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Tamerlane

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Everything posted by Tamerlane

  1. There will be slashing, crushing, and piercing damage. I forget the specifics (and of course, such things are subject to change), but I think the main difference is how well they deal with heavy armour. Weapon specialization will be less narrow than the IE games or NWN2. An archer might switch from a broadhead arrow to a bodkin to deal with an armored target, a swordsman might put away his claymore and pull out an estoc for the same task, etc.
  2. Seriously Kotaku, you've actually had some good, original articles lately. Stop it. You're freaking me out.
  3. Oh sure, they taste like hell, but they've got historic merit, y'know? Only reason we explored half the country was because frost wyrm hides made such fashionable hats across the Atlantic for a couple centuries. And it's not like they flood roads like beavers. Stupid rodents.
  4. Um. These are hurlocks: Identical in size and proportion to humans. Pretty similar in facial structure, but with some exaggerated features (mostly nose and teeth). These are a random DA2 qunari grunt and a stupid, stupid looking DA2 ogre: The ogre is heavily exaggerated. Much larger body, larger horns, exaggerated ears, etc. The teeth are very different, the nose is pushed up, and the chin is gone, but it's still a recognizably humanoid face. You can draw a lot of obvious connections, but there are far more differences there than between humans and humans with bad skin. Hurlocks and DAO genlocks are the most like their host species. Shrieks, DA2 genlocks, and especially DAO ogres are the most different. DA2 ogres are in this sort of in-between space. And they look turrible, anyway.
  5. Ooh, I should show you some pictures of the frost wyrm my dad trapped last year in northern Saskatchewan. He was just trying to clean out some beavers from a slough near my parents' place, and bam! Mother****ing frost wyrm!
  6. They literally were miniature ogres. Or more accurately, ogres come from qunari broodmothers. Hurlocks come from humans, genlocks from dwarves, and shrieks from elves.
  7. Wait.... Where did that come from? Is there any more of these unadvertized Dev game-design info things floating around that I might have missed over the past couple of weeks? Yes, he's made a few of them. There all on his personal youtube channel (which is the one in the above link). Not to mention non-video stuff on Formspring.
  8. Incidentally, the second-last option in those polls made me imagine a sword-flail which is pretty ****ing awesome.
  9. Making every fight A Big Deal is... not really ideal. You fall into the "everything is special; therefore, nothing is special" trap that I totally stole from The Incredibles. A story should have a rising action and a denouement, not just all climax all the time, y'know?
  10. That was literally a druid spell in BG2. EDIT: Except I think it was actually "an image so beautiful the person who looks at it dies".
  11. Bears are fast and agile creatures. They are also not particularly aggressive creatures, though there are a lot of factors that can play in to that. "Realistically" speaking, they would make terrible enemies in party-based RPGs, as they are terrified of large groups of humans and 99% of them would run away long before you ever knew they were there. The slow, lumbering monster bear is a videogame thing.
  12. Y'know, I vaguely recall seeing something relevant to the topic at hand not too long ago... EDIT: Man, crossposting someone's words from another website feels really... weird? Off? I dunno.
  13. I said earlier that I don't like dual-wielding as a simple "I attack twice as often" thing, but I didn't really elaborate on what I might be interested in. I think it'd be neat if a dual-wielding character attacked attacked with only the primary weapon, but got a second attack with the off-hand if they missed or were blocked. Similarly, if your present target misses you or you parry their attack, you get an automatic counterattack with the off-hand weapon. Maybe there's a perk/feat to make it apply to any attacker. Maybe that's all perk territory. I dunno. I guess that's more of a "finesse" thing and it might not mesh all that well with Vargr's "I'm strong enough to pick up two weapons and whale away at a mother****er" dual-wielder, and I hope that that's A Legitimate Thing, too. They've said that they want to give fighters more in the way of useable feats and "stances" than in the IE games so between those and stat requirements and the design of the weapons, I think they've got a lot of room to implement both a more interesting "finesse dual-wield" and a more smash-your-way-through dual-wielder.
  14. Balancing is one thing, but nerfing after its been released? All the companies I mentioned above have done that with games released in the last few years.
  15. Once I'm done with Priest... Of the core classes: rogue. I've never been satisfied with "push button to hide in plain sight" stealth, and I'm curious what Obsidian's thinking on that is. Of the other classes: chanters. I know, ciphers are cool and all, but I've played Golden Sun, dammit.
  16. Lump me in with the group that isn't inherently opposed to dual-wielding but thinks that "well, they just get to attack twice as much!" is pretty god damn lazy. And a bit of a balance issue where magic gear comes into play. If wielding two swords is "balanced" in comparison to wielding one large sword, then two enchanted swords will probably be a good deal better than one large enchanted sword.
  17. I think that in case that one class or race is superior to others, then that class or race will get nerf update. Who nerfs singleplayer games? That's about the most retarded thing I've ever heard of. Firaxis, Bioware, Bethesda, and Obsidian all come instantly to mind. Some developers try to balance their single-player games. Madness, I know.
  18. This is a good thing and must be applauded. I can't get on a boat in an RPG and not expect a giant sea monster battle. I blame Shining Force.
  19. But... New Vegas didn't have a strict good/bad reputation system? Merciful Thug, Wild Child, Dark Hero, etc. Or if you meant "Karma"... well, that didn't really do much, and PE doesn't have individual morality meters, anyway.
  20. Ambush-on-rest encourages rest spamming. If there's a 10% chance of getting ****ed up by giant spiders every time you rest, then waiting until you're a couple giant spider bites away from dying and you don't have any spells (yes, I know PE doesn't use the old magic system) left to set up camp is a terrible idea. You want to rest as often as possible so you can trivialize the giant spider ambush.
  21. I'm all for everything he said, though I admit I might just be hypnotized by the early success of his development beard.
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