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Everything posted by rjshae
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SUGGESTION: Stat Changes
rjshae replied to Lokys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Give it Deflection. With the new damage system, I would speculate that Con could weight the types of injuries you can receive. For example: High CON = painful bruise; low CON = internal bleeding. It could also be used to determine cool-down periods, if those are included. I.e. higher CON = shorter cool-down period. -
...A wand is a weapon so it uses Strength...I'm sorry, I should do what with a magical implement? Swing it hard and bash enemies heads with it? Or maybe poke someone's eyes with it? So you know how magic wands should work, do you? I know magic missiles are coming out of their pointy ends, so magic is involved (if the name magic wand is not clear enough). Are you suggesting that they get powered up by a mighty swing? The mightier the better? It's... magic. No explanation is required. If you need something semi-logical, choose one: a. Arm strength allows you to control a mightier magic burst from the wand tip without the instrument getting ripped from your hand. b. It works like an old mercury thermometer; you need to shake it first. c. Arm muscles act as capacitors to build up a bigger charge. d. All of the above. e. None of the above. It's magic.
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SUGGESTION: Stat Changes
rjshae replied to Lokys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The attribute use only needs to make sense within the context of the setting and be consistent therein. Thinking about how it "should" work in the real world, or in a D&D setting, would make it an entirely different type of game. -
Outland. Firefly/Serenity.
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Seems you know your stuff and I am lazy to dig it up so enlighten me, why its called inactive than? That means it's not magnetically active. Active red dwarfs are called flare stars because the magnetic activity can cause huge flare ups in luminosity. The coronal mass ejections from those flares can steadily strip away a nearby planet's atmosphere, essentially making it uninhabitable. A red dwarf gets less active as it ages and slows its spin, suggesting that this is a fairly old red dwarf. Of course, it may have already stripped away the planet's atmosphere some time in the past...
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Since the Might/Strength attribute is effectively being diminished through this change, does this mean the damage change per attribute point will increase as compensation? Right now it seems pretty paltry. Compare to D&D v3.5 where it was +1 per +2 Str, on top of a base damage of ~4 -- equivalent to +25% per +2 Str.
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Portraits
rjshae replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Not really. Nose, chin, eye color, lips, eyebrows, forehead, cheeks, flesh tone, and even the eye liner are different. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
Git it? -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic