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Showing results for tags 'alternative challenges'.
So there has been some discussion about puzzles before, do we like them, how would we solve em. I was wondering if anyone has a preference for a type of puzzle, or remembers a puzzle they've played elsewhere which they really enjoyed. For me, I mostly enjoy puzzles which aren't directly obvious as puzzles, but kind of blend into the world. I always enjoyed games like Myst and Riven, where for instance in order to learn the numerical system of the world (which you needed for specific inputs elsewhere) you had to play a children´s game in an abandoned school, and infer from that. I love this type of challenge because it doesn't break immersion. (I'm thinking about the Stanley parable where the games narrator makes fun of you because you start switching light switches as if that would somehow solve a non-existent puzzle) And it´s not directly obvious how you go about it, but it does fit within the confines of the world. I also pathway puzzles, where you might have to move a lot of switches back and forth the whole time to get to all the places. Puzzles involving text I don't like so much. Not only are they too obvious a gameplay element ("look a puzzle") but text often is either too vague (because the creator of the puzzle assumes a cultural knowledge you might not have) or too obvious. I do like a lot of puzzles in the game, but I tend to like them as a bonus, for the extra reward. Not as a main attraction. I'm curious to hear what you guys think about puzzles.