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Jozape

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Everything posted by Jozape

  1. Like Edfitz said you can't unequip the currently used weapon, so you have to use a different weapon that is already equipped. At least that seems to be the rule for whatever reason. I couldn't get the weapon switch or the radial menu to work when I first launched the game, but restarting the game fixed that. (Windows 10, haven't tried it on the PS4 or X1)
  2. I got XGP on PC for TOW too, and man is it buggy. It seems like every button wants to me to start playing Prey. It chugs on the screen when nothing is happening and is super unresponsive. Also the UI is horrible and uninformative. I had to enter the same information multiple times to subscribe and multiple times to login. At least it was only $1 to start. Hopefully it improves, a lot. I tried to play Prey a few times but it is buggy, a bad PC port, and yet doesn't seem to have been designed with a controller in mind. I think I could have overlooked the lack of a fullscreen option and the dynamic resolution doing nothing and the eternally rumbling controller if I were using a mouse and keyboard, but I have accumulated too many shoulder and wrists issues to consider using a mouse. The game seems interesting still but is effectively unplayable for me. I'm really here for TOW anyways... Hurray for time dilation, probably not as good as V.A.T.S. but should hopefully make the game playable.
  3. Zen 3 (Ryzen 4000?) will unify the L3 cache on each chiplet, for 32+ MiB instead of 2*16 MiB. I assume that means the 4-core complex will be replaced with an 8-core complex, but AMD did not explicitly state this. And Zen 4 will require a new socket with support for DDR5 as expected. Source (hothardware)
  4. *cough* Paradox *cough* Release a few free content packs to gather interest, monetize future ones. Edit: I'm perfectly fine with this tactic in other Paradox titles where it acts more like expansions to a board game, since those are pretty much entirely mechanics-driven. Doesn't sit well with me in a story-driven game. According to Eurogamer though these clan updates will be free. Not that adding clans in bit by bit is a great idea regardless...
  5. So more news from Anandtech: there will be no GPU chiplets for the Ryzen 3000 series. All the APUs will use the existing APU design but on 12nm instead of 14nm. There will be an APU based on Zen 2 cores but at a later date, so probably the Ryzen 4000 series or whatever comes next. AMD also claims that the TDPs will be the same as for the 1000 and 2000 series. I'm not sure that actually means anything. Couldn't they just release SKus with the same TDP at the same prices as their current lineup but with higher TDP CPUs at higher prices? I think I will be surprised if the 16-core SKUs are supported on my B350 mobo.
  6. We don't know yet because they haven't been around for much time, but on paper TLC should be able to withstand an order of magnitude more writes QLC. The write issue is or was overrated for TLC (if you write the entire drive once a week for ten years, you will on average still have ten years worth of writes to go IIRC), but for QLC it could be an issue. QLC supposedly uses better error correction, so the difference may not be that significant.
  7. Yeah, and looking at a video of the package being held up there is obvious tracing for another chiplet below the top one. Makes sense. Even with the quad-channel memory advantage to the Threadrippers, the 16 core Ryzen 3000 will probably be able to beat it in serial or memory insensitive workloads which will be a lot of workloads. That difference between the non-Threadripper 2700X and the test chip in Cinebench is substantial by itself (~1750 points to ~2050 points).
  8. So AMD went with the CPU die + IO die for the Ryzen 3000 series as You Know Who predicted. IO die is on the left, CPU die on the right. It looks like there might be just enough room for another CPU or GPU chiplet. Oh, and this single 8 core CPU was able to match the Core i9-9900k in Cinebench apparently.
  9. Well, Intel is already offering 8-core CPUs that don't employ the CCX concept. It is more complex so probably more expensive to implement, but I don't think it would affect yields much. Plus the 7nm chiplets are approximately 1/3 the area of the 14nm chips, so that will offset much of the loss in yields of an immature 7nm process. That said Voldemort has retracted his claim on the IO chip; Now he is claiming that these Ryzen 3 products use 7nm chiplets only. More likely that they have slightly larger 7nm chips with IO integrated for PCs, at maybe 1/2 the area of 14nm chips each. This also makes more sense with the combination with Navi which I think would have IO integrated because of bandwidth and energy requirements. Infinity Fabric 2 will do what, 100 GB/s between chips? That may be enough for an integrated GPU, but not for any discrete GPU nowadays.
  10. For the sniper rifle? Or at least that is how I remember using it. That is what people are calling bullet time, I think. That was a life saver as I couldn't aim with the FPS molasses I got in that game. Even better IMO in ME1 you could pause and aim, letting the accuracy of your character determine the hit. The game wasn't designed for that though, so it was a bit OP, and I can't remember if you could zoom in while paused or not. So, glad that this game at least offers bullet time or whatever. I think what would be better though is bullet time with automatic targeting. And character stats determining the chance to hit or get a crit. But most people want a shot aimed at the head to hit no matter what realism be damned, so...
  11. They have an animation for that in the trailer at least... I wonder if that was supposed to refer to the PC. "You seem capable" was said by the scientist at that part.
  12. I want to see lots different plants and ideas of biology. Hopefully grounded in science! But obviously very speculative. I'm a fan of very lush environments, whether that is in a cave, a sea, a forest, or whatever. Such environments would be difficult understandably because of all the different organisms or whatever you could find, but it is one of the strongest points of potential for space operas. Bringing in some biologists and astrobiologists to consult for the series would be a good idea IMO.
  13. Kicking People While They are Down: The Game. Also known as Tyranny.
  14. I don't think the 6 cores and 8 cores per chiplet means that is how many cores there are per CCX. Each chiplet would surely have 1 or 2 CCXs (8 or 4 cores per CCX respectively), and then 2 cores are disabled to get salvaged chiplets with 6 cores. Just like current Ryzens.
  15. The graphics are okay. The art direction is a little weird, but I thought the gameplay preview made it look much better than the trailer did. The next game in the series could benefit from Microsoft's vast wealth if the first game is criticized for the graphics too much. What I want to know more about is the VATS replacement. In the preview, Game Informer claimed that it just slowed down time IIRC. But it looked to me like the game paused for the first shot in the encounter before the larger battle in front of the bunker entrance. Wishful thinking? I would really like to pause and consider things during combat or stealth or whatever. More than a slow down would offer sometimes.
  16. Isn't he an Exec Producer on it? (Which isn't a direct development position as opposed to project management, and is highly variable in terms of responsibility too, but would be involvement in some capacity) He is apparently 'providing feedback' but nothing more. From Sawyer's Tumblr.
  17. Yep. Having it on GOG as well as Epic's new store would be good. Not sure what the DRM situation is in the Epic Games Store, but you have to like the cut the developers get in it.
  18. There is a lot that they could do that would be fantastic, that included. I think there are a handful of Cyberpunk titles on the horizon so I think I'd like them to try something more like Modern Urban Fantasy or Sci-fi in the vein of Dune, Star Trek or Cowboy bebop (none of this ME / SWs high fantasy in space ****.) Cyberpunk is an under-utilized genre, but fallacious derivatives like Shadowrun and Deus Ex get lauded as "cyberpunk" genre works because the genre is still so niche that most people just assume "near-future transhumanism" is sufficient to justify the "cyberpunk" label. Considering I am, at my own current time, the only one looking at this thread, I will simply assume all future readers are aware of the basics of cyberpunk, and what makes "classics" like Shadowrun and Deus Ex ineligible for that categorization. Ah, the good ole no true Scotsman setup.
  19. Reading this topic made me realize that the only time I've played a non-white was Wasteland 2 last year. One party had an "Arab" and the other an "African American". Unless you count The Nameless One or The Last Castoff but... Nah, those are whities.
  20. I 100% understand why you feel this way, but I haven't backed a single Kickstarter/IndieGoGo/FIG campaign that has not delivered and I'm at about 40 backed projects. Only remaining ones that have to release are: BattleTech Copper Dreams Indivisible Pillars of Eternity II Pathfinder: Kingmaker The only crowd-funded project that I backed that hasn't delivered yet is Jeremy Soule's symphony. We got some "sketches" which is self-deprecating on Jeremy Soule's part and they are more than worthy of their own release; However, the download link only worked for a few days before it broke. This was in December of last year... It still hasn't been fixed! Updates have been rare throughout the project and this problem with the download has been no exception. We're still supposed to get a CD with the actual orchestrated symphony that we originally backed for some day but it's always next year. Right now, it's difficult not to feel angry. This project was funded five years ago and we've been treated as if we're expendable the entire time. Would anyone have cared about such a remake if they didn't try to make it more of a role-playing game? System Shock 2 is the one that gets all the love and that's apparently more of an RPG than the predecessor. I don't remember much talk about System Shock before the KickStarter either. Anyways, sad to see such mismanagement regardless. When they switched from Unity to Unreal midway that probably should have been a red flag. Are the KickStarter funds all they had or did they have other funding? If KickStarter is all they had I doubt they have anything left to actually finish the game. 18 months with a million dollars is not much.
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