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Everything posted by rjshae
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Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
Cover your eyes, Grandma... -
Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
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With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.
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Funny Posts - New and Improved with Same Great Taste
rjshae replied to Amentep's topic in Way Off-Topic
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Isn't Josh Sawyer looking to take a break after PoE 2? A third game in the series may be a ways off, if ever.
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No game breaking bugs this far, although I noticed a few things that seemed glitchy or not quite right. As usual, I plan to wait for at least three patch cycle releases before delving into it seriously. All I did was give it a quick try and completed a few quests, just to get an overall feel. I'm looking forward to spending some serious quality time finishing it.
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Adult humor.
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Update #47 - Launch Day
rjshae replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
It's quite playable even now, so I'm pretty happy about that. But I'm going to do like I usually do and wait for a few patch cycles before I delve too far. Thanks Obsidian, this looks like it's going to be a lot of fun. -
Yeah, but that's kind of the problem with D&D wizards, isn't it? After a certain level they become THE dominant class. Everybody else is just there to deal with the obstacles.
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Realms Beyond is the one to watch. It's the rebirth of the fantastic-looking Chaos Chronicles game.
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Things I like: The voice acting of ambient conversations is a very nice touch. It feels very immersive. Lighting and shadows add a lot of depth to the environment. I really enjoy the level of detail and options in the character creation. Having more interacting ambient characters is always welcome. A few concerns: The multiclass level up progression interface is a little unclear. If I wasn't already familiar with the design goals, I'd probably be confused. It was difficult to find the combat speed slider. The repeated fade out/fade in sequences are tedious. The incentive for me is to max up specific skills rather than spreading out the points, but with two skill points per level up, it doesn't feel like I have much option in the skill progression. Changes in art style between the OM, tactical view, and intercity block transit is a bit jarring.
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DEADFIRE NR 1!
rjshae replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yeah well, before any season starts your team is tied for first place. It doesn't mean anything at that point.