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Everything posted by rjshae
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Which it shouldn't, not really. I mean if you turn into rock, you should be getting a pretty hefty DR bonus while it lasts. It should require a mining pick to even make a decent dint. This is from the National Park Service: The quartz within the petrified wood is hard and brittle, fracturing easily when subjected to stress. When they talk about Petrify in the game I am sure you turn into a wood type substance which makes you brittle and easy to break. Rocks are strong against compression, but weak against tension and shearing forces. The petrified figure should at least have a DR bonus versus crush and a smaller bonus versus slash. Damage is doubled, which covers the brittleness.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? Exactly. In 3e, DnD changed invisibility to instead give a large bonus to your hide skill. It did nothing for move silently and you could still be spotted. It was a good change. I think there are some forms of invisibility that could be implemented without significantly displacing the sneak ability. For example: Hide in Place: an illusion that lets your character remain invisible as long as no movement is made. Lost to Me: an enchantment that mentally hides you from just one or two opponents. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Divination in PoE is conspicuous by its absence, as is the lack of an invisibility spell. I guess they didn't want the Wizard to upstage sneaky characters? -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Illusions are about externally affecting the senses (PER); enchantments are about internally affecting minds (INT/RES). Necromancy seems like a specialized form of Transmutation, or possibly conjuration. -
Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
In terms of discovered grimoire, having the ability to merge spells from various different grimoire into a single grimoire may help alleviate the concern over unusable spells for the wizard subclasses. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
rjshae replied to Amentep's topic in Way Off-Topic
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Wizard subclasses
rjshae replied to 1varangian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Presumably the buff to spell power will provide an assist to low Might Wizards. It wouldn't take much: +15% damage is equivalent to +5 Might. There should still be plenty of spells available for Wizard subclasses. However, I think where a big problem will come up is in acquiring grimoires from subclass wizard specialists; many of the spells (~40%) will be unusable. -
They've posted all of the subclasses. Goldpact Knight is a Paladin subclass. No "Knight" fighter subclass though. https://forums.obsidian.net/topic/93848-update-40-multiclassing-part-ii/ "Fighter Black Jacket - Bonus weapon proficiency, reduced Recovery when switching weapon, but lacks Constant Recovery. Devoted - May only be proficient in a single weapon. Higher Penetration and crit damage with that weapon. Suffers Accuracy penalty when using other weapons. Unbroken - Bonuses to Engagement and Disengagement Attacks, but lower Stride. Really? That seems like an odd omission. Perhaps they'll add it in later?
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This setting doesn't have much in the way of Cure Health potions, so I like to think of the "camp supplies" as a logistics marker that's a stand in for providing whatever perishable healing broths, balms, and medical aids you need to cure their ills while the party rests up and recovers. It's not really a set of twigs and logs. It could easily be made much more complicated by providing specific supplies for specific injuries, but why overcomplicate the process and make it more tedious?