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Everything posted by FlintlockJazz
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Eder, please
FlintlockJazz replied to Dukemon's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
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Two similar but very different games, like Karkarov said like comparing two different fruit. They will hopefully both be gamechangers in their respective fields, and they may even learn off each other too in some regards. Difference between them is like the difference between the Neverwinter Nights games and the IE games, obviously Pillars is the IE game in that comparison while Divinity is the NWN with its focus on multiplayer gameplay and user-created modules though it is also very different from them too granted. NWN1 never appealed to me the way the old IE games did, and not in the same way, due to being not very alike. I am sure I will play both Deadfire and OS2 and enjoy them for very different reasons.
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I always found the "The rogue is the lockpicker!" thinking annoying at best myself. It meant the rogue was being forced on you not because he had awesome skills but because he ring-fenced off essential skills. It's not as bad in Pillars as it has been in other systems, where the rogue claims exclusivity over what I would consider basic adventuring skills all adventurers should have such as stealth. In D&D 3rd if you wanted to actually find the traps you needed the rogue, as he was the only one with the Find Traps talent. He is like the snotty little **** who sits there hoard all the basic stuff and whines whenever anyone tries to share it out. Its one reason why I have often argued for getting rid of the class full stop, and spreading his abilities amongst the rest of the party.
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Decided that I am finally going to make a serious go at Storm of Zehir (creating four characters in NWN2 takes so bloody long, especially when you are an indecisive procrastinator). I want to make sure my party can craft stuff but read conflicting statements on the requirements to craft them so want to clarify: in Storm of Zehir do you still need to have a character who can cast the required spell in the party? Or has that requirement been removed? Some seem to say yes, others say no it seems.
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Not one of them was caught slacking off on Facebook! What kind of workplace is this??!
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Who is the troll? The OP or the one continously trying to change this discussion into a discussion about trolling? Who is the most trollish? The troll or the troll that trolls him?
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Nothing silly about a one-handed blunderbuss, picturing someone with two just strikes me as silly. I suppose it would be a lot of front-loaded damage, I just don't believe someone would be doing it with these weapons if they hadn't seen it done with high-capacity magazines in an action movie. It cracks the fourth wall, if not breaks it. It was actually quite common historically, to the point that carrying a pair of pistols was termed a brace of pistols.
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The thing is, unless PoE1 manages to somehow find a new way, a game like Pillars will probably require changes to the gameplay to make it playable with a controller, compromises which have led to the "consolisation" accusations on many games. Hence why I would wait until they were actually porting the game to consoles before investing in controller compatibility, and why the games being first for PCs only is such a big deal for many.
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No, it would detract from the production of the game, and since it is being made for PC only then there is no reason to waste resources that could go elsewhere, and using those two games to claim it wouldn't be issue overlooks the fact that those games are turn based combat while Deadfire is realtime with pause. If and when a port is to be made for consoles is the time to look at controller support, before then it is unnecessary for a PC game.
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NPC Choices - Advice Needed
FlintlockJazz replied to Baptor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you were happy with how the party plays and was not suffering from any problems then don't feel obligated with taking a priest. Most of my parties don't have one, or they have Durance temporarily. Paladins are also good healers in this game, and assuming you taken the right talents for Kana he should be healing you passively anyway. Consider saving Durance for a second playthrough if you do them. -
They already did, ages ago. The answer was pretty much no, you can mod it in yourself if you want it. Well, I guess I will be skipping this game then after all. Not going to support a roleplaying game that doesn't understand roleplaying. They understand it better than you clearly. They also understand their own product better than you. A walk toggle for this game would do absolutely nothing roleplaywise.
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Your Gender/Sex IN VIDEO GAMES, and does it matter to you?
FlintlockJazz replied to nstgc's topic in Computer and Console
I chose Meh option, but like Lord Mord its more what fits the character than randomly hitting buttons. I'll try and come up with a concept first then go from there. Likewise, I don't mind if the game sets my gender for me, particularly if I'm playing a set character like Geralt, Jade, Lara Croft, Mike Thorton, etc. -
You know what I'm in the mood for? A game where you start off as a peasant, armed with weapons like plows and spades. It's a trope that the hero starts as a farmboy who then goes on to greatness, but most games have you quickly get a proper weapon and armour if not start you outright with them. I am thinking more a band of peasants who have to make do with what they have until they can finally scavenge something more, the warriors armed with plows as halberds and cooking pot lids as shields, a mage whose staff actually is a walking stick, a gravedigger who has to use the shovel he dug the dead's graves to put the dead back in them, etc. Many games already have tiers for their weapons anyway, it actually makes more sense to have instead of "good" "fine" "superb" "awesome" "omg this weapons is so fantastic" tiers to have "improvised weapons" "re-purposed tools" "cheapy rusted weapons" "okay this is actually a decent weapon now". Same stats, just more interesting range. This probably works best for either a light-hearted comedy adventure where the characters are all wannabe adventurers just starting out, or a darker grimmer adventure where the characters find themselves out of their depth, probably with the undead rising. Plus, I really want to play that gravedigger concept now...
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Narrator?
FlintlockJazz replied to NoxNoctum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Not something I need as not everything is voiceacted. I feel like Voiceacting was mostly used in Pillars to give characters personality and better represent important story bits. Discriptions don't really do that. I do know, the issue you had and it was tied to the way text was written, not that the narration wasn't voice acted. In base PoE they used voiced characters and non voiced narration at the same time. It was odd as what you heard wasn't what you read. Josh mentioned that this issue was pointed out by Avallone but it was way to close to release to rewrite the game. Notice that this issue didn't appear in White March. It's confirmed that they won't mix those two together in PoE2 either. Should be fine. Yep, as Wormerine has said Obsidian both became aware of the issue and the best way to get around it, just too late to do anything about it for the base game. -
They could say there's a presumed/unshown part of the conversation in which the PC tells them. And their reaction to it? What about someone they just met in the middle of a battle and don't have time? What if Obsidian want to bring in a gender-fluid NPC, and have issues crop up regarding other character's responses to it, won't it then seem weird that your character isn't treated similar? Actually, this isn't just a gender thing and has cropped up before, take Dragon Age Origins: Blood Mages were hated and hunted down, yet you could become a Blood Mage yourself and cast blood magic right in front of people and yet you would not get any reaction from them or it come up in conversation. Dragon Age 2 this became even greater an issue: Hawk's sister gets done for being an non-Circle mage and there's a whole mage issue thing going on yet no one bats an eye regarding if Hawk is a mage and casts magic right in front of Templars and the like. If we are just going to presume things to get what we want then why can't I just skip the battles presuming I won? Why can't I just presume I banged Pallegina on that hay bale outside the tavern? I mean, we can already presume that the main character is non-binary and that they just don't bother to correct people or are afraid to, right?
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I think the major question here remains "How would people know?" Until told by the PC most characters are not going to know and will use the default terms until told otherwise, and then their reaction should be based on the particular character and culture. Otherwise it would be like playing Witcher 3 and asking to be able to take out all references to sexism in the world, changing the world to suit own fantasies rather than adding to the world.
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ME3 stuck the ME franchise in a position it couldn't easily get out of plot wise, and I'm not just talking the ending here but the whole plotline. It stuck it in a position where any more stories from other characters just wouldn't make sense or fit. And worst of all, it did all that while not being very good. I wasn't expecting Shakespear or Asimov level of writing (seriously, Bioware was never a beacon of literature), but even I could have come up with something better than that... I got ME:A on PS4 (ain't gonna let that stuff contaminate my PC) for my girlfriend, who is very specifically a Mass Effect Fangirl (she didn't even know about the Dragon Age games until I told her its that specific). She ditched it after a couple of sessions in favour of starting yet another Mass Effect playthrough of the original trilogy. I watched her play some of it, tried it a bit after she ditched it, then ditched it myself in favour of a new Witcher 3 playthrough. Gameplay is bland, the plotline is just dire ****, the new races were just mind-numbingly obnoxious, the Milky Way races were just kinda 'there', and so many other problems. ME:A is like the second and third Matrix films, unneeded and dire additions to what was a self-contained film. Comparing the original Matrix movie to the original Mass Effect trilogy is an insult to the Matrix, especially with how the third one went, I just mean in regards to their offshoots.
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Indeed, especially since we know souls reincarnate into either physical sex kith doubtless view gender issues very differently. They clearly already view the actual soul itself as genderless, someone insisting on being refered differently because "inside they feel they are x" would be viewed as strange, and may be treated as an Awakening (previous life in which they were a different gender surfacing in their subconcious).
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