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Everything posted by Sinistas
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Surge in backers!
Sinistas replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I really think Obsidian know what they're going for and having more money wouldn't force them out of their comfort zone. I'd actually argue the opposite - the level of interest they've received actually validates their opinion that there is a market for IE-style games. Why mess with that formula when it's clearly what they've been preaching? -
Collectibles Minigame?
Sinistas replied to Korruptive's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not a big fan of minigames, but I won't complain if they're included. -
Surge in backers!
Sinistas replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Regardless of Vin, it doesn't look like there's a lot of Twitter talk about PE. I've been trying to repost things with the #projecteternity tag, but there aren't many over the last 12 hours. Spreading the word that way might help. -
The likes are for the Obsidan page, not the Kickstarter account. http://www.facebook.com/obsidian is currently at 19,128 likes.
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What would make you pledge more?
Sinistas replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've already added the strategy guide and expansion on to my $50 pledge, which is probably as high as I can go unless they add something really cool. Having extra copies isn't something I'm willing to shell out more cash for, unfortunately. -
So we get an unannounced bonus goal? Fantastic. Hitting $2.2m (I assume) and 50,000 backers on the same day is pretty cool as well.
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Despite digging some "fantasy" armor (see DAO and the yes, tin can look), I really like the concept art. I'd be really pleased if that was the overall direction for this game.
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I have to say, it seems rather greedy to me that you'd rather this segment of the userbase have no access so you can get more content. I'm all for a Linux port, and I'm a set-in-my-ways Windows user. The more people that have access to the game, the better it will do...which means more opportunities for future expansion.
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Epic Weapons / Armor / Items ?!
Sinistas replied to Ravinous's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I feel like this, along with Shadowstriker's post here, present interesting alternatives to the standard RPG equipment dynamic. I'd really dig having items that mean something to the character as opposed to just looking for the next shiny thing. -
Composer for Eternity?
Sinistas replied to MechanicalLemon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Your stuff is great. I'm getting a NWN2 vibe, and that's a good thing. -
Stretch goals
Sinistas replied to l3loodangel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mod tools, for sure. When games have a good modding community they seem to be viable much longer than they would otherwise. I'll throw more in towards a game if I know it's going to be worth repeated playthroughs later on. -
Weapon Balancing
Sinistas replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Along those lines, have you given thought to designing a "legacy" system for weapons/armor? By that, I mean a system that allows for equipment to evolve beyond the usual systems of enchanting. As a brief example, let's say you've used the same longsword to kill 500 goblins, goblins come to recognize and fear the blade (regardless of who uses it). When using that weapon against goblins you could gain effects, ranging from the standard "+1 vs goblins" to special effects like causing fear, or special dialogue options. It's something that I've thought about for awhile, and that I think could go a long way to making the player grow attached to both the player and defining their character mechanically through equipment. Taking it a step further and allowing players to rename a weapon would, in my mind, go a long way to making the game feel inclusive of the player and reflective of his actions without without showing showing a meta-game achievement for their deeds. Plus, it encourages my nerd fantasies, and I am imagining a future game that actually detects signature weapons from save game imports, and adds it to loot tables based on stats... but probably asking too much! This is a really fantastic idea - it really allows for a character's equipment to become "iconic" without it being so because the game tells you so. Take Skyrim for example, even if you want to dress like the Dragonborn does in the trailers, you're going to outgrow it pretty quickly.