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rjshae

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Everything posted by rjshae

  1. Numbers are harder to get confused over than abstract icons though. Not to mention that there isn't all that much space in those thumbnails. Not as long as the number of icons remain low and their footprint is small. Humans can easily recognize 3-4 objects at a glance.
  2. If it were me I'd get rid of the negative numbers and replace them with a matching number of icons. For example, -4 becomes @@@@. That will make it look less like a math problem.
  3. There's a natural selection process at work. Athletic people tend to be more physically attractive due to symmetry. Adventurers tend to not be old due to attrition. http://www.today.com/health/why-good-athletes-are-good-looking-too-2D12054705
  4. It's not any one thing, it's the combination of pixie haircut, elf ears, spectacles, and short skirt. The short skirt is a good point. It doesn't quite fit in with the normal renaissance era attire. Maybe she needs some interesting tattoos to throw off the anime scent?
  5. Eyeglasses have been around since the 13th century. It's hardly breaking verisimilitude to include them in a renaissance era civilization.
  6. Another week, another plug:
  7. The whole Fulvano's voyage thing didn't work for me. I didn't care about the Fishing and Sea Monsters stretch goal either -- that part stretched on for much too long. Otherwise I thought it was all top notch. The multi-classing explanation was the highlight for me and I'm looking forward to seeing that in action.
  8. NWN used portraits; NWN2 used 3D models. For the most part I didn't think it was an improvement. 3D models are satisfactory, but not as memorable as good oil-based art.
  9. The opposite of an anime character would be... what? It's just a drawing style, right? All this anti-anime verbiage seems irrelevant.
  10. That poor sod missed out on the other 192 mind numbing episodes...
  11. Needs a Curly wub-wub-wub sound track... nyuk nyuk.
  12. It could be interesting if they settled the questions via the mechanic of a historian who is investigating the events leading up to the destruction of Caed Nua. She could interview (non-transferable) former party members, with each could give their own perspective on the outcome. In that sense, it'd be somewhat like Cassandra interrogating Varric in DA2.
  13. Wait until players find out that the sidekicks have more "optimal" attributes than the full flavored party members. Commence whining bombardment as the target bears into view...
  14. The extra weapon would probably be a lance, if there was mounted combat. Many of the extra weapons are a second ranged weapon, so I'm not sure the Knight is missing much.
  15. The ability to rest until a specific part of the day, like dawn, noon, dusk, or midnight. Ed.: dust => dusk
  16. Blobbers Enough already
  17. Regarding the sidekicks, per https://www.fig.co/campaigns/deadfire?update=273#updates: So yeah, they're subject to change... including Ydwin.
  18. No, because it needs to reset the hamster on the little wheel and that little guy can only run so fast.
  19. God, just leave them out of the main game and introduce them completely in the expansion... This is a mess. Isn't that exactly what that quote says? So mess avoided. Yay. No it's not. She'll be in the main game as a sidekick. Sidekicks aren't companions and don't eat into their writing resources. They are more like glorified mercenaries. Right, we all read the updates. The problem comes later when, assuming she becomes a companion in the update, Ydwin suddenly develops a lot more depth and interaction. To handle that, they would need to give her a reason why she changed from taciturn to fully interactive.
  20. God, just leave them out of the main game and introduce them completely in the expansion... This is a mess. Isn't that exactly what that quote says? So mess avoided. Yay. No it's not. She'll be in the main game as a sidekick.
  21. Another Trumped up U.S. political crisis... that may turn into a real one. This is getting old.
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