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Taevyr

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Everything posted by Taevyr

  1. Pillars of Eternity Pillars of Eternity 2: Eothas Strikes Back Pillars of Eternity 3: Woedican Boogaloo I'll see myself out. Gotta have a PoE4: Revengeance Don't forget about Pillars of Eternity: Yezuha drift. Including that annoying song.
  2. This is either a really terrible intended pun, or an awesome unintended one. You're not wrong tho, it's quite well made.
  3. If you think this is impressive, you should've seen the forum the week following Deadfire's release. It also helps that most forumites here are willing to have a civil discussion instead of starting a flame war.
  4. As I can't get the soundtrack out of my head now, might as well share some more. Here are a few personal favourites from the original Nier tracks, the second of which caught me completely off guard in Automata as it was reworked in EMIL'S DAMN SHOP SONG. Manly tears were shed over the fridge brilliance of that one... and then it replays in his house...
  5. Most of my own favourites are already mentioned, so here's: From Mirror's Edge.The music always fit the ambience of the runs perfectly in-game. Also saw a lot of Nier Automata, but nothing from the original Nier or connected Drakengard series, so here's: This one was the sudden Rhythm game finale for Drakengard 3, which was 'til then almost entirely hack-n-slash. Frustrated many, especially with two "surprise" notes at the end when the song seems over. ,
  6. Looks like a good set of spells and dispositions for an Abydon priest, nice job! "Knights of the Crucible" and "Steel Garotte" subclasses for Paladin would be interesting.
  7. Did you kill every native Dyrwoodan as well? I only kill people I really dislike in my games. Durance was the representation of the Dyrwood as a whole, so you should have murdered everyone in Gilded Vale, Dyrford, Stalwart, and Defiance Bay since they all share his views. Oh how strange. In my playthroughs he was just an ass. But I appreciate that your confusion of views and personallity makes you urge people to commit genocide. If Durance represents the Dyrwood, they're really suffering from a shortage of fiery whores down there. Not to mention the cognitive dissonance the presence of the Sanitarium must've caused in the region.
  8. You are also a very seasoned combatant, and your party members are too (mostly). Yet you can get SURROUNDED by a group of nobodies. Ambush itself is fine, but the fact that some random pirates are able to surround your veteran group is dumb. Hey sorry for wanting some RPG in a RPG ;p Those guys are not hostile unless you choose to attack them. Do you always roleplay Charnames who attack people on sight if you don't like the way they approach you? Not really the point and the reasons most people gave in this thread are not really either. Ambush is fine, but making it so you bend over to have a 64 inch greatsword shoved up your backside, it just breaks immersion for me. So you're saying that, in real life, experienced combatants couldn't possibly be ambushed or disadvantaged against less experienced locals who're on home terrain, which the experienced group is unfamiliar with? Are you for real? All they need to know is where you're headed and where you're coming from, then pick a good location where they, as locals, can blend in far better than you could notice from a distance as you lack familiarity with the city. Unless you're going to kill everyone with a weapon. And even if you see the ambush once you're there, a properly planned one wouldn't particularly care about that since their men are already in place. Just means they'll have to fight you directly rather than sneakily slip a blade between your ribs.
  9. My main problems with the Huana faction would be 1) That it isn't a Huana faction. It's the Kahanga faction: the most powerful and influential tribe, sure, but there're quite a few instances that show they're not the rulers of all Huana. Supporting them would necessarily lead to a forced unification of the Huana tribes, which wouldn't be pretty. 2) The caste system debacle. Enough has been said on it already in previous posts, which shouldn't need to be repeated. It'll only change through outside pressure/opportunity for the Roparu, which would be rendered impossible by a Huana victory as it involves culling outside influence in the deadfire. 3) While I love what they did in writing the traditional Huana society, the way they cling to it would be a disaster in the long run. The Kahanga aren't Wahaki-level isolationist, but they hang on to their traditions and beliefs strongly, limiting the potential for innovation and advancement of the archipelago; the failing caste system is the clearest symptom of this. Onekaza's continuous attempts at curtailing foreign influence are admirable, but only worsen that aspect of the situation. 4) Finally, the riches and resources of the Deadfire wouldn't disapper overnight, nor would the interest in it disappear. The Huana would gain much from Ukaizo, but they'd still be stuck with a heavily decentralized realm including dissident tribes, large-scale starvation among their population, a heavy tech disparity and no armed forces to speak of beyond Neketaka. Watershapers would be their ace in the hole, but even they aren't all fully loyal as the Undercroft shows, nor can they patrol the entire Deadfire single-handedly. Meanwhile, the RDC and VTC would have plenty of unknown islands for both to keep a sizable presence, and have the funding, experience, and tech to stay. And plenty of reason as well.
  10. I don't read reviews. Game journalism died in 2002 as far as I'm concerned. If you mean user reviews, then I don't even consider those worth existing. So basically you go into every game purchase without any information other than what the developer and publisher provide? That doesn't seem like a more informed way of going about things. I just tend to look for reviews that I can identify with. Most of the people here fit that mold, and rarely lead me astray. You can usually get a good general idea of a game by comparing the mutual points of more reputable game journaIists. I usually also look at the middling user reviews: 4 to 7/10, though it depends on how the other reviews average; those are usually the ones that try and list both positive and negative points instead of fanboying or hating on it without reason.
  11. Just saw the preview for the anime adaptation of the 5th part of Jojo's Bizarre Adventure, Vento Aureo. The animation looks really good, and if the rest of the soundtrack is similar to the track used for the preview, it's going to be great.
  12. That and the Sith Warrior story are my favourite ones in SWTOR. The sheer amount of twists and possible endings - especially for an MMO class story - makes Imperial agent quite a gem. Went through it three times to see the various outcomes; my favourite ending's
  13. Looking forward to your conclusion, good luck.
  14. Top 3 would likely consist of Tyranny, DA:Origins and Dragon's Dogma in an undecided order. I'll be writing short points on various of my favourites below. Warning: Wall of Text, contains many musings on game music. Dragon's Dogma: one of the best combat systems i've seen, a really enjoyable open world that keeps you on your toes, and built-in companion AI that isn't retarded (when trained correctly)! The music is really great at setting up the atmosphere, from the palpable tension in Dark arisen to the glory of turning around a fight with a Dragon. Also, the Dark arisen expansion is horrifying at moments. If you see Death appear out of nowhere, run. Run for your life. The Dragon Age series: Great setting (if a bit Wheel of Time derivative in places), Origins definitely one of my top 3 RPG's played. Don't know if I want to see it stray further after Inquisition though, even with Trespasser being a big improvement story-wise. The music is alright, though Inquisition was disappointing in atmospheric music. The Descent and Trespasser had some good tracks though. Tyranny: I actually prefer this one over Pillars I, probably since I like the setting and prefer story and reactivity over combat complexity; Also has great replayability, and I love the magic system, even if it's OP and imbalanced. Definitely in my top 3. Has music, though no real memorable tracks come to mind. KOTOR 1, 2 and the TOR MMO. Yes you read that last one correctly: Love all of 'em storywise, though the MMO doesn't quite reach the level of Kotor 2 and has some lacking class stories. It also suffers more from EA syndrome with every passing day; stopped playing it a few years ago because of it, but it'll probably remain my favourite MMO. Never had a class fit my playstyle as well as a Jedi Shadow Tank, but I'll always be on the lookout. Decent music, and the MMO had some great planet themes.. Pillars: good in every aspect at first, great when White march 2 and version 3.0 came around. If Deadfire goes the same route, it'll be amazing aside from the main "story", and even that could be improved upon. Also, Deadfire's musical score is amazing, and certain PoE1 tracks like the one in Sun-in-Shadow are great The Elder scrolls series, including ESO: May be nostalgia or the fact they were the first real open world RPG's I've played, but no game gives you quite the atmosphere and feel of discovering and travelling a rich open world a TES game gave me. Largely caused by the great atmospheric music, especially in Oblivion. I always forget the composer's name, but he's a god. He has to be. Other games I really enjoyed would be the Shadowrun games from Harebrained schemes (great cyberpunk music in Dragonfall), Various Final Fantasy games (always good music), Fallout: New Vegas (Big Iron), and the Mass Effect series (something something music). If anyone's not yet tired of hearing about game music: Check out Nier Gestalt/Replicant and Nier:Automata. Best game music I've heard hands down, and good games too when you're tired of RPG's for a moment. EDIT: probably going to play Planescape: Torment at some point should I find the time, as I've heard a lot about its story, and a friend had me listen to Torment's amazing soundtrack to convince me.
  15. Currently playing Crusader Kings 2: grand strategy meets dynasty-based roleplaying in a way that makes the Lannisters look like decent people; Started as duke of the northern part of the non-existant kingdom of Wales in 1066 for a quick game, as I start an abroad internship next sunday. First crafted claims to get all of Wales in my possession, while helping the english king beat William the conqueror back to France while waiting. Unified the kingdom of Wales and solidified alliance with England by marrying the English king's eldest daughter by about 1074. Fast forward and.... Just finished assassinating all male heirs of the English throne over the last 30 in-game years, so now said daughter inherits, eventually making our son inherit the English throne. Took most of Ireland in the process. Currently plotting to assassinate the English king, so I won't have to wait too long or risk a new heir being born, while finishing the conquest of Ireland.
  16. Now i'm craving a Fampyr class which requires eating kith meat.... And perhaps we could also add some powers connected to an disembodied soul/soul travelling between bodies, like what Thaos does at the Sanitarium in PoE1. Temporarily taking over enemies directly? Spiritshift variation? Being able to attack directly with your soul for after being knocked out, at a risk of permadeath when hit? Also, not exactly on topic, but that profile pic is beautifully horrific.
  17. I literally got goosebumps reading this part. All those memories.... I couldn't agree more. Its like having certain books/series you rediscover every five years or so: they'll always have a special spot in your heart, but you won't just stop reading other books because of it: It's not because it's inherently superior or because it's flawless or anything: it's because you loved experiencing it, love rediscovering it every now and then and love shaking your head over the silly, stupid flaws that helped make it so great,even if they weren't noticed at first. BG did that to so many people that it'll always be remembered as one of the greats. Other games that did the same are Skyrim and the third Witcher: I don't think I have to explain how Skyrim is an utterly flawed game (space launcher giants, anyone?); But its environment, atmosphere and feel of discovery make it one of my favourites, and mods made it far more than it was at the start. As for metaknowledge, and encounter abuse, those can be used in any game if you put in enough effort: I distinctly remember beating Darth Sion with a horribly mistrained Atton by hiding behind a pillar until he stopped following, dropping every mine i carried, and blowing him up in a single glorious conflagration. Cheesing like that make for some of the best memories in gaming: Pillars' obsession with balance makes for a good game, but a bad sandbox for those who like tinkering with the mechanics. Poe1 did better than 2 in that regard, and BG2 was nothing but a sandbox of exploitable mechanics for those willing to use them.
  18. An animancer class could be interesting, but most of its obvious roles are already filled in: a "beastmaster"-like class we'd have in constructs is present in a ranger, though I'd be all for putting the "beastmaster" aspect in a new class and making ranger more interesting as a, well, ranger. The soul aspect's mostly present in Ciphers, though every class has Soul powers when we get to the basics. Aside from constructs, we could have some form of necromancy, abilities that use concoctions or devices to destabilize enemy souls and possibly strengthen ally souls, perhaps render enemies unable to use abilities or CC'd by temporarily severing the connection to their souls; plenty of options. *Radiohead starts playing in the distance*
  19. As far as I can tell her own mission, which she doe when she temporarily leaves, cannot be stopped and does no feature in any ending slide. She just smugly tells you about how pointless her mission was and I think we're supposed to bond with her and giggle over the murdered huana chief who was advocating for peace. A bit annoying but oh well. I'm quite a long way from end so I won't too soon if the ending slides are bugged, since I decided to do the quest (and sabotage it as much as possible) Yeah, I'm fairly certain that, once the other objectives of "Courier's calling" are completed, she'll end up following her own orders no matter what. Wouldn't make sense for her character to do otherwise, either: she's dutiful to a fault. Maia herself indicates that it shouldn't affect anything when she tells you how the new chief simply took up the old chief's torch of peace; nothing's changed by the event. Also, I'm genuinely wondering how you got the impression she was smug over the whole assasination affair? To me it seemed she more like she was shaken by the whole affair, especially since the assassination was rendered meaningless by the new chief.
  20. Fenstermaker did fine with Eder in Deadfire and almost everyone loved his Zahua as well, and I really like Paul Kirsch's work in both Tyranny and Deadfire.Don't know who wrote Serafen, but he/she did a good job at making a typical pirate more interesting than you'd expect. Overall, Deadfire's an amazing game so long as you ignore the critical path, which is how most people end up playing it from what I've read on the fora; If those writers are given more space on the DLC, I don't think we'll be disappointed. I'll miss Avellone's crazily opinionated wise chaotic trial characters, but there should be enough talent at obsidian to make up for it.
  21. It'll probably be a Galawain DLC continuing from his Jurassic Seaworld, just like how the Archmage business in which Wael appears, and Rymrgand, who appears in the Animancer questline, fit with the descriptions of the other DLC. Though Durance could definitely count as a savage example of "Eora's most dangerous"; especially in the presence of fiery whores.
  22. I've been thinking the same. Josh is great at combat and gameplay systems, (if a bit obsessed with balance, though that's usually a good thing), but the difference in writing quality between certain companions in Deadfire, or between the Deadfire and Tyranny companions, almost makes you forget it's done by the same company. I also don't know which writer worked on which segment of Deadfire, but the quality difference between the main "story", opposed to that of the faction quests, their leaders and their interaction with each other, is enormous.
  23. Indeed, you can't make a beeline to the palace, which supposedly is the "right" place to go in Neketaka before all others. Though I accept that there can be ways of recruiting Tekehu that seem more integral to the story than mine did. I still don't see his character as suited to your task. Of course you can't make a beeline: there's no possible route in the city that leads there without passing a main district. I myself don't really see why they had to cut off the city districts until you happen to find a route leading directly to them, but it's not harmful to my gameplay or roleplaying. As for Tekehu's character, I don't disagree: He's a young, inexperienced watershaper with a superiority-inferiority complex caused by a society adoring him without having really earned said adoration. It's why he looks up to the watcher so much: someone who actually makes an impact and seems to know and control his place in the world (as if that's actually the case). The prince sends him with you since he's interested and happens to be "Ngati's Chosen". He tries to owe up to that reputation as any blundering twenty-something would: by enjoying it as much as he can, and with bad choices made in good faith.
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