Everything posted by Lysen
- Virtue is its own Reward
- Reactivity to PC's actions: News ala Arcanum/Fallout 3 style
- Translations
- What do you want the other race(s) to be?
- What makes a villain you love to hate?
- What classes would you like to see?
- How should the UI look?
- How old is everyone?
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What party selection system is best?
Voted for the first option. Leaving companions at player's home seems too convenient, and Dragon's Age system is even worse.
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Update #7: Non-combat Skills with Tim Cain
I am also a bit confused about this, but otherwise it's a great update. Perhaps "you should spend different points to get each one" is the key here? Not sure how it will work though. I am more used to Arcanum and Fallout system where you are forced to choose between combat and non-combat skills.
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Weapon fragments?
I would have preferred Arcanum-style crafting, but it won't make much sense in PE world.
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Player - the only competent force in the Universe
"You are a power to be reckoned with. Unfortunately, so is everyone else". Probably, PS:T was the only game that did it right.
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Where is everyone from
Antarctica, of course!
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Going Solo
I don't think this is a very good idea. Going solo should be hardcore option for the players who want maximum challenge. So there should be no benefits at all.
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Where is everyone from
I have a feeling that I am the only Russian here.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
And I was hoping they will use a modified Onyx Engine, because DS3 looked really great. Still, I am no programmer and it was probably the best choice.
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Stealth Killing
You could get most XP for completing the quest (killing the NPC, for example) and come crappy XP for eliminating low-level guards. If you didn't kill everyone in the castle, you could supposedly receive some XP for using the disguise, if successful (could be based on your skill). But sure, it is probably hard to implement, so most developers just force the player to slaughter everyone.
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Stealth Killing
Maybe you can murder a servant from the castle where your target lives, put on his/her clothes and then infiltrate the castle, poison some food or set the whole place on fire. Would be awesome.
- Suggestion: a cheaper tier with the printed collector's book. What do you think?
- Thievery should be more prominent than in IE games
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Character generation processes should be fun.
No. It was a chore, and even beer doesn't help much. Music was also boring and repetitive, especially in Baldur's Gate. I prefer Arcanum or Fallout style.
- 59 replies
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- fun
- rolling-up
- generation
- stats
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Update #5 - Souls, Technology, and Adventuring Companies
Sounds a bit like Dishonoured. Also, the world reminds me of Arcanum before steam engine were stolen from the dwarves.
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Creature design
Some really scary, horrible, outlandish monsters would be nice. And please, no rats. I like rats, I don't want to slaughter them.
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Traps: do we have to have them?
Traps are tied to the existence of a thief/rogue class and its specific skills. If there are rogues in PE, there will be traps.
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It's a Kind of Magic
Lysen replied to The Dark One Avoozl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It wasn't implemented in IE games, I think. But I agree, thieves can have more class-specific abilities than disarming traps or backstabbing, and it will balance Open spell.