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Showing results for tags 'attacks of opportunity'.
Do we know anything about Engagement mechanics in Deadfire? I've scoured the Q&A transcripts and haven't been able to dig up much in the way of mechanics design plans for anything, really. I DO hope it's a bit more refined than in the first game. I know in some discussions during that game's production, we were really hoping that engaging foes would be some kind of active-use ability, maybe that only certain classes got. It's a bit silly for everyone to just passively stick to everyone else. I love the idea of engagement and disengagement, 'cause it's equally silly to just nope your way out of active combat with someone. But... I just wish it worked a bit better. It should be a bit more intuitive. "I want to avoid that guy." Or "I want to stop this guy from getting past." Not just Katamary Damacy, "Oh no here come people towards each other! Oh no! OH NO THEY'RE ALL STUCK!"