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Jozape

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Everything posted by Jozape

  1. You need GhostDog's UI mod for PS:T. It makes the GUI so much prettier.
  2. Nostalgia. I am curious if this will feel like a 2014 game paying homage to games from 2000, or if it will feel like a game from 2000. It better not feel like a post 2003 game.
  3. From the KickStarter page under update 6.
  4. All I want to know are the basics and what my character will be expected to know starting the game. Nothing more or less. I don't want my first play through of Project Eternity to be like Star Wars: Knights of the Old Republic 2. If my character knows something, especially if it's important to the main plot, I need to know it. Otherwise, my character can't know it without breaking role-playing.
  5. That's a good question. I don't think GOG sells soundtracks separately. If Obsidian allowed the minimum pledgers to acquire their game on GOG, GOG might have to only offer the base option, and the other goodies would either have to be acquired off GOG. Alternatively, they wouldn't offer a GOG version to the minimum pledgers, and direct them to the GOG alternative(s) which the Mac and Linux versions will probably require(GOG does not offer Mac/Linux support).
  6. It was never one or the other. Obsidian has already decided to focus on a single created player character + joinable companions. The supporters of a fully created party in this topic are merely asking for additional playstyle options.
  7. Yes, but why? That would only be keeping people from playing the game they want the first time.
  8. Exactly. What people are asking here wouldn't take away from those who expect an experience closer to Planescape: Torment. It'd be adding an experience closer to Wasteland, Baldur's Gate, Icewind Dale, or The Temple of Elemental Evil for those that want it.
  9. I disagree. I like to have contol over the creation of my character, and answering questions is unpredictable. Questionnaires can be good if it's not exactly meant to create a character, like in Ultima 4. Your character is already created in Ultima 4, but he's on Earth, and the laws of Earth are different from Britannia. After answering the gypsy's questions, your character is then thrown into Britannia nearest the settlement that represented the virtue you chose most and last. Each settlement represented a profession that 'best' reflected their virtue, and that's what your character is stuck with, whether they like it or not. I'm getting the feeling that PE isn't that kind of RPG though, and the character is already an existing part of the world. And since I prefer it anyways, I'd like to see a point-buy system with the option for random rolls.
  10. Yep, armor caps are evil. They have no place in my RPG experience.
  11. Agreed. To add to that, I would prefer if it's like Ultima, and we didn't have too much progression of armor, but instead tradeoffs in protection versus weight and what not. Although a few expensive options with the advantages of multiple types of armors is fine too. Likewise. I generally don't like stat requirements either. IMO, if you can carry it in your inventory, you should be able to equip it and that's where the requirements should end. Unless we're talking about very special armor/equipment, like the mystic armor in Ultima 4 requiring the player to build up his virtues(I think, it's been a while since I played the game). But for generic armor, there should be no requirement other than if your character is strong enough to carry it.
  12. Now I may be a Baltimoron, but doesn't this poll needs a planetary orbit option? What if Richard Garriott floats in here with his laptop in zero-g and can't vote?
  13. Nonsense. People who exercise temperance or don't care about playing the optimal warrior or mage will play characters without maxed stats or skills all the time, because it's fun and interesting to do so. A low strength warrior can be both funny and tragic.
  14. Stuff is going to get cut regardless. It's inevitable. I'd bet all my money on it being a guarantee. Because quality content is quality content? I actually rarely even buy DLC, but for example I did pick up all the DLC for New Vegas because they are great and Sawyer released a mod that made them even MORE great. Like I said, you are paying way too much for a DLC that only accounts for a very, very insignificant part of a game. And this is a crowd funded game, once the fund is used to make the complete game, that's it. What do you want them to do, start a Kickstarter for DLC? They could use the money generated from sales to finish and release DLC.
  15. I have no problems with DLC. Obsidian's DLCs were very high quality for Fallout: New Vegas, so I would expect the same in Project Eternity.
  16. Random stats are nice as an option, but if it's one or the other, I vastly prefer a point-buy system as I usually have a specific character in mind that I would like to play or try.
  17. Agreed. I think that, like mini-games, puzzles are okay as long as they involve character skill and maybe even personality. That and/or use the mechanics of the game world in a way that blends in. So puzzles like in Planescape: Torment with TNO's tomb or Ultima 7 with stackable items actually add a lot to the world imo. But something like the tower of hanoi doesn't really add anything to the game.
  18. I have no problem with mini-games being required to start and finish even the main plot, as long as they're not action mini-games and allow the the character's skill and/or personality to be seen in the mini-game itself. I don't feel like being original, so something like pazaak or more preferably poker would be okay in my book. There's no single right way to play that game(since it's a game about people) allowing for a lot of player personality, and the character's stats can easily influence how the game plays. A higher perception could allow the character to pick up on 'tells' of the other players. A higher strength could intimidate other players. A high appearance/charisma score can be distracting, especially to the opposite sex. Etc. I haven't played caravan or The Witcher's dice poker so can't comment on them. If we're talking about mini-games likes those seen in Fallout 3 or Mass Effect though, I'd rather not see them at all. And definitely don't ever make a mandatory action mini-game like the podracing events or ebon hawk fighter battles in SW: KotOR!
  19. The BG2/PS:T world map with points of interest is my least favorite. All the others are roughly on equal grounds except for the completely continuous world ala U6/U7/TES, which I think makes the world appear artificially small. But I would be very happy with such an over world too. And random encounters are good.
  20. Narration just doesn't do it for me. Especially Bastion style narration. I don't know why it's so amazing to listen to someone talk about how you're smashing crates, as funny as it is. I guess I'd be fine with narrated sequences like Baldur's Gate though.
  21. New Vegas did a good job of informing the player. Don't go to X, it's infested with giant mutant deathclaws that will tear you to shreds. Don't go to X because it's infested with ghouls and full of radiation. I'm sure they'll do just as good of a job in PE.
  22. No. If you're on Steam, you'll be required to update to the latest version of the game and activate online once when you install the game, and then from that point you can play offline as long as you log in to Steam(in offline mode). This will require you to save your account credentials to your PC(should do it by default, I think). If you get the game on GOG, there is no DRM. You download, install the game, and you're ready to go.
  23. What does that mean? Essentially, that turn-based combat makes me conscious of the game's systems and their inadequacies in a way that RTwP does not. In a RTwP game, for instance, I can see the enemy mage preparing to cast fireball, and move my party accordingly. In a turn-based game, he casts the spell, damages everyone in my party, and I don't have an opportunity to react. The former strikes me as sensible and realistic, the latter as an unwelcome artifact of tabletop game design. Similarly, the way movement works in turn-based gameplay seems incredibly silly to me. Characters move wherever they please during their turn, even in circumstances where, realistically, someone would intercept them. A turn-based game can take multiple turns for a spell to cast, giving the target just as much of a chance to react as in RTwP. I agree about the movement although the problem can be minimized. Limit the player to one or maybe two spaces for really fast characters per turn(if using a grid anyways) and it works quite well imo. Ultima 4 and 5 had you moving less than one space at a time in certain terrains, even.
  24. Hey, it's worth it to some people. And the spoiler factor does depend on how finished the plot is. Not my thing either though.
  25. They could keep everything drawn at one high resolution(for example for use at 1920x1080 or 2560x1600) and resize or supersample for lower resolutions. Doesn't do anything for when higher resolution displays come around of course. Not like the game will look bad upscaled to 7680x4320 though.
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