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Monte Carlo

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Everything posted by Monte Carlo

  1. I take your point, but from previous KS data I've looked at there is traditionally a spike towards the end of a project. Plus, like I say, we haven't been able to see the KS data (probably about 12-15000 pledges so far). So a final push in the last week might just see us get there.
  2. I think, with the right stretch goals, that three million dollars is possible. I am factoring in PayPal donations, albeit tough because figures haven't been released. What do you think, stretch-goal or otherwise, Obsidian needs to do to hit or even surpass The Big Three? Edit: Do they own the rights to IWD / IWD2?
  3. I like your 'loot-pack' idea though, I think that kills many birds with one stone. I also think they could maximize profit, given the interest in Europe, to set up a third party merchandising operation over here. To mitigate the shipping costs (the shipping costs on this project are very steep, verging on embarrassing).
  4. ^ I've said it before, it's a case of Video Killed The Radio Star. PC games aped PnP then, eventually, PnP aped PC games. 4E feels like you're playing pen and paper WoW. It's awful.
  5. I'm all for a bit of hyperbole and exaggeration, but... Seriously, you need to lurk on BSN a bit more. This place isn't even in the foothills of lame by comparison. And you always have the Codex if you need to go back to your cave for a lie down.
  6. ^ What Sensuki says. I've been watching these devs for a long time, through several dev cycles. I know that they prefer development within classes, using a suite of skills and 'feat' options rather than kits / subclasses / prestige class type models. So within the class archetype there is lateral progression that in many ways is superior to subclasses. Personally I'd follow the Oblivion model and simply let you, at a certain level, choose what you want to call your own subclass. If after several levels you've made a lightfighter / swashbuckling fighter you might want to call him "Gentleman Blade" or whatever. Cosmetic? Sure. Would people dig it? Probably.
  7. No, Indira! No! Threads like these keep the others tidy. It allows all of us odd people to have a little hangout. Besides there is no flaming, the piracy issue has been addressed (Metiman made it quite clear where he stands on the issue) and it allows Codexians their say.
  8. Armand is impossibly cool. He needs to be somehow absorbed into this project. Not in a gelatinous cube-type way though.
  9. Yes, it's got to be a pointlessly large, forest-ravaging box with a fold out sleeve. Seriously. This was how games were presented in days of yore and how they should be presented again. They will also be a little compartment for my thumb-drive and chainmail bikini Cadegund akshun figure.
  10. I don't use Farcebook either, but utilizing social networking for this project is a no-brainer.
  11. You should be able to eat your pet for a +2 hp boost, like an old candy bar in Fallout.
  12. 'Don't vCare' is an important option in a poll - it provides a gauge to you as the initiator as to whether the issue you are raising is really of concern or not. IMO.
  13. I would be interested to see a breakdown for male / female gamers. As for the sexism / chainmail bikini issue (and thanks to the prig who complained about my sig) surely there might be a vain NPC of either gender, blessed with great looks, who might seek to exaggerate them? We all see people who work out and wear clothes to show their guns / legs off, right? So NPC 1 might dress modestly and NPC2 might not. Again, we are into the foothills of cultural marxism, where the outcome of 'equality' is merely to make all of us equally miserable.
  14. I must admit I didn't immediately see Metiman's post suggesting piracy as (a) he could try it out at a friend's place, (b) there might be a demo and of course the most likely (c ) which is he's going to buy it anyway.
  15. I am awaiting my title as Vorpal Panzerfaust of the Obsidian Order. Hurry up or I shall cry.
  16. My answer is quite simple: Fun gameplay, rich content, epic scale and the ability to do the same stuff in different ways.
  17. I must admit that I'm slightly baffled by this magic system, I'll make my mind up when I actually see it. As long as it doesn't turn into the magic-user's version of inventory tetris, managing spellbook contents, then I'll be OK. I'm also not liking the idea of cooldowns for melee characters. Too much balancing, searching for the perfect system, just leads to one where everybody is equally unhappy. It's a bit like Socialism.
  18. Your poll, like 90% of the others here, is loaded and poorly considered. Where is the 'not really bothered' option, which is where I am? Anything that raises more money, and doesn't impact on the game's critical path, is OK by me if it means ultimately there is more available content. Content doesn't come from the Gaming Fairies, it comes from people working and it costs money. QED.
  19. Alan I am growing quite fond of Metiman, in the same way that you might wearily accept an attack of gout. At least he is measured and his posts have a soupçon of politeness about them. But he is like a more considered version of Volourn. He has constructed his own reality where we live in these factions and nothing is going to dissuade him. He is a brave outrider from Planet Codex, which is like an Amish settlement where the realities of life are fixed. Now he has travelled into the badlands of slightly-more-relaxed people he is confused. I do not suspect that he will ever go native, but that instead he will remain, like King Canute, trying to turn back the tide. At least he's amusing and literate.
  20. Dude, do you want me to, y'know, arrange an accident? doofus. :Cant's broad grin icon: Hey, any way I can get the wife to buy into my gaming habit is good. I'm not particularly fond of vanity pets, but I don't hate them per se. I am happy, however, to be packing more levels onto that mega dungeon which was, if I'm not mistaken, your idea, you glorious bastard. The megadungeon wasn't my idea, Bobby said they were already chatting about it. I was simply the fearless standard-bearer of the dungeoneering tendency who made the entire thing possible, thus ensuring my name will echo through eternity (etc).
  21. Wasn't it utterly predictable what any question from the Codex was going to be about?
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