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Everything posted by FlintlockJazz
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Plan on getting this game at some point, money issues and getting time to finish the other games I got have put it on a back burner for now. However, am interested in if anyone's tried creating their own adventure modules or GMing a game for friends yet and how they found it?
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my English is letting me down. What plate now?I had a metal plate put in to hold my ankle together when I broke it in three different places about 7 years ago. Apparently it broke shortly after I had it put in and one of the breaks it was supposed to help fix never healed up as a result, so I been walking around with a broken ankle for 7 years without realising it. Found out when I went to the doctor's complaining that the pain had been getting worse thinking it was just arthritis caused by the break and got them to do an x-ray to see what was going on with it. Naturally I was surprised to find this out, amazed that the doctor didn't seem that fussed about it but they even considered just leaving it as it is! Fortunately they decided they are going to operate and at least take out the broken plate.that doesn't seem like a particularly pleasant experience. My condolences. I imagine it's quite a scary experience to learn that. Strangely not, more relief that they have found the problem! :D
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my English is letting me down. What plate now? I had a metal plate put in to hold my ankle together when I broke it in three different places about 7 years ago. Apparently it broke shortly after I had it put in and one of the breaks it was supposed to help fix never healed up as a result, so I been walking around with a broken ankle for 7 years without realising it. Found out when I went to the doctor's complaining that the pain had been getting worse thinking it was just arthritis caused by the break and got them to do an x-ray to see what was going on with it. Naturally I was surprised to find this out, amazed that the doctor didn't seem that fussed about it but they even considered just leaving it as it is! Fortunately they decided they are going to operate and at least take out the broken plate.
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A friend and I looked at Agents of Mayhem, as we enjoyed the Saints Row games and thought "Great, they are doing a group multiplayer game finally! We can get our mates together like for Borderlands 2!" Then we found out that no, it was not multiplayer, it was very specifically single-player despite the game almost screaming to be multiplayer. I'm not a guy who wants multiplayer in all games, on the contrary I argue against it most times like with Pillars of Eternity, but in this case I think it should have been multiplayer. Their statements about how players don't want character customisation because players never cosplay as their custom characters seems to show a complete lack of a clue on Volition's part regarding both what their players wanted and how cosplay works (fun fact: no one will know you are cosplaying a custom character, thats why people don't cosplay as custom characters...). Finally, the pre-order extras like actual characters that should be in the base game just stank to high heaven. So we decided no, **** that ****. Sounds like we made the right choice.
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As someone who considers themselves more left-leaning than right (at least compared to when I was younger), I have become... 'uncomfortable' with the words and statements made by other people on the left. When you see people stating "If you are not with us you are against us!" unironically while also stating that its okay to punch people randomly because they are nazis, I feel it is only right to get nervous. If you don't agree with their right to punch nazis then you are a nazi and can be punched... I feel the polarisation and antagonism is being fuelled on both sides by the same people, if you are right-wing you are a nazi and if you are left-wing you are communists (or trotskyists as a Labour MP called people over here). I'm still trying to work out when social issues became a left-right thing over here, used to be you had pro-gay marriage Conservatives and anti-abortion Labour MPs at least here. I blame America naturally.
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My ankle is playing up rather bad today. Twinges and pain along the back. Really need to get that broken plate taken out and that break fixed.
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Their Facebook has a link to the survey that does not have a password if that helps any. Having to work out what something is in dollars rather than pounds is annoying to me.
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The lack of pointy hats is criminal! There must be pointy hats!
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Talking of self-contained adventure questlines, I always liked the Trademeet and that Umar Hills village with the old sun god temple near it for those reasons, and I think I enjoyed those more than the main questline itself. They felt like detailed adventures that had good stories that were about local troubles not god kings or anything and resolved in a satisfying way. They gave you the genuine experience of being an adventurer, as your party turns up in town, meets up with the locals, deal with various issues, get praised, and then move on to their next great adventure. Having more than one adventure in those locations helped, especially when they included adventures from other locations too (the serial killer tanner from Amn turning up in Tradesmeet).
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Retcon it sounds to me: now wizards only need grimoires to cast spells they don't know but they cannot swap out spells in the grimoire anymore. They also can't learn extra spells by spending money, the only spells they themselves can know is the ones they gain at level up. Apparently, Sawyer fielded a question about this back in March: https://jesawyer.tumblr.com/post/158755062421/unless-im-mistaken-in-poe-1-the-in-universe. Okay cool thanks for finding that! Good they are at least thinking up reasons to explain changes like this, unlike so many other companies I could mention...
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Don't tell me you are surprised. Despite the vocal minority asking for evil paths or just choice&consequences few actually take the bad paths. In fact, I know a few people who don't like POE1 because the story isn't full of "ray of sunshines". I suspect "returning the souls to the kids" is also the most popular choice? A bit, yes. This game has lots of options and choices to make. If it was a game made by me I would be discouraged to make more games like that. If only a handful of people enjoy other paths, maybe I'm doing something wrong, so what is the point. I find the choices need to be meaningful and have reasons to follow them. One criticism of most roleplay games I hear by people is that the choices usually are between "holy paladin light save the babies" and "evil moustache twirling puppy kicker". Even when I am playing an evil character I will often not take the evil choices because they are, well, stupid and evil for evil's sake. If they want people to actually try different options they should be actual choices (and not forced moral choices, the Virmire choice always cheesed me off as to how contrived it was). Witcher 3 I think did do some good choices: my first playthrough I went with killing the spirit in the tree (allowing the baron and wife to live) and siding with Vernon against Dijstra but now I do the complete opposite and feel they are the better choices (because the baron was a **** really, Dijstra was right and I never liked Vernon anyway, I only sided him with to save Thaler and Ves, Iorveth for life!).
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I wouldn't say supporting the Crucible Knights as wanting a happy ending, more that the other options were not portrayed in a way that many would want to support them. The first time you meet the Dozens they are portrayed as a bunch of, well, prats really, not having a clue and puffing themselves up like pea****s. Meanwhile, the Doemenels I have to admit during my first playthrough I did not even realise they were an option, and in most of my other playthroughs the first time my character meets them is via the Vailian Trading House questline which usually results in me punching them in the face as principle, then punching them even more when more of them show up, so not a good first impression again. As to not angering gods, I adopt a "Don't piss off the immortal being with immense cosmic powers even if they were created by some stupid civilisation" clause. Tend to find it's a good survival policy.
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Yeah, when Black Isle was being closed down you had the CEO Feargus go off and create Obsidian for the others to gather round. With Bioware, the owners have already left and they didn't create a new company, rather they left the gaming business as a whole (I suspect EA had non-competition clauses or something put into their contracts or golden handshakes). Beamdog is the closest thing Bioware has to Black Isle's Obsidian but something about them really puts me off... EDIT: As for Bioware doing a fundraiser, I sincerely doubt anyone would fund them. Crowdfunding is for indie developers and mid-tier developers trying to make their own games, not for megacorps to find extra revenue streams for them to bathe their genitals in. They wouldn't need the money, they would need to convince their owners not to rebrand them as others have said.
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Well I have put up what I ended up with in my last playthrough that was intended to be my best one too, dunno if they are the 'best' results but they were what I ended up with regardless of what I was striving for. For instance, I returned the Eyeless but would have tempered them if I could, but with all the other choices I made I couldn't do it and felt it was a better choice than killing them. Not entirely convinced tempering them is necessarily good anyway, For Progress and all that! Chose Hylea because I felt that if I had to choose, I would at least give something to those looking after their children against all hope. Plus, the little sister of the boy who got murdered in Defiance Bay would then get to live and give his mother something after losing her son and being married to that scum.
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What do you think about the "romance" in RPG?
FlintlockJazz replied to btsam's topic in Computer and Console
What I find interesting is the assumption that romance should with a party member and that when it isn't that it is somehow 'less'. This viewpoint showed itself in the Deadfire thread about romances, where people expressed the opinion that the gay romances in ME3 were 'less' because they were mostly with non-party members. I question this opinion, and actually feel that the requirement for it to be with party members to be harmful for the following reasons. First off, party members are already under at least some control and power of the PC, making them romanceable often feels like an abuse of that power. It already sets up the romance to be a power fantasy on the PC-part over their partner. Most games also don't acknowledge this problem either, even when it would add to the story, Mass Effect for instance: banging either Ashley or Kaiden is clearly breaking the fraternisation rules and even leads to a conflict of interest with the Virmire choice, but instead of raising it the game EXPECTS you to rescue them as the situation is geared up that there is no other reason to choose between the two (though I have chosen against it sometimes because I wanted to stop them from raping me, when I have made the mistake of saying two words to them previously and being polite). Its really creepy when you think on it. Second, a non-party member opens up options a party member option limits. You could get into a romance with the leader of a rival party, someone who not only isn't your subordinate but actually a competitor! Or get into a compromising situation with a local ruler whose spouse tries to kill you over! Or you could try and woo the Governor's Son or Daughter (or the Governor herself, Monkey Island style)! Yet there seems to be 'tiers' in people's minds regarding 'quality' of romance options, with party members at the top and everyone else way, way down just because they are not party members. Sad really... -
Grimoires are different in POE2. You cant select any of the spells in them and they will contain less spells than the POE1. They wont be full of spells like your ending spell book in POE1. We will see if there will be some kind of exception like a quest related grimoire that lets you customize it or something but otherwise until we know they are restricted. To expand on this... wizards can cast spells learned at level-up regardless having a grimoire or not. Grimoires they find will have a couple of spells per level, and the wizard can cast those as well, if equipped. But the wizard cannot edit or learn permanently from the grimoire. I thought wizards needed a grimoire because the spells are too physically demanding to cast without one. Wizards got a power boost, or a retcon? Retcon it sounds to me: now wizards only need grimoires to cast spells they don't know but they cannot swap out spells in the grimoire anymore. They also can't learn extra spells by spending money, the only spells they themselves can know is the ones they gain at level up.
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Delay is the best I can come up with, though it's still not great. Actually in tabletop AD&D it was two (or even three for some) schools that were banned for specialist mages. Only Diviners got one school banned and that was because their speciality school was rather lacklastre. One thing I have learned also is that just because a bonus and a penalty are equal in 'value' (like a -5 to lockpicking for a disadvantage and a +5 to lockpicking for a advantage) does not make them equal in value: if you are taking the penalty then its because you don't intend to invest or deal with the things the disadvantage applies to anyway, so you are unlikely to suffer that much from it while taking an advantage is because it benefits the things you do intend to do and develop. Take the aforementioned lockpicking examples, if you take the bonus its because you are creating a lockpicker and will be using it as much as you can, while if you take the penalty you don't want to use lockpicking on this character and so won't be bothering with it anyway. Therefore, to equalise them you need to take more penalties or greater penalties than the corresponding bonuses. Of course, there are exceptions and all that, not a hard and fast rule, but having looked at this in games with point-buy character creation like GURPS you will often see the equivalent disadvantages either don't give as much points as the advantages cost or the penalty is greater.