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rjshae

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Everything posted by rjshae

  1. It may depend on whether they plan to do VO work for all of the language releases. But Larian Studios managed full VO for D:OS2 and it doesn't appear to have broken them.
  2. Are there any portraits for more homely faces? Like a Danny Trejo, Ron Perlman, or Peter Lorre? Not every hero needs to look like a model.
  3. I don't think the cable loop is long enough for that to succeed. It is already close to taunt, so the handle would need to go down to a 90-degree angle from the rest position for the loop to pass the bottom of the handle; possibly more.
  4. Tour of the Moon in 4K Pretty cool, but only 5 minutes long. There's much more they could have covered.
  5. TESS readies for takeoff I'm pretty excited about this mission. Just gotta wait a couple of years for the results...
  6. I thought Ashley Johnson looked familiar from somewhere. Blindspot.
  7. Q1. For our main character, will we be getting a wider range of voice sets to choose from, compared to PoE1? Q2. Will the range of possible canned responses for all party members be increased, compared to PoE? I.e. will we get more variety? Thank you.
  8. Yes. Yes it will suck. Greasy succulent pigs. What's with all the click-bait thread titles lately?
  9. Next time you could come back as an insane animancer's experiment...
  10. I would really like to know in which way he disagrees with Obsidian, NwN2 certainly had its problems but I'm pretty sure that anyone consider it a better game than the first one. In my experience people usually view the campaign as better but the editor as worse (I don't know if this applies to a majority but it has applied to a majority of the opinions I've read/heard/seen). I guess it could be argued that Neverwinter Nights 2 placed more emphasis on the campaign over the editor and that could be a fundamental disagreement he could have with regards to the original. All the same I agree that Neverwinter Nights 2 is much, much better. I've used both editors quite a bit, and I have to disagree with this opinion. The NWN2 editor is much better than the NWN editor in many ways. Unfortunately, NWN2 editor is more buggy in some respects. E.g. the character wizard crashes the editor; saved modules can become corrupted, &c. The main benefit of the NWN editor is that it uses tiles for external areas, which saves a lot of time but considerably reduces flexibility.
  11. People keep saying this, but I'm not seeing it. At least in modern CRPGs. You're not seeing what? Arenas? Most recently I've seen it in Oblivion, FO3, FO:NV, Underrail, and Blackguards. I'm sure there were others I've forgotten, mostly because I avoid them. Perhaps surprisingly there wasn't one in Skyrim. If you just enjoy playing games for endless battles, I suppose arenas would be enjoyable. But to me they're a tired cliché.
  12. An issue with the arena concept is that it has been heavily overused in cRPGs, to the point where it feels like a stereotype. A fresh approach is needed.
  13. Given the Kickstarter "doubled" the budget for voice acting, does that also mean we'll be getting a broader selection and wider response range of character voice sets? Listening to the same response phrases over and older can get a little old.
  14. Does it come with a money back guarantee?
  15. I much prefer good artwork to static rendered images. However, if the character busts were animated (as in the character sheets) and portrayed the (helm-less) character's current status, equipment, mood, environment, and other information, that might also be attractive. Perhaps the designers would consider providing two alternatives as a game option for those with varying tastes?
  16. Kalister68 demonstrates the progress on his new interior area tileset: It's looking really good.
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