Everything posted by Tamerlane
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Obsidian: Where is the announcement for spiritual successor of Arcanum?
Dude. He gave you an explanation based on Things Obsidian Has Already Said. Don't be rude.
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Where is meh Avatar?
I'd just like to point out that Avellone (and others) have to sign, by my count, 2557 games/posters/books as part of the pledge rewards. Let the man rest his freaky-looking hands.
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Hi! New here with a few questions.
That's our understanding of things, yeah. The actual when of it is still a mystery, but I'm sure we can all... ... *endure*.
- Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!
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Torment backers trying to steal our MCA!
I feel like every Kickstarter should start throwing George Ziets and Chris Avellone on as a stretch goal, regardless of the actual purpose of the Kickstarter. Veronica Mars? Ziets and Avellone! Comfortable plus-sized women's wear? Ziets and Avellone! Wool hats with animal faces on them? Ziets and Avellone!
- Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!
- Update #43: Pretty and Technical
- Armour & weapon designs - a plea (part III).
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Update #44: The Rules of (Melee) Engagement
Mind-boggling post... Haven't played Dragon Age: Origins? Not even aware of it? Go play DA:O now. If it's not your cup of tea, fine, but playing on dislike of MMOs does *not* work as a dismissal of threat-based mechanics for a party-based game. But... that quote has nothing to do with threat mechanics?
- The good, bad, and the ugly in Infinity Engine games
- The good, bad, and the ugly in Infinity Engine games
- Weaseling Game Mechanics - Not Challenging, Irritating!
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Update #44: The Rules of (Melee) Engagement
A little from column A and a little from column B. It was a joke, but yeah, you are assuming too much about What Fighters Are Like in PE. Hell, when people talk about fighters in the IE games, "underpowered" is usually the word that gets thrown around, so I don't really get where this fear about fighters being too good at fighting comes from. Besides that, engagement is not a thing only fighters can do. Fighters have at least one feat that makes them better at engaging. They might have more and they might not. Other classes might have feats that improve how they engage or they might not. But as it stands - and if I'm mistaken, someone please tell me to shut the **** up - as it stands, anyone holding a melee weapon can engage another enemy.
- Update #44: The Rules of (Melee) Engagement
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Update #44: The Rules of (Melee) Engagement
At present, they do not plan to animate disengagement attacks, just as opportunity attacks were not animated in NWN and NWN2 and extra attacks per round were not animated in the IE games. They've said that if they hope to find a more elegant solution, but don't hold your breath. It is this way specifically to avoid the problem of "what happens if someone disengages mid-swing?" And there are no hidden turns/rounds. It's entirely real-time.
- Armour & weapon designs - a plea (part III).
- Persuation/ Diplomation ( Talk Skills )
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Persuation/ Diplomation ( Talk Skills )
Where was this stated? Between the Kickstarter updates, Formspring, interviews, and developer comments on two separate forums, I have no god damn idea where exactly I read/heard that. And of course, they could have changed their minds thrice over since then. That's just the last thing I heard on the topic.
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Update #44: The Rules of (Melee) Engagement
I think it's not so much something that a mage gets close to a fighter to do as it is something that a mage does if a fighter gets close. And it's also not so much that they're hitting a fighter with a book as it is that they're hitting fighter with a big pile of magical exploding stuff that happens to be contained within a book.
- Persuation/ Diplomation ( Talk Skills )
- Update #44: The Rules of (Melee) Engagement
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Update #44: The Rules of (Melee) Engagement
You'll note that the Mongols were pretty damn careful not to get within skull-bashing range on their horses. Same for English archers and Parthian cavalry and whatever other historic examples. You can still kite, you just can't be right by someone (unless they aren't using a melee weapon or you use an ability that lets you disengage or you have someone to distract them). Kiting is not inherently a bad thing, but leading an enemy on a merry chase when he's in pig-sticker range of your back is a bad thing. So is being able to run by a sword dude without consequence just because his body his not physically occupying the exact space you want to go through. Even if it's not totally realistic - not differentiating between enemies at maximum effective melee range and minimum, for example - it's still a hell of a lot more realistic than the IE games or any of their spiritual successors thus far. If realism's your thang. EDIT: And I'd never claim to be particularly knowledgeable about the Battle of Agincourt, but... what? My understanding was that it was a combination of the longbow, horrible mud, and a crazy bottleneck, not any sort of attack-retreat tactic from the English that could be compared to "kiting".
- Update #44: The Rules of (Melee) Engagement
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Wizards with swords: Should wizards have melee capability?
Eh, not necessarily. There's always room for XxX_CaSteR_SuPrEmAcY420_XxX, even with melee mages. Remember that DAO's best fighter was a mage with the arcane warrior specialization and BG2's best fighter took mage levels.
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Dialog system
I was kind of mixed about a lot of things in The Walking Dead, but one of the things that made me happier than a ****-covered fly was the fact that the game often gave you the option of not saying anything. A lot of RPGs have this weird thing where they expect the PC to say something every few lines, even if their contribution to the conversation is just a pointless and unnatural "Go on."