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Taevyr

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Everything posted by Taevyr

  1. Considering the only flaming pillars companion I recall is Durance, all of my characters will now be wearing metal underwear. And a chastity belt.
  2. the Three could also refer to the three dragons who protected Ukaizo, who later became the Guardian of Ukaizo. As they vanished alongside the city, it seems plausible.
  3. I've read the two of BoW linked on his website, and they're pretty good. He's probably my favourite writer at Obs'.
  4. It's the secret romanceable items DLC you all asked for. You'll be shocked with what can be done with that helmet! The quarterstaff, on the other hand, can be used exactly as one would expect
  5. Great, an excuse to monologue about my characters! Walls of text are imminent. First was a wood elf ranger, as I prefer a simple concept for a first playthrough and a living lands hunter seemed like an interesting background. She came to the dyrwood after a hunt back in the Living lands went wrong in a way that got most of her comrades killed, and would've killed her as well if it hadn't been for her antelope. Now, all she wants is a simple, solitary life hunting and travelling the frontier regions of Eora, just her, her trusty arquebus, and her antelope..... and really didn't like it when Thaos and her awakening ruined that. Not to mention having to be a part of the damn politics of the gods and Defiance bay. Second was an author avatar, as is the usual case on a second/third playthrough. A moon godlike Chanter from the White that wends, hailing from a trade settlement on the edge of the region, so not tribal (still thanking BoW for confirming the existence of these). A son of Vailian shippers who opened a shop after they retired from the company, he eventually became a mariner himself to see something of the world. When the ship was sunk off the northwestern coast of the Eastern Reach, he managed to reach the shore by holding on to some driftwood, and traded his songs, stories, and the small amount of washed-up cargo for a spot in Odema's caravan. He hoped to join a crew in Defiance Bay, until the Biawac hit....
  6. As intriguing as his homeland may be, it doesn't make him any more interesting as a companion unless they use him as a loredump. Which would be a waste of a companion.
  7. The only way this comment could have fit your profile pic better, is if you had described her as "your precious".
  8. The lock-in/lock-out conversation automatically happens at Vilario's rest: either take him then or lose him forever. I actually wanted to dump him earlier with one PC: One of my watchers ditched Eder halfway through his playthrough of PoE1 during his companion quest, only for him to randomly show up at the start of Deadfire. Sure, he wasn't supposed to be dead, but it's still odd as he's somehow aware of the gods' true nature, talks about "his role" in ending Thaos, and apparently convinced himself you're good friends. I ended up making him die during Benweth's attack, so now I can pretend he was just a delusional sailor for that playthrough.
  9. Pratchett and Gaiman actually wrote a book together, Good Omens. Their styles blend quite well.
  10. On the bright side, this would mean we can sacrifice Jar Jar to Skaen. I could live with the -1 to intelligence his Effigy's Resentment would give.
  11. I picture you in a Deadfire lab with beakers and electricity flowing all around, laughing as you come up with all kinds of crazy combos. We all know what needs to be done: PoE3 should have an orlan animancer experimenting with niche, seemingly useless types of essence and adra, only to accidentally create a new god or something.
  12. Also, concerning the hollowborn crisis: considering the devotion he shows towards his awakened sister and his general soft spot for children and family, he seems to be someone who'd consider restoring the souls of the hollowborn, as he'd be healing the souls of hundreds of children/teens, and restoring just as many families. This could also play in him sacrificing Durance, if you really want to do that: he makes no secret of "restoring" hollowborn by killing them, gleefully scarring the souls of heretics in the Purges and seeing awakened and watchers as "wrong souls"; Depending on how quickly your raider'll take offense, it may be enough for a sacrifice.
  13. Adaric seemed sane enough when I met him in Deadfire. Though I'd say killing him seems to fit better with the character, in my view: I don't see him sneaking his way to Adaryc's command tent, and Adaryc's hard, if not impossible, to convince once you start killing his men. The dragon's even more arrogant than the other ones in-universe, so killing her seems like the right reaction, unless you'd rather protect your current "crew" or pity her century-long captivity. Curious as to how letting her possess Falenroed protects your current crew. I do know Falenroed has a seat at the Council of Captains in Dunnage, but I'm not sure if the possession is the determinant for that. Adaryc is a tough choice. I could see this character handling the Iron Flail either way - and I'm going for someone who's as good at talking as he is at fighting. That said, I don't think his conversation really adds that much to the game, aside from a "Where are they now" for White March stuff. I'm not sure exactly why I'm okay with Gift of the Machine but not so much with the Blood Pool sacrifice. Maybe it's because it's sacrificing a few random villagers versus sacrificing someone we've actually gotten to know. Be that as it may, though, Durance is the most likely candidate for me to consider sacrificing. I could've been clearer concerning the adra dragon - I meant that maybe you'd rather not risk your crew against a dragon, but in hindsight that must've been a brain fart. As an aside, Falanroed's always a member of the council, all that changes is her epiteth: it's either "The Dragon" or "The Dragonslayer". If i remember correctly, you can either sneak or fight your way through Adaryc's camp, and he's rather angry if you massacre his men to reach him. So if your raider isn't beneath sneaking through a hostile camp to talk to the commander, go for it! As for the Blood Pool, your character seems to care for his crew; so unless someone severely overstepped his/her bounds, I'd be surprised at him sacrificing one of them.
  14. It seems to me that the main problem in multiclass being better than singleclass, is because multi performs better in both the specialized roles which should primarily be the domain of single-classes, and perform especially good in dual roles, which is what multiclasses are usually meant for. Of course, it's good that multi-classing offers to combine class passives/skills in a way that synergizes in unexpected and highly effective ways; the problem is that the higher power level, larger amount of class resources, and lvl 8-9 abilities/passives don't provide a similar boost to most single classes. Wizard and Monk are the only classes I can currently think of that are generally seen as being just as good single-classed as multi-classed; the others either have all their good skills handed out at earlier power levels, or fail to provide PL 8-9 skills that'd be preferable over a multiclass. I don't think simply fiddling with the class resources or power level would help, as it's just a cheap way to "make single-class stronger"; similar to how the flat increase to POTD stats makes enemies tougher, but not exactly harder to beat in a tactical manner. They'd need to take a look at the skills themselves to make go-to multiclasses like paladin attractive as single-class characters.
  15. Yeah - Honestly, as evil as I plan to be with this character, I can't really fully commit to sacrificing a companion. Even with my "evil" characters I never received Gift of the Machine and never supported anything benefitting Skaen, besides killing Harond or whatever that nobles name was. I only did gift of the machine and the Skaenite sacrifice with a slightly sociopathic scholar, whose research focuses on magically strengthening souls: she reasoned that the unique opportunity to study and possibly replicate the effects of such enhancements on the soul, outweighed the life of a few Dyrwoodans (for gift of the machine) or the life of a clearly insane magranic priest who was just a bit too gleeful about killing other soul researchers (srry durance). Not to mention that, for a frontline self-buffing wizard, said boons fit quite well.
  16. Adaric seemed sane enough when I met him in Deadfire. Though I'd say killing him seems to fit better with the character, in my view: I don't see him sneaking his way to Adaryc's command tent, and Adaryc's hard, if not impossible, to convince once you start killing his men. The dragon's even more arrogant than the other ones in-universe, so killing her seems like the right reaction, unless you'd rather protect your current "crew" or pity her century-long captivity.
  17. In my experience, if you create a character who's "evil" without it being for the sake of being evil, it can be very rewarding. You just have to make it fit with the background of the character you're playing. From the few "bad" interactions I've seen, the game handles them relatively well. It's not like Tyranny where you can actually be evil, but you can be quite an uncaring, opportunistic bastard if you want to.
  18. I usually either snipe sigils before battle or send someone ahead to pull the enemies out of the pulse range. Arquebus and warbows are excellent for sniping, though you need a weapon with another type of damage to take down the ones immune to pierce/slash
  19. I definitely hope so, as it would be a shame to diminish a potential plot hook just because she isn't a fan favourite. I'd by far prefer having some of the sidekicks fleshed out more over getting more of them. Though it definitely depends on Arkemyr's importance in the DLC.
  20. I've had strange and often recurring dreams for most of my life, but the period in which I actively pursued lucid dreaming would take the cake. It was a period of about 2 years, between 18-20, in which I'd practiced lucid dreaming to the point where I could slip into a dream every night fully aware. I clearly remember stuff like slipping into a nightmare getting hunted by wolves, which you shift in a peaceful walk once you realize you're dreaming, or turning a dream about the last episode of Game of Thrones in a snowball fight at winterfell. With a bit of focus i could literally shape my dreams, and if I got bored of it I just blinked my eyes to wake up. Gave me really relaxing, fun dreams, until at some point I somehow got stuck in a nightmare, aware of it, and couldn't wake myself up. Most horrifying experience in my life, as my brain somehow thought it was a good idea to have me skinned alive by harpies or something, all while I desperately tried to wake up. When it eventually ended, I was standing in an empty field, with what looked like chunks of a body next to me. Somehow I felt that I could wake myself up now, so i did and never pushed lucid dreaming as far again. I also have a tendency to dream about being naked in public when I'm stressed out about something, usually paper deadlines. Had'em so often that i use it as a marker that I'm dreaming during finals/when deadlines draw near.
  21. I guess it's because the bugs in KCD didn't stop you from playing/enjoying the game and setting. Deadfire's focus on C&C and roleplaying, combined with import of saves which makes your decisions in the previous game play an important role, makes quest state/import bugs that ruin all that far worse than they'd be in a game like Skyrim or Deliverance. They may not be consequential for the gameplay, but very consequential for your playing experience and PC development in-game. I put off playing myself until said bugs were resolved as I didn't want to play in a "wrong" timeline, while combat/visual bugs are there to laugh at or exploit, so long as they don"t break the game.
  22. Well, he better behave or I'll put him to sleep inside a cannon. If he refuses to listen, you can always mount him on your ship as a lantern, or use him as a chewtoy in the menagerie. Though he may start conspiring with Nemnok then.... Or add a handle and use him as a mace called "Concelhaut's crushing doom: now with extra Concelhaut".
  23. Dunno how he is in the series, but judging from the clip I'd go with meadow folk, Deadfire for the Raider background, and some combination of Berserker, Devoted or Streetfighter as I think he lacks the devotion for Paladin. Also, f*ck Euron. Victarion best Greyjoy.
  24. While I can't agree with Boeroer on Umberto Eco, I definitely agree with both of you on Prachett. I just can't take those stories seriously, and they aren't really funny enough to be good comedy to me. I would say you are spot on about Original Sin as well, chapter one was actually pretty good. Everything after that? Not so much. I have already decided that when they make Original Sin 3 (sooner or later) it is a hard pass for me, because all the biggest problems in the first game are still there in the second. Weak story, blandish world past chapter 1, full time non stop silly and gags, yet I am supposed to take the world and it's events seriously? As a multiplayer game it is fine, because you have a buddy or two. As a single player game, it's a flop as far as I care. If you haven't gone back and tried the "remastered" edition of the first game they improved a lot of the narrative problems. Notice I didn't say "fixed," but improved enough that they may be within tolerances for you. But yeah I'm waiting on the "remastered" version of the second one to see if it improves. Thanks, but I only played the remastered one. The odd thing is that I didn't really mind the "lack" of story earlygame as it fit the style perfectly, until I entered the second zone and they tried to expand it to something that just didn't fit the rest of the game. The ice zone halfway through that zone refueled me a lot, but then you get back to the foresty zone and it just felt... lacking in comparison.
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