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  1. Hey everyone- I had the great pleasure to talk to Feargus Urquhart about Project Eternity, Obsidian in general and the gaming industry. An amazing experience, not one you'd want to miss! Here's a tease You’ve had great success in the past, now you’re jumping into Kickstarter with your new game, “Project Eternity” What exactly is Project Eternity? Feargus: A lot of us before we worked for Obsidian, we worked for another company called Internet Interplay, which had an RPG division “Black Isle Studios” which I was the founder back then we worked with a developer called Bioware on games like Baldur’s gate and the sequel and internally, Icewind Dale 2. A lot of people called these games the resurgence of sort of PC role playing games. They were fun games that people loved to play, but they sort of stopped being made and we were having a real challenge getting publishers funding and people interested so when Kickstarter came out we realized this was the perfect way to recreate the games people remember fondly again. You mentioned Bioware, with the recent news that the Docs in charge are retiring- What’s your opinion on that? Feargus: Well Ray and Greg are great guys and still very much my friends, I talk to them frequently and I wish them all the best. They put an immense amount of time trying to build the RPG brand at EA up and I think that sometimes you need to take a break…If you work so many years so intensely you tend to burn out and sometimes you just need to take a brake. But you’re not at the “Taking a Break Stage” just yet? Feargus: No maybe I’m just more of masochistic then they are (Laughs) I still love making role playing games. It’s kind of hard for an independent developer- for those who don’t know what that means. We kind of work for people who are going to pay us, which is a challenge but also means we have more options. If we don’t want to make a certain style game- we don’t have to pitch that. Which puts us in a very different position. Of course the challenge is then getting that funding- which is why Project Eternity was a hard sell.
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