Everything posted by Monte Carlo
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Where is everyone from
No. Please go and play with your monopoly money and driving on the wrong side of the road. We are an island.
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What should Kickstarter funds be spent on?
OK, here's my take as a prodigious end-user (NOT a modder) of IE mods. I am an unashamed fan of the G3 and PPG. I am an aVENGER fanboy. Make the tools accessible enough for the folks who know what they are doing be able to use them. I am an elitist. Lots of mods are crap, but the ones made by the credible, peer-reviewed modders are great. So the tools should be suitable for them. I would also like more developer-generated content for hopefully obvious reasons.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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Mega Dungeon Level Ideas
Have you played Durlag's Tower in BG1? It doesn't have to be like Torchlight or Diablo.
- The Obsidian Order of Eternity wants YOU! part 2
- The Obsidian Order of Eternity wants YOU! part 2
- The Obsidian Order of Eternity wants YOU! part 2
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Hall of Heroes - Additional thought
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Reddit Q&A Part 2 with Tim Cain
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Why Death is important
I think all of the comments and preferences in this thread are cool, because of course we are going to have all these funky difficulty options... but maybe on a second playthru some people might choose to take a walk... on the DEAD side.
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Why Death is important
I have no problem with difficulty sliders. Folks should be able to play the way they like, but IMO normal setting should at least give people the chance to experience a difficulty setting that makes them think and use the options the game offers.
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My fwiw kickstarter economic analysis regarding the rift between the traditionalists and evolutionists
Dude, why give them the benefit of the doubt? They'll just pander to the fan-base and make it ****. It's EA, right?
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
^ No, I don't think so.
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Why Death is important
Hello. I'm not playing many games at the moment. Posting on this forum is, ironically, eating into that but I'm cool. What I am playing is a game of Icewind Dale with a party of evil desperadoes. I am being fairly strict: no re-loads. By the time I got to Kuldahar I had two characters left and had to spend 400gp on Raise Dead. This was fun. Why? Because the route to Kuldahar was tough. I made some crap decisions (I swapped out my normal ranged fighter specialist for a Ftr/ Drd and paid for it, she's awful at level 1/1). Death as a mechanic can make or break a game. Having a party get smaller and smaller, making you think more and more (to the point where you might just quit and start again) is good. I'll say that again: Getting your ass handed to you because you were crap is good.
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
As my awesome sig illustrates *guffaw*
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
^ Thanks for that. I tend to view art from, perhaps, a less nuanced perspective.
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Mega Dungeon Level Ideas
You need IWD2. Srsly.
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So, how does everyone like that new logo?
Monte Carlo replied to HungryHungryOuroboros's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think the logo should be a flaming zombie nun armed with a chainsaw, but that's why I am quite rightly ignored around here.
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Mega Dungeon Level Ideas
I think we should all pay homage to the classic Tunnels and Trolls module, Rat-on-a-Stick, where you had to open your own dungeon fast food franchise... http://www.tunnelsandtrolls.com/gmadventures/ratonastick.shtml
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So, how does everyone like that new logo?
Monte Carlo replied to HungryHungryOuroboros's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It's evocative of what went before, so I'm cool.