Things I like:
The voice acting of ambient conversations is a very nice touch. It feels very immersive.
Lighting and shadows add a lot of depth to the environment.
I really enjoy the level of detail and options in the character creation.
Having more interacting ambient characters is always welcome.
A few concerns:
The multiclass level up progression interface is a little unclear. If I wasn't already familiar with the design goals, I'd probably be confused.
It was difficult to find the combat speed slider.
The repeated fade out/fade in sequences are tedious.
The incentive for me is to max up specific skills rather than spreading out the points, but with two skill points per level up, it doesn't feel like I have much option in the skill progression.
Changes in art style between the OM, tactical view, and intercity block transit is a bit jarring.