Everything posted by Leferd
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Should corpses stay?
Having mass piles of corpses laying about on screen could cause a system resource drain thereby negatively affecting performance. I'm not familiar with Unity but that's usually a reason for that...aside from the cluttering issue.
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For what it's worth: My take on the attributes
My guess is that these combat feedback logs and descriptors on character sheets is relatively low priority for the devs as they are devoting their resources on stability and other more glaring UI issues. Additionally, balance will be be tweaked and reworked up to the point of release, thus they aren't ready to devote too many resources on graphic numbers feedback until we are further along in the beta.
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What are you playing now?
Target the wood beetles first. They are nature's versions of glass cannons.
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The music! Good or no?
http://forums.obsidian.net/topic/66060-update-76-music-in-pillars-of-eternity/?p=1440289 The BG main theme was quite bombastic and martial. Lead designer James Ohlen is a huge Conan fan and it wouldn't be surprising if he didn't direct Hoenig to go after Basil Poledouris's aesthetics.
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Icewind Dale 2 portraits for Pillars of Eternity
Cool. The Justin Sweet and Jason Manley portraits from IWD/IWD2 are my favorite from the IE games. I like their painterly approach a little more than the BG series portraits from Mike Sass. Some of the portraits we've seen so far for Eternity are pretty good too.
- How are people finding the beta?
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Sensuki's Suggestions #008: A Feedback in Combat Comparison: PE vs IE
Damn straight. IBM Model M Brother from another mother!
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Shadowrun Returns
While the Berlin campaign was better than the first SRR release, and was an overall nice Kickstarter appetizer for the higher profile projects; I don't have much desire to replay the campaign again -even with the new bells and whistles. I may be willing to pay for a new campaign though. Wonder why they didn't go that route?
- How often will we get updates for the beta? well it be enough?
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To Obsidian Entertainment - What is the status of the disappearing gear bug?
Sounds to me like it's flagged as an A or A+ priority issue that is at or very near the top of the debug list. It'll get fixed. In the meantime, it's a good opportunity to playtest Heart of Iron mode and never save.
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To Obsidian Entertainment - What is the status of the disappearing gear bug?
http://forums.obsidian.net/topic/67598-disappearing-items/?do=findComment&comment=1488698 Fix should be in place for the next update.
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Sensuki's Suggestions #008: A Feedback in Combat Comparison: PE vs IE
Mechanical buckling spring keyboards are to be treasured. It's the equivalent of a +2 longsword in an iron crisis setting. Model M?
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The Future - Or whatyouwannasee?
Troll. Lols.
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The Future - Or whatyouwannasee?
Isometric turn based tactical party cRPG.
- Please hire AWESOME voice talent for this game.
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Slight adjustion to Combat Mechanics (Real Time vs. Turn Based)
Having both a turn based and RtwP and switch between the two will most likely end up as a disaster. Arcanum was a prime example.
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Update Request: QA Insight from QA team
- Fat Athletes With Wood - aka The Baseball 2014 Thread
Yeah. They're playing their worst stretch of baseball right now. Starting a series with the Angels on Friday. Key series for both teams.- This game needs polish!
Marceror, there is a reason so many people are using that word around you. You may not think it and it may not necessarily be true, but that's the impression you are giving off and the reputation you are developing based solely on how you are coming across in your posts. Just consider that.- Combat XP Poll - Let's See What We Think Now
Random encounters and exploration is a good thing and they should be rewarded. Never argued against it. The player should be rewarded for uncovering something new or finding a hidden path that leads to some type of discovery. Or yes, for impaling the wild boar. But as a specific objective or achievement. Bring the carcass back to the innkeeper and get XP, silver, and a full belly. This debate has been going on ad nauseum for years and I'm not going to rehash the same (but what about stealth and diplomacy etc) points and counterpoints all over again. ...but I will say this: I do hope Obsidian creates random encounters and exploration DONE RIGHT.- Combat XP Poll - Let's See What We Think Now
Still not clear what point you're trying to make as I'm not going out of my way to kill lions, beetles, or spiders. Would you care to make it more explicit rather than trying to be clever with your sarcasm? I'm not being sarcastic. You wrote that you need a discentive to prevent yourself from partaking in "degenerate gameplay" like going on murder sprees for every last drop of XP and items. Just wanted to say that you won't take a reputation or alignment hit for killing the extremely hostile spiders, beetles or lions in PoE, so there is no discentive to prevent you from relentlessy killing all of those critters for their bits... other than the fact that it is pointless, but as you wrote, that didn't stop you from killing everything in BG either. Ok. That's a bit clearer. I was hoping you weren't trying to make a play on the Socratic method gone bad. For PoE the disincentive for me to not specifically go random critter hunting is that I won't be rewarded with XP for it. As terrible as they are, FedEx scenarios are still quests. I should be rewarded for completing quests/missions/objectives. To be honest, it would be poor level design if I face a random dangerous creature in the wild that is not associated with a quest. That's the fault of the designer. You can make the argument that no one is for forcing you to kill, but it's poor design rewarding players to go grinding for XP (without consequence) by going on a random mass killing spree. If there was a bounty system at play for fur/scales/hides or craftable bits, then atleast there is in-game justification to do so, and that's fine. ,- Combat XP Poll - Let's See What We Think Now
Still not clear what point you're trying to make as I'm not going out of my way to kill lions, beetles, or spiders. Would you care to make it more explicit rather than trying to be clever with your sarcasm?- Combat XP Poll - Let's See What We Think Now
"You are the ones who believe that a player should get no xp for defeating a dragon in combat but believes a player should xp for helping a little girl find her dolly just ebcause she asked you to. L0LZ" Replace dragon for an xvart. The dragon example is preposterous. Yes I should not get XP for randomly killing an xvart in the wild. Random FedEx quest. Thank goodness we've seen a drop off in the amount of these quests, but yes, we should get XP for retrieving Hull's sword.- Combat XP Poll - Let's See What We Think Now
"Really? That is sad that you couldn't figure out that it is pointless." I'm not sure what you're getting at. "So what about items? Will you kill everything for item drops so that you can sell it for cash? Or do you only go on killing sprees for XP?" Loot is secondary to XP. I don't like to go on killing sprees but I'm participating in degenerate behavior because I get rewarded for doing so without consequence. If there is a disincentive for me to not do so, then I won't. Killing critters, monsters, or non-humanoids in the wild in BG was essentially easy XP to farm without taking any reputation or alignment hit. "(BTW don't call it an objective based XP system, because it isn't. PoE uses a quest XP only system.)" Ok. Quest based system then. My bad.- Combat XP Poll - Let's See What We Think Now
What's horrible design was that I was rewarded for going on a mass killing spree without any repercussions for such behavior. But in an objective based system, I'm not going to murder someone unless I receive a gameplay incentive for doing so - usually in a form of a quest. And in other RPG's I'm usually quested to go dragonslaying, so I will get my XP and loot for doing so. - Fat Athletes With Wood - aka The Baseball 2014 Thread