Everything posted by Tamerlane
-
Promised a dev i'd play Alpha Protocol after backing Eternity
Pistols are so damn amazing in that game. I was a god of punching people in the throat and headshotting around corners.
-
Crossing from fun to frustrating by design.
Um. Are you playing on Ironman mode? Because nothing you said made any sense otherwise. And if you are playing on Ironman... stop playing on Ironman?
-
Armour & weapon designs - a plea (part II).
I'm thinking if it was a female barbarian in the picture, even with an added strategic strap, there's still be a storm of feces hitting the admirer. Other than that, there's no armor in the picture, just harmful shoulder ornament, but the axes are just fi... wait.. how is he holding the left hand axe? Clearly he is a master of the rare axe back-hand Maybe... he was pounding in nails with it earlier?
-
If Project Eternity was turn-based...?
I've a huge love of X-Com, FFT, Fire Emblem, 4x games, and the like, but I recognize that turn based combat can really ****in' drag on, and it doesn't necessarily fit what Obsidian is going for. Either one works if you build the game with the strengths and weakness of the system in mind.
-
What about Greek Mythological monsters? (harpy, dryad, satyr, pegasus)
... and then a great big Jewish golem comes and ****s up everyone's ****.
-
D&D Bestiary?
Simply call them Starspawns to reflect their proper Lovecraftian origin. Given FFT's translation, that probably would have come out as "sunegg" or something.
-
Armor class
Totally ****ing unrelated to armour: "Cold = slowed/frozen" has always bugged me. You don't move slower because you're really ****ing cold. You do if you're a lizard man or an insectoid. Further derailing of the thread: Damn, man, you just reminded me of one of the stranger sights I've ever seen. It was... four years ago? Not sure exactly. One of the coldest days of the year. I was still living with my parents out in the country at the time and a bunch of wasps had made their home in an old shed that summer. So on that ball-shrinking day we trudged through the snow with hammers and goose-necks in hand to dismantle the north wall of the building. Every panel we removed would expose a little bit more of their colony. Some of them would just sit there and huddle together but tons of them flew out and tried to fight and just... died. Like, every once-in-a-while one might actually reach you and try to do something and maybe get stuck in your jacket, but for the most part, they'd just fly up and out and then drop. **** was weird. Armour should reduce damage.
- What was your favourite quest in an RPG? Why?
-
Armor class
Totally ****ing unrelated to armour: "Cold = slowed/frozen" has always bugged me. You don't move slower because you're really ****ing cold. And if you're cold enough to freeze in place, you've got way more serious issues than the dude swinging his sword at you. Speaking "realistically", cold would make you more clumsy and make armour more fragile. I get that it's Magic Cold! and that it is the way it is in so many games for gameplay reasons and I'm pretty much the only person ever bugged by this and it's probably because I've spent so much god damn time swinging an axe into a piece of wood in the middle of a Saskatchewan winter, but... Eh. It still bugs me.
- Ammo?
-
Update #28: What We're Up To
- will I need to know dnd rules to understand this game?
In addition to not being D&D based, they've said that they very specifically want to avoid "must use +3 weapon to damage enemy" bull****.- Update #28: What We're Up To
- Interview with Josh Sawyer on Design and Mechanics
... This is the second worst conversation I have ever walked in on.- Armor class
A critical hit could, for an instance, mean that the attacker struck the weak point in the armour. So... couldn't it just do more damage? Or apply a status effect? And wouldn't that make critical hits worthless against characters that don't rely on armour? The point is that the poll picks one random "thing that critical hits could do" and applies it to a topic that has **** all to do with critical hits. EDIT: And for the record, I support damage reduction from armour, block chance (especially against ranged attacks) from shield.- Armor class
Why should armour not reduce damage on critical hits? That seems like an awfully arbitrary inclusion in the poll option... EDIT: Also, from Josh Sawyer's formspring: "For P:E are you thinking that armour will make a person harder to hit, or harder to damage? Or a combination of the two?" "Probably harder to damage, but I haven't discussed it in detail with Tim."- The Name's The Thing
Unnecessary. There won't be enough voice acting in the game for that to be a Big Thang.- D&D Bestiary?
People have mentioned mindflayers as being WotC property, but... I've seen them in non-WotC games. Or one non-WotC game, at least. Now, Fina Fantasy Tactics had the advantage of its translation being so ****ing terrible that "Mindflayer" came out as "Mindflare", but still.- Radio Interview with Feargus Urquhart on Project Eternity
- You're making me leave? Then I want my cut of the treasure!
A mercenary character who demands pay if you boot them could be neat, I guess. But as a general thing for every character, it would be lame as hell. God dammit Aloth, I'm just removing you for, like, two hours so I can do some quests with Cadegund. Calm your **** and hang out at the castle for a bit.- The Name's The Thing
Miyagi is right, of course. I completely ignored the fact that the pre-chosen last name is useless in a game that doesn't have a lot of voice acting. Bring on the Charname!- The Name's The Thing
Eh, fair enough. I'll address 'em individually instead. No real need for that, though it won't hurt me any. All I need, really. Numbers, tildes, ampersands, and the like are just for gimmicks. That'd be cool. I hate when I don't know whether or not I should include a last name in a character field. Not inherently terrible, but I'm willing to bet that Bioware has soured a lot of people on this idea. It was particularly ridiculous in DA2 where your family apparently gave up all claim to the last name just so you could always be clear who was being talked to. These are cool. Loved them in the KotOR games.- Oversexualization of females in video games
Huh, this thread again? Well, we're all mature people capable of empathy and we all understand tha No? We aren't? And we don't? Oh.- The Name's The Thing
Given how many of those options are compatible with each-other, this should really be a multiple choice poll...- Please don't make character effectiveness overlu gear dependent
Tamerlane replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I definitely fall on the "character build should be more important than gear" side of thangs. I mean, I love finding a good shield or ring or whatever the ****. Magic gear is Cool. But the point in Baldur's Gate where I turned my paladin's 8 dex into an 18 by slapping on some bracers? That was pretty lame, man. - will I need to know dnd rules to understand this game?