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rjshae

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Everything posted by rjshae

  1. Here's a video of Kallister's excellent new Crypt tileset:
  2. Your wizard does self buffing so he/she isn't using pure physical power to lift tree trunks But riddle me this, Batman: How much physical power was he using to lift tree trunks? You can reasonably say "I don't care how much, I just care what he's doing and not how he's doing it," but you can't reasonably tell anyone the answer to that question, because there isn't one. If this were a math problem on a test, the answer would be "Not enough information." Might as well combine Intellect and Might into a single stat called Capability, then just say "Maybe the character is exerting enough power on the wall to destroy it in its current state, or maybe he's using elaborate scientific planning to dissolve the mortar between the bricks using his own concoction of acid by MacGuyvering readily available substances together... it doesn't matter, because he's getting past the obstacle, because he's capable!" "What is he capable of, specifically?" "... ACCOMPLISHING THINGS! GYAH! WHY DO PEOPLE NOT UNDERSTAND THIS STAT?!" Now, if you'd excuse me, I'm going to go slay some dragons with my high Defeatery stat. At best, abilities are always going to be a simplified abstraction that is useful for creating a coarse simulation. They are a compromise and a simplification of what is in actuality a highly complex set of bodily and mental capabilities. It is easy to find fault with them because they will never simulate the exact physical universe. But that is true of games in general -- they can only provide a rough verisimilitude of the real thing. In the end then, it comes down to what the designer wants to portray. Abilities only provide basic building blocks, an edifice upon which can be erected a slightly more refined simulation provided via features such as skills and feats.
  3. Remember to eat it slowly and savor every bite...
  4. FreshLook has updated the mdb2fbx utilities to work with animated placeables without requiring an armature:
  5. Looks like Josh will be getting a lump of Manchurian Coal for X-mas next year.
  6. I think D&D v3.5 got bows nearly right by setting the maximum draw and allowing that to be reached with strength bonuses. I think they were called "mighty bows".
  7. https://www.scientificamerican.com/article/alien-probe-or-galactic-driftwood-seti-tunes-in-to-oumuamua/ A signal is heard: "This is your final warning. Move your planet or else!"
  8. With an option to set a "junk" filter based on a maximum item price and type, please.
  9. ^ Well, we won't need chimneys any more, so Santa won't be breaking and entering through the roof. Amazon will need to let him in.
  10. Every time I see this thread title, I think "Josh Sawyer's Teets and Tweezers". Man, the internet has totally corrupted my brain... Things you can't unsee.
  11. It's not slavery; it's internment.
  12. Actually there's something to be said for not explaining the magic. Doing so makes it less magical, if you see what I mean. There should be a certain amount of mystery to it.
  13. Which one is most likely to spend the sea voyage retching over the side, I wonder? My guess is Aloth.
  14. I'm quite familiar with science and how it works, thanks. My point then is that, just because magic may follow a set of fixed principles that could potentially be discovered using a scientific process, doesn't mean that we know what those principles are. We are just as ignorant of magic as the pre-Galilean world was of physics. Hence, saying "it's magic" is the same as saying "we don't know". Just like physics, we don't need to know how it works in order for it to function. Rejecting the idea that wands should gain damage from Strength in this setting, just because we can't translate it to our mundane world, is not a valid critique in my mind. It works because it's magic.
  15. I think you're partially joking, but you'd be surprised how many people firmly believe this. Magic is just fictional science. It still has to be explained, . Real things have real reasons for their existence/behavior, and fictional things have fictional ones. Science is a set of reproducible results, so in that sense yes, re-usable magic -spells- can be encompassed by science. However, not everything is covered by science, and not every result can be explained. For example, why do space and time exist?
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