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Everything posted by Leferd
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Combat XP Poll - Let's See What We Think Now
Leferd replied to SergioCQH's topic in Backer Beta Discussion
This horse has been rotting with maggots for eternity. As I have been saying for years, any mechanic that eliminates rewarding psychopathic kill counts is a very good thing. This game will track reputation. I don't want to be known as the guy that butchered an entire xvart village. And you know what? BG rewarded me for it, with no hit to my reputation or alignment! -
It's as iconic as "This is CNN."
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I'm reading a lot about trash mobs. But what would qualify as a trash mob? Are they masses of sprites to be dispatched via an instant win button? So far I haven't really come across as anything that would be classified as a trash mob. The giant beetles? They can be very deadly but can be quickly dispatched if you target the wood beetles before the stone beetles. Giant spiders? Take out the widow makers first. All it takes is a little know how and knowing who or what you're going up against. Thankfully there aren't any xvart villages to massacre to fulfill my psychopathic urges.
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I could be wrong. Sawyer wrote on it somewhere. Will have to dig up...
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A successful Interrupt prevents targets from completing a special action or spell.
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What you call fun mage battles I call "Counter the Mage: The Game AKA: The worst combat system ever created!" In fact I have many epic posts on these forums about just how much it sucked to play BG2 past a certain point because literally every fight boiled down to using the same tactics the same way in every single fight and the fight was always won the moment you took down the mage. Namutree: Jesus man tone it back. The game definitely looks like the IE games, feels like them, sounds like them. The mechanics aren't identical? We knew they wouldn't be going in. It definitely plays in a very similar way to BG2, to deny that the game play is very close to the same is.... just false. You may not like the mechanics behind it, but it plays exactly the same, you pause, you issue orders, you micro manage, you buff, you debuff, etc etc. Yep. We are still in the first couple days of beta and like many have predicted, people are gonna cry arms over how bad and buggy the gameplay is and attribute failure which can be caused by unfamiliarity. Give Obsidian a chance to go through their teething problems. New engine, new pipelines, new rules systems. I may be optimistic but I fully expect this game to be a new modern, if albeit, retrofied classic.
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Some considerations on dialogue
Leferd replied to Skree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There will be reactivity, but most of it will be based on your actions in the game via the reputations mechanic. There will be limited reactivity based on your character background, but it's not a big emphasis. -
Thank you for the link. Yeah, it would be really nice if this forum had a dev post tracker feature. http://pedevtracker.azurewebsites.net It's not complete with all the devs (especially the new ones) but captures most of them. Really nice man, thnanks. Hopefully you keep it updated. I'm just an end user myself.
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Please bring back the pencil drawings of items
Leferd replied to Grotesque's topic in Backer Beta Discussion
Looks like the best case scenario would be MCA doing stick figure drawings of these items. -
You do realise that Sawyer is not a fan of Baldur's Gate 2. Right? Huh? Where? How? When? http://forums.obsidian.net/topic/39401-armor-abstractions-in-fallouts-special-game-system/?do=findComment&comment=526647 I really disliked most of the CNPCs, I really disliked being forced to go find Imoen, I really disliked the style of dialogue, and I really disliked being flooded with a million quests by every shmoe on the streets of Athkatla. Basically, there wasn't a whole lot I did like about it.Basically he disliked just about everything I loved about BG2. Somehow I think that this is appropriate:
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Thank you for the link. Yeah, it would be really nice if this forum had a dev post tracker feature. http://pedevtracker.azurewebsites.net It's not complete with all the devs (especially the new ones) but captures most of them.
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No action queue. Atleast not that I'm aware of.
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The more I play Eternity, and the more familiar I'm getting with the game system, the more I like it - combat included. With tuning, they can get the combat to the right state. Aside from a dearth of adequate feedback (tactile and visual), the other major concerns are pathfinding and auto attacks. Both should be receiving fixes in the next build or two. Slow mode doesn't help as much as I would like it to -in fact it's too slow for me. Overall, I'm really liking the game. The bugs aren't a concern to me because I know they'll eventually get fixed, but the potential for this game to be special is there. PS Scripted interactions are cool.
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I agree with all of that. So far the combat has been the least enjoyable part of the beta for me. I am trying to avoid too much information about PoE but when you say combat is frenetic can you not pause the combat to plan your strategy, or is this not how it works? Repost from another thread: "I'm about halfway through the the beta and I haven't had a party wipe yet. But the combat still needs significant tune up. Yes, it's a crutch that we are not familiar with the ruleset/skills/spell mechanics etc but the primary problem is lack of useful visual and tactile feedback in terms of what's going on."
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Looks like this one is dead in the water. ...The blackwater that is...
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Pickpocketing within regular gameplay is out. Pickpocketing will take place within scripted interactions and perhaps even dialogue.
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The Iraq war was a disgrace, but sometimes we forget just how much
Leferd replied to Humodour's topic in Way Off-Topic
http://www.cnn.com/2014/08/19/world/meast/isis-james-foley/index.html?c=mobile-homepage-t ... Savages. -
"Make us open doors before we enter buildings!" Yes! Please.
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Confirmation of pledge rewards
Leferd replied to dancingcrab's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Check the Project Eternity Kickstarter home page and scroll down to see the graphic that explicitly shows you what is included in each tier and match it with yours. https://www.kickstarter.com/projects/obsidian/project-eternity?mobile=0 That being said, the playing cards are strictly an add on purchase outside of any tier. -
Dialogue mechanics
Leferd replied to Leferd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Another post. Totally valid concern. A few things to know about this: - Paying close attention is important sometimes, but for a lot of our "optimal"-feeling options, a skill check will also be involved. So good for you figuring out that some character is susceptible to flattery, but if your Resolve is too low, you won't be able to flatter in a way that doesn't seem hollow. - It's often not the kind of logic that would require a high perception - just common sense in many cases. If you take the Perception option to tell the currier that no woman would ever lay with someone who smells as bad as he does, yeah he probably won't be as forthcoming with you. So maybe you want to think twice about choosing it in the first place even though it says [Perception] in front of it. Looking for some level of thought, not necessarily brilliant levels of deduction. Anything that requires a brilliant deduction will generally be gated behind an appropriate skill check. - I would urge any player to really roleplay his or her character. It's not something I can enforce on my end so much as encourage, but I would want players to choose options based on how they think and what they would say. There are a number of other systems choices we've made here (personality rep and background come to mind, as well as our companion interactions) to try to help the player to develop a character over the course of the story rather than to just play some empty, static avatar. Hopefully it gives a little more meaning to the overall experience. - I have to be careful with my use of "optimal" in reference to quest outcomes. What I generally mean is an outcome that avoids conflict, not necessarily the outcome with the most favorable end result. The idea being, if you're going to skip a fight, we want it to feel like it's a reward for both player and character ingenuity. Otherwise you've just missed out on gameplay. (Which I'll grant you some people prefer.) All that said, if you find that some interaction really forces you to metagame to get the option you want, and requires you to act out-of-character, that's a serious narrative issue, so go ahead and report that as a bug. -
No auto win button confirmed. Yay!