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Everything posted by rjshae
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I think this is a game that will grow on people with hindsight. It was always doomed to fight a battle against nostalgia for a sixteen year old classic in combination with the AD&D system. For me at least, it succeeded at that task, especially in combination with WM. I enjoyed it more than many other cRPGs I've played over the last decade.
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Hmm, they could let us craft a variety of "missile enchantments" that we could apply to our current missile weapon of choice, which would let us fire of a series of X missiles having said enchantment. Hence a Flaming Missile: +5 accuracy, +5 fire damage, 10 shots. That would at least give the ammo some flavor.
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The post-apocalyptic genre feels like its been done to death. I get why people like it: with a tiny surviving population, the hero becomes a larger-than-life figure who can have a major impact. But isn't it time to explore some other genres?
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Oh dear, you might miss out on the really early access edition. Well that's a bummer.
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A group of spoiled wealthy locals at the city docks want to hire out your ship for a fishing expedition. Once under way they complain incessantly about the mediocre conditions; lousy cabins, filthy hammocks, poor food, rats, a leaky deck, and so forth. Eventually, the ship is attacked by a giant sea serpent and all the tourists are consumed because the beast is attracted to their ugly vacation clothing. Your hired crew gives the serpent a big round of applause as it sails away into the sunset. Once you get back, the local government seizes your ship while investigating the attack. The angry families of the dead tourists hire assassins for revenge killings.
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In a slave society, I'd guess that most people don't pay much attention to the slaves. You'd be just like a common piece of furniture, so the non-slaves won't really notice you until they need to use you. Thus you can probably wander around without gathering much attention, unless, say, you have a permanent slave mark on your face. The slave hunters will want to look you up though.
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Xoti respec?
rjshae replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes, it's always possible the developers will limit which classes a companion can take (as in NWN2), in which case I'll just have Xoti take priest class levels. I just didn't want to miss out on the interaction possibilities because of a character's class choices. Thanks everybody. -
I don't particularly enjoy playing with Monk characters. Will there be a way, I wonder, to respec the priest/monk character Xoti and yank out the Monk class levels? Or are we stuck with that?
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Grappling with a Message Issue
rjshae replied to rjshae's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Too bag they aren't using Bugzilla. Thanks. -
Andromeda Galaxy: Home of Skeletor...
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Speaking of irrational...