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Everything posted by Oner
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Update #14: The Music of Project Eternity
Oner replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Don't forget that much of that music will be constantly on loop. They probably won't use 3 kinds of "forest combat" songs. Not that I don't support the stretch goal idea, I just don't think they want to spend too much on the OST. -
Update #14: The Music of Project Eternity
Oner replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
The title wasn't Music with Soul because Jeremy Soul is making the music. Also Soul worked on many of Black Isle's games so don't worry, they know what he can do. Though personally I only really like his battle or cold themed songs consistenly. -
Update #14: The Music of Project Eternity
Oner replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Uhh, I got shivers at 2:20 of the Dirge of Eir Glanfath, very nice. It'll be even better when there's a scene for the song to actually reinforce. -
Where would be the fun in that? How about a drinking game instead?
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Fallout style combat taunts
Oner replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh yes, yes! Just try and keep it in-universe. -
PE isn't stagnating, as far as we can tell right now. Firearms are a recent invention. Medieval stagnation usually has one simple explanation: the abundance of magic. Why bother inventing lifts when a guy in a robe can mumble at the platform and it'll start going up and down every time you snap your fingers?
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"Other" Playable Species Poll
Oner replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd like to see some more exotic races instead of the usual DnD gamut. I like playable undead or "planetouched", but those would depend on how they're presented. If they're ripped from a DnD manual, then no thanks. -
Update #12: Reddit Q&A with Tim Cain
Oner replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Listening to your customers is usually a good business practice. I'm not sure if that is entirely true in the video gaming business, but it's probably at least good for generating buzz and looking for prominent areas of interest. But they just asked questions. They didn't supply design docs Obs has to follow or anything. They asked questions! o_O- 85 replies
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Update #12: Reddit Q&A with Tim Cain
Oner replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I'm more perplexed by the morons who think doing a Q&A with Reddit somehow influnces the design of the game.- 85 replies
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Update #12: Reddit Q&A with Tim Cain
Oner replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Am I the only one who thinks that an explorable world, tight story, reactivity, party managemen, IWD quality combat and dungeons are too many focus points? I don't know how they want to make all those aspects as good as possible. Not that I mind Obs trying, far from it, but it just seems too good to be true on such a (relatively) low budget.- 85 replies
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What classes would you like to see?
Oner replied to Luckmann's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like psyonics, paladins, not-cookie-cutter-fighters, archers, inquisitor types, priests.- 117 replies
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NPCs reacting to your class?
Oner replied to RosesandAshes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, they'll react to the holy symbol dangling from you neck.Personally I'd like for NPCs to sometimes react to my class and/or give quests. Or for example, I run across a guy who is obviously disturbed by something. If I'm, say, a mage, I have to persuade him to tell me his problem, while a paladin would get a free pass. It just feels nice when a game acknowledges who you are. And by this I don't mean calling you hero for successfully starting up the game, or because the devs marked you as the local messiah. -
Sub class skill trees
Oner replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*sigh* We're not arguing about the name. The point is the title was misleading and that lead to miscommunication. -
Sub class skill trees
Oner replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh, 'none' would've been the right word, my bad. In the title. Skill trees are the tree shaped skill progression systems found in games like Diablo and Torchlight.What you are talking about are the feats of DnD, which is fine, but don't call them skills then, because the skills in DnD don't work like that. At least in 3rd Ed they didn't, don't know the fourth. -
Sub class skill trees
Oner replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And that's why you won't be able 'freely selectable skills that are all equally useful.' Just look at the oldschool games PE is pulling from. They all had limiters in terms of how you could acquire different skills, abilities and feats where applicable. I don't know where you got this from. Neither IE game had a Traps tree for thieves where you could buy spike/flame/magic traps for use or anything similar. -
Sub class skill trees
Oner replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I suppose it doesn't wholly apply, but there have been skill trees where the unlock is level based, and not 'you must have this many points spent in the tree' format, allowing you to take from multiple trees as long as you meet the level requirement (others used additional requirements besides, or opposed, to level such as statistical requirements or requirements of action/exploration that beg you've found or done something in particular to unlock a given skill). What you're describing sound like tiered skills, not trees, but fair enough. I still prefer freely selectable skills that are all equally useful.I don't even know how tiered/tree'd skills are supposed to work here. This is a tactical game, not a rougelike. -
Tried the demo, was fun.
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Sub class skill trees
Oner replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dislike skill trees greatly. They look like they offer freedom in developing you character but all you do is either spend every point in one skill tree to get the strong skills, while wasting poins on weak ones you wouldn't even look at otherwise. If you want to develop into multiple trees, you get a selection of base skills and no strong ones. Hurray. -
Ouch, I feel bad for Frank.
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No idea? I just.. played the game?
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Huh, I could play it with mouse flawlessly. Voice Recognition was useless though.