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Everything posted by Tamerlane
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Unwinnable Main Questline?
Tamerlane replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I demand an ending that is actually the middle!- 152 replies
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- thanks for playing
- better luck next time
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Magic Mechanics that annoy you
Tamerlane replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
1: Spell Memorization, and resting to restore "forgotten" spells. God damn, guys, what the ****? 2: Too many save-or-be-****eds. -
On Pacifism & the nonlethal takedown
Tamerlane replied to Ralewyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I always laughed whenever NWN2 decided to treat the people I'd seemingly just killed as merely "knocked out". Their bodies have turned into loot bags after I chopped them up with a falchion and Khelgar's going about how they're just unconscious.- 51 replies
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- mechanicsroleplaying
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Alright, cool. Now that we're off that little side-tangent, I'd just like to say that hotkeys are awesome and the more cues PE takes from RTS control-schemes, the better.
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And nobody has argued that hotkeys shouldn't be used liberally. Just that in the case of something like "pick lock", where you will do the exact same action 99 times out of 100, a single, contextual click will suffice, with hotkeys or menus or whatever the **** covering the 1/100.
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Too bad, because the IE games already had a context-sensitive action. It was called "attack". What if you want to cast a spell? What if you want to use smite or whirlwind or whatever? Then you can choose those. Often from menus in those games because their interfaces were clumsy, but ideally from hotkeys. Otherwise, it's attack. You're taking a basic ease-of-use thing and saying that it can't work because if you do a terrible, convoluted ****ing job of it it's bad. Was NWN2 impossible to play for you? Or any RTS ever?
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It's not just mouse click. It's two mouse clicks. With a mouse alone, you need to drag your mouse over to the picklock skill, and click it. Then you need to drag your mouse over to the chest/door and click again to pick the lock. With a keyboard, you hit the "pick lock" hotkey, and drag your mouse to the chest/door and click. One click + key vs two clicks. With the use of a keyboard, I can always have one hand on the keybaord, and one on the mouse. I'd quickly choose the particular party member with one key, activate the picklock skill with another key, and only have to drag the mouse over once to click on the chest/door. However, having the mouse also able to do the same thing (redundancy) allows people with disabilities to play the game without having to use the keyboard. Remember, this is a computer game, might as use the computer's peripheral devices. Or you can just have a single, context-sensitive click. Don't recall the original, but I know that's how NWN 2 did it. I mean, what the hell else is the thief going to do with the chest? EDIT: And if they spot a trap on the chest before they open it, then the context-sensitive click becomes "disable trap" instead. It's not like it's a foreign concept. In virtually any RTS, right-click moves you, right-click on an enemy gives an attack order, and right-click on a resources gives a gather order. It's not you like have to hit the "a" key to attack in Starcraft. Hell, even giving an attack order in an IE game is a context-sensitive click.
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But... why would you need a hotkey for "pick lock"? Why would "hotkey + mouse click" be better than just "mouse click"? Did I read something completely wrong?
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I wonder if the relationship would still have been felt so romantic if Anna would have also looked like a rotting corpse like the nameless did? Sure, appearance is not everything, but a romance with a zombie?! Disgusting! I hope I don't have to see something like that in P:E. That's what Ravel was for, no?
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God dammit, beaten to the Breath of Fire 3 reference. If my memory serves, I think Ryu starts learning how to handle his sword right around the time he meets Nina, which I thought was kinda cute. He's gone from being the kid that everyone has to look after to being the kid trying to look after someone else.
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Combat: What makes micro fun?
Tamerlane replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Starcraft 2 is the go-to example of "game with a lot of micro" now? Daaaaaamn. -
the joy of rebirth
Tamerlane replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actions do not cost Stamina. -
The Role of Rogues?
Tamerlane replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In conclusion: ****, man, maybe a classless system would have had fewer god damn headaches. But put me in the "rogue-specific backstabs are kind of silly". -
Resting system
Tamerlane replied to Crusader_bin's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Anything but the BG and NWN systems. Sweet Jesus those were lame. -
Bows and guns?
Tamerlane replied to Cynric Aldrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Also worth noting: an army of guys with smoke-and-thunder sticks are pretty ****ing scary. -
Left Handed Characters
Tamerlane replied to wolverine1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Speaking of Skyrim, the whole "left click = right hand, right click = left hand" thang was all kinds of wrong to me. You could remap it at least, but the game got a little confused when you did that...- 43 replies
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- character creation
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Nomance thread?
Tamerlane replied to Pipyui's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
... Why? -
Left Handed Characters
Tamerlane replied to wolverine1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'll be honest, I'm still pissed that they made Link right-handed.- 43 replies
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Day/Night system
Tamerlane replied to Richie_SE's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Eh. I guess I'm in the "I really don't care for it" minority. -
Yes, like a pack mule in function, though I generally prefer keeping it more... abstract. I don't really see the need to explain the mechanism by which those items make it in to storage. EDIT: And now that you say that I guess there have been games that have done inventory like that via mules or dogs or whatever the **** so I guess what I'm really asking for is just "something like that, but without the mule or the dog and pretty restricted inventory space per character".