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rjshae

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Everything posted by rjshae

  1. Cover your eyes, Grandma...
  2. I did a mix of single classed and multi-classed party members, figuring things will balance themselves out over the long haul.
  3. With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.
  4. Isn't Josh Sawyer looking to take a break after PoE 2? A third game in the series may be a ways off, if ever.
  5. No game breaking bugs this far, although I noticed a few things that seemed glitchy or not quite right. As usual, I plan to wait for at least three patch cycle releases before delving into it seriously. All I did was give it a quick try and completed a few quests, just to get an overall feel. I'm looking forward to spending some serious quality time finishing it.
  6. Adult humor.
  7. Is that because of the faction system? Pretty sure pirates wouldn't be all that inhibited from killing other pirates, as needed.
  8. It's quite playable even now, so I'm pretty happy about that. But I'm going to do like I usually do and wait for a few patch cycles before I delve too far. Thanks Obsidian, this looks like it's going to be a lot of fun.
  9. Go and find something that interests you. It's that simple.
  10. Yeah, but that's kind of the problem with D&D wizards, isn't it? After a certain level they become THE dominant class. Everybody else is just there to deal with the obstacles.
  11. Realms Beyond is the one to watch. It's the rebirth of the fantastic-looking Chaos Chronicles game.
  12. If it is any help -- my understanding is that the thick southern American accent is heavily influenced by the creole speech of the former slave population in the southeast, so in that regard it's a culturally blended mix; not just a dialect of British English.
  13. I for one like 'per rest' abilities. It makes you think more strategically.
  14. Things I like: The voice acting of ambient conversations is a very nice touch. It feels very immersive. Lighting and shadows add a lot of depth to the environment. I really enjoy the level of detail and options in the character creation. Having more interacting ambient characters is always welcome. A few concerns: The multiclass level up progression interface is a little unclear. If I wasn't already familiar with the design goals, I'd probably be confused. It was difficult to find the combat speed slider. The repeated fade out/fade in sequences are tedious. The incentive for me is to max up specific skills rather than spreading out the points, but with two skill points per level up, it doesn't feel like I have much option in the skill progression. Changes in art style between the OM, tactical view, and intercity block transit is a bit jarring.
  15. Subtle.
  16. Yes, the SoZ OM was better. This one is more akin to the OM in Wasteland 2. But the PoE2 OE does the job just fine so no concerns there.
  17. Yeah well, before any season starts your team is tied for first place. It doesn't mean anything at that point.
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