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rjshae

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Everything posted by rjshae

  1. https://www.eso.org/public/unitedkingdom/news/eso1824/?lang Impressive. Most impressive. Adaptive optics has come a long way.
  2. Star Wars: Rebels > Star Wars: Clone Wars They should stick with new characters and new stories. Interesting art style though.
  3. Interesting factoids: FC Cincinnati in the USL (the US equivalent of the Championship League in the UK), has an average attendance this year of 25,000. That would put them 15th in Premier League attendance. The top team Atlanta is averaging 52,400, for 7th in the Premier League, and Seattle is 40,500 for 9th place. Total attendance for 23 US MLS teams is at 4.7 million, less than half way through the season. The Premier League attendance last season was 14.5 million for 20 teams. I'd say thus far Football is doing decently well in the US, and the academies are just getting started cranking out talent. Ed.: Atlanta just set a new MLS attendance record vs. Seattle: 72,243. If that becomes normal, they'll be just shy of Man U.
  4. ^ TV ratings are all important in the US because of the geography. NY and LA have more people to view the games.
  5. The best part of the Priest class now are the bonus spells they get for their particular Faith.
  6. Yes, but the humour comes when you see how people in those countries view such 'fairness' outside of sport. Maybe MLS can absorb NASL and the Canadian Premier ( ) League to help make lower divisions. Well the MLS is essentially a monopoly business and the salary cap is maintained in the US because it reduces overall costs to the franchise owners. It would never work in Europe because of the fractured nature of the sport.
  7. 'Cause why make a game with resource management (as in r/l) when you can cater to everybody's power fantasies? Because this is a fantasy game and not r/l? Well there's fantasy and then there's fantasy. I suppose it depends on whether you prefer GoT or Powerpuff Girls.
  8. Salary Cap makes the MLS much more internally competitive, and teams that were down one year can be on top the next. That means you can't take any team (or game) for granted. This is unlike European football leagues where the big powers generally stay on top year after year. I doubt we'll see anything like relegation in the US until the MLS has finished expanding.
  9. Still cheering for the Sounders, although they've been pathetic this year scoring-wise after Morris went down. (Dempsey just isn't the player he used to be.) Hopefully Raúl Ruidíaz, their new striker acquisition from Liga MX, will perk them up.
  10. 'Cause why make a game with resource management (as in r/l) when you can cater to everybody's power fantasies?
  11. It's the story that matters. Everything else is window dressing.
  12. I suspect DLCs are fairly economical to make, so they don't have to have huge sales numbers to generate a decent margin. They could be used to fill a scheduling gap, for example, and could be fun to make. Plus we get to enjoy them.
  13. If it is selling decently well after the second DLC comes out in September, do you suppose Obsidian will announce further DLCs after The Forgotten Sanctum? Seems like they could gradually issue a few more along the road to a PoE3 release some years away, thereby maintaining sales.
  14. NWN has a dedicated modding and module building community that many other games lack, so it comes with a built-in audience and was almost guaranteed to sell at least decently well.
  15. Aren't scurrilous rumors based on wild-arsed guesses fun? You can be as cynical as you want and nobody can prove you wrong. Meh.
  16. Oh, I don't know. If you bribe the right people...
  17. France is cruising now.
  18. Just curious, do they do steroid testing at the World Cup?
  19. Croatia looks dangerous on every cross. Fun game so far.
  20. Perfect for those history majors...
  21. But doesn't the DLC itself constitute the "companion quest"? Sounds like it.
  22. You can also try working with modder projects to write interesting interactions for their conversations. I suspect that few modders make good writers, although I have seen one or two. Perhaps another approach is to offer to provide a language conversion for a recent game release.
  23. I'm expecting a game somewhat comparable to ToEE, except using RTwP (unfortunately). It may take time to build an audience, but I'm looking forward to playing it -- if only for the DnD-like ruleset implementation. Hopefully it'll be fun.
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