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Everything posted by FlintlockJazz
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There is something offish about Eder's portrait, I'm not saying it looks bad but he looks different from the first game. It could simply be the direction his face is looking, but he gives off a bit of a Minsc vibe now strangely enough, a blonde pipe smoking Minsc. Also looks older though that may be intentional. Maia Rua I don't see anything wrong to be honest. Aloth, he looks a lot more intense and battle-y now though that makes sense assuming you finish his plotline in the first game and get him more confidence. Serafen the same as Maia, I guess I just don't know enough about their characters to comment. The others I have somehow avoided seeing their portraits, or have forgotten them. Anyone got links? Might be an idea to have then posted up here so that we can look at them side by side and discuss them.
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Keep in mind that it's not like they had already devised the technique of transplanting animal souls into the bodies of children/babies; this was something they came up with based on the need created by Waidwen's legacy. Before they could actually put it into practice, they had to first determine if it was possible and then develop a way to effect the transfer without immediately crippling/killing the host or something. The fact that the process itself was completed as hastily as it was most likely speaks toward the animancers' desperation to solve the problem, which may also account for their failure to predict the problems their "solution" would cause down the line. Sorry, I don't think I explained myself well. What I mean is that there doesn't seem enough time from when Hollowborn show up to when the first wicht appears for them to actually hit puberty. Eldest would be at most 8 years old assuming they were actually 3 when first discovered and that would put them being born before the Saint's War and therefore proof that it wasn't Eothas' death that caused it.
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He was 32 during first game according to Strategy Guide. So he is 38 years old in Deadfire. Hmm interesting. Just checked the wiki, according to that the current date of the game was 2823 while the Saint's War ended in 2808, which would have made Eder 17 then (not inconceivable since you can enlist in the military in modern countries at 16, which would have given him a year's worth of fighting and a reason why he didn't enlist at the same time as his brother). So that all makes sense now, thought it might have been a case of Eder's age not matching up with the timeline, but the Saint's War occured more recently than I thought. However, now I find other things not quite matching up now. The first Hollowborn was recorded in 2809 yet the first wicht is reported at 2814 with the first child entering puberty. That's 5 years between Hollowborn being born and hitting puberty, even if we assume they just didn't realise they were Hollowborn until later you'd expect no later than 3 or 4, and it was assumed to have started after Eothas was blown up to cause the link between the two events. But this is going off on a tangent that might be better discussed elsewhere.
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How old is Eder meant to be? He looks alot older than he did in PoE where he looked to be late twenties, but then I always did question his age as he fought in the Saint's War which was supposed to have happened about 20 years previously. Assuming he was 18 during the war, I guess he was supposed to be about 38 in the first game, 43 in Deadfire, which makes him quite old for a bachelor type.
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Must of been a big bomb if it was intended to kill a God. A splinter of it could of been stave sized. It was made before the Godhammer I believe, the impression I got is that each of 12 Magran priests were given a staff to aide them in the creation of the Godhammer in some way. Could be totally wrong though and I may just be reading into things that aren't there.
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Caedwyn Cipher Living Lands - Scientist Human Despite growing up in one of the supposedly most dangerous places on Eora, Caedwyn had a surprisingly safe and sheltered upbringing. He lived in one of the largest towns there, rarely venturing out into the wilderness. The child of Aedyran exiles who had fled Aedyr due to their 'experimental interests', Caedwyn continued the family tradition, initially for his own interests but an innate desire for justice that was stoked further by aninfatuation with a member of the local Watch led him to start trying to utilise his unique skills in the Watch's investigations of the many crimes that were committed there, becoming a sort of Holmes type character. He did well for many years, and with his help the Watchwoman Ascly, whom he had the infatuation with, rose up the ranks as well, only for him to discover implications that she and many others in the Watch were corrupt and that he had been used. This realisation drove him from his home, for he could not bring himself to act against those he had thought his friends, and he caught a ship to New Heomar in the Dyrwood, a land known for allowing 'experimental interests' to be more than just interests, to find a new start.
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There may be a quest later that requires you to get the location of a certain place from the Dozens, but as long as you don't mind slaughtering your way through them to get it from the box then its not a problem. Other than possible loss of reputation for killing people I don't know of any other repercussions, not done it myself though so I cannot confirm.
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Secrets of the Tacan
FlintlockJazz replied to drithius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, I believe the dead end is "What happened after you became Chieftain?" Before starting WM2, he just replies, "Enough to wear out your ears, I'll spare you for now." You have to revisit it after starting WM2. Yep, and there's nothing from him to hint that it has changed. A simple "I got time to talk about that thing now" line when WM2 starts would be enough to prompt people to look. -
Secrets of the Tacan
FlintlockJazz replied to drithius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yep, and even if you have WM2 installed it won't show up as an option until you have actually started it. Which means that during WM1 you won't be able to trigger it but then suddenly it will be there once you leave WM but hidden behind already-talked topics. They should have put in some alert or something that Zahua now wants to chat. -
Maybe it's just me, but I can't really picture Eder as a rogue. Still it's nice that we now have the chance to MC our companions this time around. Remember Rogues are not just the dodgy fella with knives in Eora. They are often strike forces, pollaxe-wielding maniacs who lead the flanking assault, those trained to take down their enemies quickly rather than standing in line holding the line. Eder always had a bit of a disobedient streak in him anyway, and his fighting style in the short story always came across as rather rogue-like.
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Glanfathan Astronomers
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, Galawain is surprisingly progressive for a nature deity, usually in these settings the nature gods are often opposed to the technology ones so it makes a nice change. A change that actually makes a whole lot of sense. And the points about Glanfathan being mathematically advanced and likened to Mayans really make sense to me. -
He actually appears to have constructed languages (to some degree) and then made names using those rules. Yeah, the impression I got is that he has been doing Tolkien-level language stuff for Pillars. Wouldn't surprise me if they end up releasing a "How to speak Aedyran" book at some point, with a whole actual language in it.
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One thing that has peaked my interest is that apparently the Glanfathans are apparently the best in Eora at astronomy. Now, as they are supposedly more 'primitive' technology-wise and their spellcasters tended to be Druids instead of Wizards, do people feel that there is a connection between astronomy and the nature-magic of Druids. Stereotypically, it's usually wizards with all their instruments who are known for star-watching, but the more I think about it the more I realise that it can also be covered by Druids as a part of nature. After all, wizards are possibly too busy looking into magical theories to waste time looking at blinking lights in the sky. This makes me wonder, what is astronomy like in Eora? Do they have both wizards and druids sky-watching and do they follow different techniques to do so? Like, do the wizards sit in towers with giant mechanical telescopes while druids use eagles or climb giant trees? Or is it just druids and they use normal telescopes? Maybe neither really do astronomy and its non-spellcasters who spend all their time sky-ogling? How do astronomers fit into the grand scheme of things in Eora? Just thought I would get a lore discussion going regarding lore of the game, particularly that which is hinted at but not really looked at in depth.
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I suspect the reason they raise the prices is because money gained later in development is harder to allocate to the actual development, as budgets are already done and the money gained early on was all split up in one go whereas later monies needs someone to monitor the incomings and all that. Yeah, I don't know what I am talking about I don't do money.
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Interesting thought: there is the theory that people can only effectively manage 4-6 people directly. More than that and it is best to delegate control of people to others and then manage those people. Tabletop RPGs traditionally recommend parties of 4-6 players managed by one GM. I have seen and played in games where there were more, a lot more like 12 players, and regardless of the fun had between friends the actual game was just dire, just dire, half the players didn't know what was going on etc. This makes me think that the party size of 4-6 comes from this: the number a GM can manage in a tabletop situation, based on human management capability. What relevance does this have with cRPGs? **** knows, I just thought it was interesting to bring up, since apart from Final Fantasy games the number of party members tends to be in this range (except strangely 5 isn't used that much, its either 4 or 6 normally, possibly because you either cater to the ones capable with managing their parties or you cater to the ones who aren't so good). Add to this: is the player in cRPGs closer to being a GM than a player in the traditional tabletop sense due to this? Just food for thought.
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Betcha it not gonna happen) As it would be a very sensible boost.On the other hand if Reaping Knives Claws would become applicable to your Animal Companion... Yeah I was thinking that since precedent for another character generating Focus for you with Reaping Knives and that since animal companions are meant to be bonded on the soul level with the character that it would make sense, but yeah as you said probably not gonna happen. Reaping Claws for your animal companion would be awesome! Phear the glowing purple claws of ma kitty!!!
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My main worry about the damage animations (or lack thereof) was because that's how it was in PoE1. It's true that it's a very early buile, but I can't just assume that it is something they're going to work on. So if that's how it's really going to be, the health will be exactly like in Dragon Age? What I didn't understand was about the personal inventories. In PoE1, you could everyone's inventory on one screen. Now it appears that it's not the case anymore. Will there be a way to quickly look for a specific item if you don't know who has it? It would be cool of there was a toggle that switched the inventory space below the player's between the stash and the rest of party. Personally I hope they do away with individual inventories (apart from what is actually equipped of course) and just have the stash whose weight limit is determined by the combined strength and number of party members. While I like having a limit to what can be carried, moving things between party members just seemed like unnecessary busywork. And I would still hope for a stash onboard the ship to store the things I don't want to sell but don't want to carry any more either. This would mean I could store things without worrying about selling them by mistake too, as that was one thing I found annoying in Pillars: I would have items that I wanted to keep (quite often just for nostalgia reasons) but since the stash had everything in it (divided into categories) I had to be careful not to just all the items through. Having a separate chest on the ship specifically for this would have been great.