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rjshae

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Everything posted by rjshae

  1. Hey, it is about food.
  2. Sorry, I don't speak Arabic. But I'll bet it's hilarious in Marseilles.
  3. Yes, I played just enough to get a taste of the game. Then I stopped and moved on to other things. At least until most of the major patches have been released. There's no point in trying to enjoy it yet if the goal posts are going to keep shifting. No big deal.
  4. I fully agree. As far as new releases of detailed cRPGs go, this one seems pretty decent right out of the gate. I think they should be congratulated for releasing a fully playable game of this scope, rather than being cursed for the moderate number of bugs that will always appear in new releases. Perfect is the enemy of the good -- better to make it available in an imperfect form than hold it back until every last flaw is fixed.
  5. That's a good thing, if only from the perspective of events having consequences.
  6. This morning I started thinking about what titles certain well-known individuals would have if they had superhero powers. I finally came to Trump. Perhaps a Captain of some sort? No, that's not grand enough to hold his superpowered ego. He has to be a General of some sort. General Chaos Perfect.
  7. There was a wedding?
  8. Yes, dungeons don't have to be vertical to be big. An expanse of ancient, cursed ruins could be just as enjoyable.
  9. The rest-like mechanic is a resource management element. You could abstract away virtually every element of the game, but the more you do so, the less it feels like the PnP role-playing experience. I'd rather have some obstacles in there like resource management to feel like I'm getting a challenge. In fact I'd have preferred to see more of that in PoE; the game system caters to the lazy IMO.
  10. Yeah, there's a lot of rumbling about the low difficulty right now, so I wouldn't be surprised to see a significant patching to address that. It sounds like some noisy whinners during the beta test period had a little too much influence.
  11. My favorites are multi-class implementation and a broader selection of skills. These provide a vastly broader range of character building choices, so we're more likely to be able to build the type of character we want.
  12. https://www.wired.com/story/congress-latest-move-to-extend-copyright-protection-is-misguided/ Pardon my French, but can you say "Disney's bitches". Bend over congress and take it from Mickey.
  13. Claudius33, the author of three previous 16 Cygni HoF modules, has just released an early version of 16 Cygni: Strike Back, available here: https://neverwintervault.org/project…ni-strike-back This module introduces sci-fi/modern elements to the NWN2 Fantasy system. If you give it a try, please provide feedback to the author. Thank you.
  14. I suspect a big part of the dislikes is that many people aren't used to a female narrator, preferring the authority of the deeper masculine voice. Personally I think she's great. It was a nice change-up from the expected.
  15. The Endless Paths being a product of the Kickstarter process made it non-optimal in my mind. While the overall idea was good in principle, it should have been developed more organically without the arbitrary constraints imposed by the Social Media counters and so forth.
  16. https://thevinylfactory.com/features/the-curious-tale-of-bhutans-playable-record-postage-stamps/
  17. but..it's a ship . So not that many level to it no? Hence the word 'giant'. If it was built by non-humans, who knows how large it could get? Maybe it's an ancient floating city willed with strange wonders?
  18. Perhaps there will be some in the upcoming DLC? How about a giant haunted ship dungeon?
  19. Given the nature of the environment and the culture, I wasn't expecting many dungeons, and especially not many large ones. Islands just aren't good locations for large underground constructions -- there's too much risk of flooding. Instead, the sea is now the dungeon crawl.
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