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rjshae

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Everything posted by rjshae

  1. Yes, dungeons don't have to be vertical to be big. An expanse of ancient, cursed ruins could be just as enjoyable.
  2. The rest-like mechanic is a resource management element. You could abstract away virtually every element of the game, but the more you do so, the less it feels like the PnP role-playing experience. I'd rather have some obstacles in there like resource management to feel like I'm getting a challenge. In fact I'd have preferred to see more of that in PoE; the game system caters to the lazy IMO.
  3. Yeah, there's a lot of rumbling about the low difficulty right now, so I wouldn't be surprised to see a significant patching to address that. It sounds like some noisy whinners during the beta test period had a little too much influence.
  4. My favorites are multi-class implementation and a broader selection of skills. These provide a vastly broader range of character building choices, so we're more likely to be able to build the type of character we want.
  5. https://www.wired.com/story/congress-latest-move-to-extend-copyright-protection-is-misguided/ Pardon my French, but can you say "Disney's bitches". Bend over congress and take it from Mickey.
  6. Claudius33, the author of three previous 16 Cygni HoF modules, has just released an early version of 16 Cygni: Strike Back, available here: https://neverwintervault.org/project…ni-strike-back This module introduces sci-fi/modern elements to the NWN2 Fantasy system. If you give it a try, please provide feedback to the author. Thank you.
  7. I suspect a big part of the dislikes is that many people aren't used to a female narrator, preferring the authority of the deeper masculine voice. Personally I think she's great. It was a nice change-up from the expected.
  8. The Endless Paths being a product of the Kickstarter process made it non-optimal in my mind. While the overall idea was good in principle, it should have been developed more organically without the arbitrary constraints imposed by the Social Media counters and so forth.
  9. https://thevinylfactory.com/features/the-curious-tale-of-bhutans-playable-record-postage-stamps/
  10. but..it's a ship . So not that many level to it no? Hence the word 'giant'. If it was built by non-humans, who knows how large it could get? Maybe it's an ancient floating city willed with strange wonders?
  11. Perhaps there will be some in the upcoming DLC? How about a giant haunted ship dungeon?
  12. Given the nature of the environment and the culture, I wasn't expecting many dungeons, and especially not many large ones. Islands just aren't good locations for large underground constructions -- there's too much risk of flooding. Instead, the sea is now the dungeon crawl.
  13. Isn't there a respec feature in the tavern? At least for the companions. I haven't looked into the details yet.
  14. The Internet: successfully rotting human minds for 49 years and counting...
  15. Cover your eyes, Grandma...
  16. I did a mix of single classed and multi-classed party members, figuring things will balance themselves out over the long haul.
  17. With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.
  18. Isn't Josh Sawyer looking to take a break after PoE 2? A third game in the series may be a ways off, if ever.

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