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Showing results for tags 'puzzle'.
So there has been some discussion about puzzles before, do we like them, how would we solve em. I was wondering if anyone has a preference for a type of puzzle, or remembers a puzzle they've played elsewhere which they really enjoyed. For me, I mostly enjoy puzzles which aren't directly obvious as puzzles, but kind of blend into the world. I always enjoyed games like Myst and Riven, where for instance in order to learn the numerical system of the world (which you needed for specific inputs elsewhere) you had to play a children´s game in an abandoned school, and infer from that. I l
I've always liked some good puzzles (such as choosing the right combination to unlock a door), mini challenges (such as selecting one of your characters to beat a series of foes in a sequence of rooms) and labyrinths (both spacial and temporal) inside cRPG's, specially inside dungeons, castles, etc.
No, I'm not talking about Sherlock Holmes and the butler did it. Mysterious signs, items, hints in conversations; all things I've been missing for a long time now. You find an unusual item, perhaps even in random loot, that has a purpose somewhere. No quest dialogue pops up or automatic quest markers to show you where you need to take it. You adventure across a strange carving in a tree that points to a hidden cavern somewhere without saying exactly where. A "rumor" you picked up at the local tavern leads to some ancient Pandora's Box somewhere on the other side of the world. But again, th