
Jozape
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You could make the PC a "party member" rather than a party leader. If they want to get around they have to choose from a limited selection of outgoing assignments or missions that they can convince someone to take them on.
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Nice cherry picking. The Witcher series had sold 6 million copies only a year after The Witcher 2 itself had sold 1.7 million copies. http://www.eurogamer.net/articles/2013-10-25-cd-projekt-red-announces-6-million-the-witcher-sales By the end of 2014, the series had already surpassed 8 million copies sold. http://segmentnext.com/2014/09/05/witcher-witcher-2-sales-reach-8-million-mark/ Though the price may not have been that high many copies were sold thus many people were exposed to the game. The franchise grew. This really isn't debatable.
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I think the music is terrific, though the ambient sounds definitely aren't as good. It's odd because some parts of the game do have those wonderful ambient sounds -- like the Underbelly around the foundry -- but other places, like Circus Minor, lack it completely.
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I would prefer no party limit, but of the limited options in the poll I would definitely prefer 6. I think we should try to abandon these party limits in role-playing games though, except perhaps the player shouldn't be able to create more than some arbitrary number of characters in the interest of not crashing the game.
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Was going to as well, then I read the min specs. I know Unity is a bit of a pig, but 6 GB of RAM seems a little excessive. So it'll have to wait until I replace my 10 year old (in ten days time) computer which will probably be Jan/ Feb when Zen is released. I can't - and haven't - even played Pillars of Eternity yet because I've been stuck with integrated graphics from 2006 or 2007 for the past few years. Plus an Athlon 64 X2, which is apparently way below the minimum for all the games I pledged too that supposedly would not have high system requirements. I can't figure out what is different about these role-playing games of today compared to yesterday besides the graphics. I will probably buy the game even if my PC can't run it now, though. I will have a PC capable of playing it eventually!
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They're using a modified and updated Unity Engine. The renders are sort of concepts; inXile doesn't have an actual game yet obviously! So the renders are only representative of the desired look in the final game.
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Obsidian's (rumoured) next kickstarter, what would you want to see?
Jozape replied to Arcoss's topic in Computer and Console
I would like to see a game with a more interesting setting. Being a prospective scientist myself, I have a soft spot for science fiction, but it is not the only setting which would be interesting. I have no preference beyond being creative enough to feel refreshing. Torment: Tides of Numenera has the type of setting which looks refreshing to me. Pillars of Eternity, unfortunately, does not so far. I want real-time with pause. Turn-based is better than real-time with no pause, but real-time with pause offers the most control to the player. The world also looks more coherent from the perspective of the characters within a game which uses real-time with pause. I am glad Pillars of Eternity is using RTwP, and I hope all of Obsidian's future games use it. I would like to see in-game explanations for every possible thing, including party limits and classes. Obsidian is usually good with this type of description. Original properties seem appropriate, but if you can find another to work with creatively who cares? Additionally, I would like to see 1 000 000 backers. That should be part of the KickStarter pitch. -
The publishers did not know the demand yet exists. If a 5 million USD game does not sell, the publisher loses big time. On the other hand, the KickStarted game is a success as long as it funded and released to the expectations of the backers. However, since we now have clear evidence of the support of these types of projects, I would not be surprised if some publishers started doing what you suggested.
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Please no Real-time conversations. Ever.
Jozape replied to dal's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Real-time conversations are definitely not for Project Eternity, and I would only tolerate real-time conversations if I could pause. My reaction-time and ability to decode the dialog wheel should never be relevant in my character's decision making process. They are awful. They are the reason I cannot bring myself to play Alpha Protocol. What do you mean by impact? You don't need real-time and/or stop-watched conversations to make a decision depending on how you 'figure the opponent to be'. You role-play your character, but you are not your character. If you were your character, you would be just as strong or weak and fast or slow as him or her. That's demonstrably not true. Precisely. That you don't usually wait around for two minutes before you say something doesn't mean that you can't. I can stand in front of someone and not say anything to them for hours. Granted, most people will say something in the interim, or just walk away, but there is no law of the universe requiring me to thoughtlessly blurt out a sentence or sentences that I never intended to say. And the solution to the NPC's lack of reaction is to build reaction into the NPC, not the PC. So don't wait around for two minutes before you say something. Problem solved. How does the player having limited time to choose the character's action benefit the interaction? I am not my character, therefor, my ability should not affect the outcome my character's actions. -
Same. I think I would have to pick Planescape: Torment in the end, as it stands on it's own as an RPG better than Ultima 7 imo. Ultima 7 is better having experience in the Age of Enlightenment. If we rid of the Age of Enlightenment(especially Ultima 4), I don't know how much I would have loved Ultima 7.
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If I were you, I'd read a plot summary and jump straight into Mask of the Betrayer. If you play through the OC at a rate of 2 or 3 hours a night, you will spend weeks playing the OC before you play Mask of the Betrayer. That is definitely not worth your time.
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I'd prefer that too. Strongholds aren't that interesting to me. Honestly I prefer something like The Sink to NWN2's stronghold.
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- project eternity
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All Bill Gates cares about is Bridge. Actually, tell him the game will include Bridge and he'll pledge.
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The map isn't finished yet. They can add it(or not) pretty easily.
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Upping my pledge. I want to see this extra city happen. I hope PayPal is pulling in the dough.
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That screenshot is just...wow. Just wow.
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Combat log
Jozape replied to armitage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I asked Feargus on the KickStarter comments page earlier and a combat log is at least added to the list of things for them to consider now. -
How old is everyone?
Jozape replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
22. I've only been playing RPGs since the end of 2008 though I've had Baldur's Gate since I was 11 or 12. My favorite is Ultima 7. -
"Semi-random loot lists" confirmed
Jozape replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I imagine that the goal of semi-random is to have a few fixed items(such as that the NPC is wearing) always be available. Does make me worry about pickpocketing though. -
Wow, how was Ultima IV? I have always said I wanted to play the Ultima games but I am grappling with the outdated visuals, of course graphics aren't everything and I have played games from 1999 that were excellent. I know you can get some fan recreation of the games from about Ultima V but I can't quite get into the older Ultima series. I actually find the graphics of Ultima 5 in Britannia to be quite charming, though not in the Underworld. Ultima 4 is pretty painful though. Sadly I'm not aware of any real updates to Ultima 4's visuals. There's some fan-made patch for the DOS game floating around, but it's not that much of an improvement imo. Anyways, what makes Ultima 4 stand out is the main plot. The main plot alone carries the game(which is admittedly one of the only 'quests' in the game, and you can fail it). It's definitely worth playing at least once, whether you're simply interested in what RPGs can be, the history of RPGs, or want to be a game designer. Also, it's great background going into Ultima 7. If you can get past the graphics, need to write your own journal, draw your own maps(for dungeons), and can endure the repetitive and simplistic combat, you will find quite a gem of an RPG. Also, there is notably less direction than in other games. You might be confused at first as to what you actually have to do. Don't give up. Keep exploring and talking to people. That said, even if you can't play Ultima 4, you MUST play Ultima 7. Ultima 7 is definitely a big step over just about anything before, and imo everything that's been released since. Ultima 7 should be your goal. Ultima 5 and 6 are nice to have under your belt, but it's not a big deal if you skip them. You'll be fine if you read a plot summary.
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Combat log
Jozape replied to armitage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I made a topic about this a few weeks ago though the developers never commented. I really, really hope we get a text log for combat and dialog that we can go over at our leisure. It makes RPGs much more enjoyable, especially those that are real-time with pause rather than turn-based