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Everything posted by rjshae
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6th party character
rjshae replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Try modifying these: Options -> Graphics -> VFX Pause Opacity / Occlusion Opacity -
Sigh. I've no doubt people dislike the resting system. I didn't say otherwise. I said I doubt any significant number of people actually went back to town regularly during dungeons to resupply in PoE1. That may depend a lot on the difficulty level you are playing PoE. The allowed supplies decreased with difficulty, thereby adding to the challenge. On normal difficulty, there were only a couple of instances where I felt compelled to return to town to stock up. Most of the time the loot acquired through exploration supplied the requisite supplies. But I'd imagine many of the players making a PotD run will already be intimately familiar with the camping supply locations, so they can plan accordingly.
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Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
What? -
Something I wouldn't mind seeing in the future is a stronger connection between your Survival/Alchemy skills and the collection of useful plants. Right now I just constantly click on anything glowy in the hope that some day it might prove useful. But wouldn't it be more meaningful if those plants would only become clickable in the first place if you had the necessary Survival skill rank to identify them? Maybe have a little effect go off when I notice a plant worth collecting so it catches your eye. It would at least make the chore a little more interesting, and provide a little reward if you pass back through a cleared area.
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The Weird, Random or Interesting Things That Fit Nowhere Else Thread
rjshae replied to Blarghagh's topic in Way Off-Topic
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Sigh. I've no doubt people dislike the resting system. I didn't say otherwise. I said I doubt any significant number of people actually went back to town regularly during dungeons to resupply in PoE1. I didn't. I mean who wastes their time by going back and forth each time they need to rest? Who enjoys that? I'll take "Who are people who enjoy a challenge?" for 100, Alex. Who enjoys a long hike where you never have to carry anything, deal with obstacles, plan ahead, or enjoy the scenery?
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Update #48 - What's Next?
rjshae replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
Avast patch, me hearties. -
Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
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Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
Plus you get to haul around all of your survival gear and get quasi-strip searched by the guards. -
Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
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Hey, it is about food.
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Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
Sorry, I don't speak Arabic. But I'll bet it's hilarious in Marseilles. -
Triggered
rjshae replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I fully agree. As far as new releases of detailed cRPGs go, this one seems pretty decent right out of the gate. I think they should be congratulated for releasing a fully playable game of this scope, rather than being cursed for the moderate number of bugs that will always appear in new releases. Perfect is the enemy of the good -- better to make it available in an imperfect form than hold it back until every last flaw is fixed. -
This morning I started thinking about what titles certain well-known individuals would have if they had superhero powers. I finally came to Trump. Perhaps a Captain of some sort? No, that's not grand enough to hold his superpowered ego. He has to be a General of some sort. General Chaos Perfect.
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Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
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There was a wedding?
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The rest-like mechanic is a resource management element. You could abstract away virtually every element of the game, but the more you do so, the less it feels like the PnP role-playing experience. I'd rather have some obstacles in there like resource management to feel like I'm getting a challenge. In fact I'd have preferred to see more of that in PoE; the game system caters to the lazy IMO.
