Jump to content

rjshae

Members
  • Posts

    5231
  • Joined

  • Last visited

  • Days Won

    98

Everything posted by rjshae

  1. Is there a mod to let us set an arbitrary transit location in settlement area map like Neketaka? Id' like to be able to set one by the docks, for example, so I don't need to keep walking across the same map. Thanks.
  2. Perhaps this is a result of turning off level scaling?
  3. I get the feeling they pumped up the level advancement to satisfy modern play styles. Seems way too fast to me, like if I twitch the right way then I get another level. I don't feel particularly rewarded for good play.
  4. That explains it...
  5. PoE2 is #4 on metacritic's list of the best PC video games for 2018. At least in terms of critical reviews. Nothing to sneeze at.
  6. Oh don't mind the shrieks and squeals coming from the dressing room afterward.
  7. How about some soul-bound weapons that physically manifest during combat as a non-Kith sidekick? Like a vithrack or a skuldr.
  8. If they do find oil, how long until we get boots on the ground?
  9. Yup, landing successful. https://spaceflightnow.com/2018/11/26/insight-mission-status-center/ NASA's really good at the unmanned stuff.
  10. The ship combat is too slow and requires an excess of mouse clicks. The logic of the ship's respective movement is completely squirrely; the only thing that matters is the range and facing. All in all it's a pretty tedious exercise. Too bad there isn't an AI option that will let you opt out of the click fest.
  11. I'm on the latest Steam patch version of PoE2 and I ran into a visual "bug" with the drawbridge in Crookspur. It's not a show-stopping bug, just a confusing element. After clearing out the place, I clicked on the handle that lowered the bridge. It appeared to go through lowering animation, then snapped back to the raised position. At that point the handle was no longer clickable. However, I found I was able to walk through the opening where the bridge would have been lowered. Shouldn't this forum be renamed?
×
×
  • Create New...