Any such changes will likely come with future expansions, possibly following feedback from the audience. If it adds to the role-playing elements then great. Otherwise... meh.
One of these days we'll see a sequel where the baby you create will grow up to become the protagonist. Or perhaps the grandparent of the protagomist. I.e. a dynasty tale.
A positive I see from this approach is that we won't have to spend half the game waiting for two ships to close the distance. Just get it over with and move to the good stuff; boarding actions or sailing onward. The developers have kept it simple enough to speed up the game, but detailed enough to provide some tactical decision making and make social interactions (crew recruitment, &c.) more worthwhile. It seems fine to me, but I'll have to wait to play it before knowing for certain.
There seem to be a lot of combos featuring my least favorite classes: cipher/chanter/monk. Close to half the characters, in fact. I'll probably just single-class those characters. The Fassina combo looks eminently playable though.
It's a pseudo-renaissance setting. In the real world much of the map was being uncovered by then (apart from Australia and New Zealand).
Right. However, in this world there be actual dragons and giant sea monsters. Possibly the world hasn't even been circumnavigated yet because it's just too dangerous.
In Scotland, there is a little village called Dull.
Oregon, USA has its own Boring city.
Some comedian decided to twin them. Dull & Boring, FTW.
Seemingly.
Meanwhile, Bland, Australia decided it too wanted to twin up with Boring.
It's on, folks.