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Tamerlane

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Everything posted by Tamerlane

  1. Josh Sawyer has never said these words exactly, but the general feeling I get from stalking him across the internet (that is, lurking on SA and realizing holy **** that's Josh Sawyer) is that they want stats to be relevant in some way for all character classes instead of every fighter walking around with 18 strength and 8 intelligence. Again, I can't point to any specific quote, and I may just be remembering some random conversation between totally unrelated goons, but it's also a thing I hope is true. The world needs more muscle wizards. Besides all that, what's a barbarian tribe without a shaman? Ah, I found the relevant Josh Sawyer quotes: So given that it looks like the Aumaua are our designated "guys who are really strong", Aumaua wizards will probably be a viable thing, as I'm inferring from that quote that "a wizard who is really strong" will probably be a viable thing. Or, to steal a comic that someone else drew:
  2. Yeah, the two close-ups in colour are the Shifters I mentioned as a comparison. On a second look, the Barbarian looks rather... striped. Don't know if that's natural colouring or tattoos or warpaint or what the deal is. Josh Sawyer has never said these words exactly, but the general feeling I get from stalking him across the internet (that is, lurking on SA and realizing holy **** that's Josh Sawyer) is that they want stats to be relevant in some way for all character classes instead of every fighter walking around with 18 strength and 8 intelligence. Again, I can't point to any specific quote, and I may just be remembering some random conversation between totally unrelated goons, but it's also a thing I hope is true. The world needs more muscle wizards. Besides all that, what's a barbarian tribe without a shaman?
  3. I didn't see anyone discussing it in a cursory look-over of the forums (if I missed it, feel free to point and laugh), so I figured I'd bump this thread. Because we know what Aumaua look like now. Specifically, the new update has two pieces of concept art labeled "AumauaWizard.jpg" and "AumauaBarbarian.jpg" So. There's that. Myself, I'm reminded of 4E's Shifters: Also vaguely relevant is this quote from Josh Sawyer:
  4. I don't know that a picture of a decently lit room is really a counterpoint. I posted Diablo 2 as an example of a dark dungeon done well in an isometric game. Diablo 3 does not un-make Diablo 2. And Xcom was dark as balls. ****ing night missions, man.
  5. I am interested to know how you think Kurt Vonnegut is an obvious choice for a fantasy game... You can be influenced by the tone and style of a writer without literally utilizing his settings... Okay, still explain. I am pretty familiar with Kurt Vonnegut and I can't honestly fathom how his tone, style, or otherwise could possibly have anything to do with PE. Unless he is referring to the "so it goes" stuff, but even that I find a hard fit. Well, I'd prefer to leave it to him to explain. I'm a big fan of Vonnegut, especially Cat's Cradle, but his tone/style is not specifically something I want to see a lot of in PE.
  6. Every fifth sentence being about how amazing the person speaking thought Shepard was, maybe?
  7. I am interested to know how you think Kurt Vonnegut is an obvious choice for a fantasy game... You can be influenced by the tone and style of a writer without literally utilizing his settings...
  8. I'm down for heavy torch (or light spell or glass bottle full of glowing worms or whatever) use at night/in dungeons. Always loved how terrible your vision range is in some of the dungeons in Diablo 2, and of course, those evil god damn night missions in Xcom. The important bit for me, though, is that torches be super simple to swap in and out. The more I have to fumble around with my inventory, the less likely I am to bother with that stuff.
  9. The only really irritating example of this I can think of was Aveline in Dragon Age 2. You can make a blood mage that can blood mage it up right alongside Merril or an archer that does just fine relative to Sebastian, but God help you if you try to tank as well as Aveline.
  10. As far as slowdown effects in swamp or sand go, that'd be something neat in a fight, but I think it'd be best disabled while exploring. Just as I'd like to see different move speeds for different characters in fights, but wouldn't want that while exploring.
  11. I'd love Xcom-style environmental destruction and fire effects, but it's not really... possible... for them. BG had Call Lightning, which did not work indoors.
  12. Well there was also the bugginess, the inanity, and the sheer god damn length of it. Those were pretty important.
  13. Yeah, I'd like to see bodies disappear when you leave and reenter an area, or... something like that. Some sort of complex system would be cool and all, but I'm not getting my hopes up. Borderlands 2 had a couple minor sidequests where unimportant townspeople died, but their bodies stayed there for the entire game. For more than half the game, some random guy is lying dead on the street in the middle of town. **** was weird, yo.
  14. Being a malkavian in Bloodlines was the coolest disadventage ever! :D (for those wo did not play Bloodlines: malkavians go mad after their transformation, and all your answares are like a loonatic's words, but they have insight in their madness and foretell things that did not happen yet, altough the malkavian does not always realize this, because this insight is the clan's blood's curse, the insight of their ancestor. Perfect for replaying the game and real fun :D note: i do not recomend creating a malkavian as your first character) In addition to the clan bonuses/weaknesses, there were also "histories", which were apparently fully functional but removed from the game anyway. There are mods out there that put them back in. What histories you had available to you depended on your clan and sometimes gender. A Nosferatu could take a glass eye for +2 intimidation and -1 perception, or a Malkavian could take ninja for +1 brawl and melee and crippled firearms, or a Tremere could take eldritch prodigy for way stronger thaumaturgy but worse EXP gains... I love traits/histories/whatever. Of course, it's pretty easy to build a character in such a way that the disadvantage never, ever comes in to play.
  15. Eh, the Russian armor looks a bit silly, but the Conquistador armor looks good. Second part of your post makes less sense the more I try to read it. Need a bit of clarification on that one. What clarification? Silly armor does no good against magic....pretty straight forward. Ciphers control the mind and can effortlessly make the dude slit his own throat, regular wizards can freeze him, burn him, etc.....armor won't help there. And yes both of those armors look equally silly, the more I look at them the harder I facepalm. But do take comfort in the fact that they both look a LOT better than the celtic pijamas. I think a lot of people are operating under the assumption that Obsidian's going to not go totally crazy with the caster supremacy stuff.
  16. I don't know that you could call all DAO armour "generic and without its own flavour". Unless you meant their lighter armour, in which case holy ****, that stuff was generic and without its own flavour.
  17. So then wouldn't the best option be to not specifically go after either group and just stick with what the previous games did? Nobody can even agree on what the previous games did.
  18. The takeaway is that "it's popular and makes money" is like the anti-argument for anything ever as far as PE goes. Because if you follow that line of thinking too far, PE wouldn't exist. And since we've gone a long time without a neat picture, have a hussar. EDIT: You fragment no matter what you do. People who like oversexualized appearances and people who dislike them are both niches.
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