Jump to content

Wormerine

Members
  • Posts

    5581
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by Wormerine

  1. My ship crew doesn't love me, they prefer to play Orlan's Head and the image they use looks strangely like my Watcher... Ha! I was so upset there was no special reaction for an orlan Captain.
  2. Considering how games is made, suddenly having bunch of unvoiced lines would stick out. Design was made, and I am afraid it can’t be undone just like that. Companions have quite a lot of content, just little meaningful one. I was surprised to find on YouTube how elaborate companion conflicts can be, alas high diplomacy skill and they are over really quickly, never to be heard of again. I don’t think adding more would fix an issue I have with companions, though I wish I could talk to them more at times.
  3. That’s assuming that two or three spells you picked will be ones best suited to every situation. Aloth ended up switching between 3 Grimoires depending who he was facing. Couple features that would be greatly welcome: 1) renaming Grimoires - just allow me to rename it. I don’t always remember which one had which spells. 2) better feedback - when looking through a grimoire grey out spells I memorised, to easier judge how much it adds within a glance.
  4. And it was like that in IE games, the problem is that didn’t work. That’s why resting supplies were introduced. When you rest and get ambushed you either: 1) can handle the encounter and it’s annoying 2) you can’t so you reload. It is a mechanic which can work ONLY in a setting with perma death and no reloading. Just a note - it makes no sense to have no armor and weapons when ambushed. It’s an adventuring party, not a Holliday trip. It’s not like they put up a tend and change into pijamas.
  5. I see little similarities - no army to command, no real resource gathering. Heroes world map is a board game, Were you move units around, gather resources explore, block, intercept enemies. PoE world map is still essentially an interactive menu, albeit with resource consumption.
  6. Yes! Having speperate charisma and beauty stat was something special. The thing is, Deadfire doesn’t do the combat/social mix for attributes. By current logic investing into beauty stat would either need to somehow contribute to combat, or would detract from effectiveness of your character. Deadfire isn’t really designed for creating combat or social oriented characters - they are always both.
  7. During Castol trial, I have option to tell Alvari that Furrante is dead.Yeah I know. I did too. But as the OP mentioned it doesn’t always work.
  8. I am pretty sure that the 2nd most influential faction will always show up to fight you (if you pick a side). It seems that devs didn’t take into account the most basic principle - assume that player will kill everyone.
  9. She tried to hop unto my Watcher love train before I even left Port Maje. That was before patch 1.0.2 though. I turned her down initially and had easy ways to resume relationships with every part of her lantern quest. I am curious now. Also hopefully, that “every one want ps to bang my Watcher” won’t be a thing anymore. Maybe your dispositions aren’t up to her standards? When I played it I had maxed out almost all dispositions quite early into the game.
  10. It depends what you mean by story. Factions are interesting and Deadfire is a neat setting. However, game lacks human element which would make we care about Deadfire as a place or a setting. I find it interesting, but More in a way I am currently reading Deadfire’s guidebook with interest, rather than a compelling story. This is why I still see White March as PoE’s best content to date. I cared about people in Stelward as its full of individuals I remember. I don’t care about Deadfire as it is filled with ideologies and “this quest guy” people. Now, probably what you really ask for - “the critical path story”. It’s too vague for me to care. Rather than expending the lore it raises more question and makes me question logic of that world. Maybe while they add some extra info (like what breaking of the wheel means!) i might like it a bit more. What I dislike the most, however, is stripping all urgency of your character. What Eothas does should be your mission (if you choose to accept it). As it stands, you just follow a dude, and watch him do stuff, as powerless gods bicker over how to stop him. I claimed on other threads than playing as new character, not Watcher, would serve the story better. But even as it is, I think story could have been much stronger if it played into the powerlessness of your character - you know what you know, but you can’t do anything. You can’t oppose Berath or you will die. You can’t reveal who Gods came to be because: A) who will believe/listen to you B) you might die. You can’t stop Eothas because, he might be a fake god, but he is a god nonetheless. You might have discovered a secret but you are powerless to act upon your knowledge. That might serve as a basis for understanding and link between you and Eothas - you can’t act, he can. Unfortunately, Deadfire plays into the “powerfantasy” much more than its precedessor. “Oh great Watcher”, “you have achieved that much”, “only you can do it: save the world, help faction”, “we just met and you make me wet, watcher”, “I am not worthy of you oh great Watcher, herald of berath” blah blah blah. That clashed a lot, with how useless you really are.
  11. New Vegas style seems like good bet. Especially, one of the expansions alesry has a quest chain leading up to it.
  12. Fuvlvano’s Voyage wasn’t replacement for Endless Paths, and it was confirmed sometime during the fig campaign. All of those locations are in, they are not connected by any single class quest. Two of them are smaller faction outposts. One of them is one of the deeper dungouns (3 levels?). Most dungeons are one screen big, no decending into hell Diablo style.
  13. Dislike on my part. The revelation of Gods nature is a big deal. How to approach that knowledge is a very interesting dilemma for the second game. Yet direction and action is made by the 3rd party. It also rings false to me - really, after all this time, now god decided to completely **** everything up. And why? I can’t think of other reason rather than - the player knows, we have to move forward, if we give him a choice we will end up with multiple completely different universes by the end of the game. The way they did it, we have pretty much a set world for the 3rd game. However, everything done in Deadfire feels hollow. It doesn’t matter which faction takes over. It doesn’t matter that you chase Eothas. Your journey didn’t influence anyone - not you, not your companions.
  14. I thought game did a good job guiding through the content. I essentially moved between objectives which were given to me, exploring stuff I encountered in my way. Got a really coherent and structured experience that way. I will try the trick with rolling with 4 faction characters (I might create a wizard character then... hmmm). I had a lot of neutral characters in my 1st playthrough (Eder, Aloth, Xoti). Maybe that’s why they felt so disconnected from everything else.
  15. Each of factions have its goals and ideals. You can agree with them, or not. I wouldn’t call allying with them “evil” as they generally have some greater good in mind. You might not be comfortable with their line of thinking and that’s fine. New Vegas had similar ideals which Republic and House being deeply flawed, however they went overboard with Legion. Killing legion was usually a good thing. As mentioned above, you don’t have to go all the way with each faction. If they ask for something you don’t like, do it your way. Of what they ask you for is too much, then go solo.
  16. I planted trap of same type 5 times - it was before 1.0.2 though.
  17. I am pretty sure items like repair tools, cannon balls or medicine are lost if you gather/buy too much. Which is silly, at least they shouldn’t allow you to buy more than you can carry. Those seem to be the only items with limited carry limit, though to be honest I am not sure 100% why. I am pretty sure captain’s quarters and menagerie are purely cosmetic. You can equip them in two miscellaneous slots under lanter, stern, anchor slot. I remember there was some issue with having them register - if I remember well, dragging over didn’t work, I had to click and release on item and than hover over the slot and click again to have it being instal. Once it is done, you will have a much fancier cabin, and all pets in your stash will walk freely on your lower deck.
  18. Yes! Both would be delightful, if they would space their barks by... well... a lot.
  19. Difficulty is a no brainier, but I am not sure of I agree about XP spread or money float. Do have a lot of spare income by the end of the game, but I enjoyed it, after 40hours or so of agonising what I should buy. I remember Josh saying on stream that items of legendary quality shouldn’t be dropped and I got quite a few of those by the end game. And they sell for a lot. I found XP to be just right. I reached level 20th while wrapping the very last sideareas with only final main story content to be finished. However, that might change with expansions unless they add new levels or stretch out xp.
  20. Curious thread. Surprised by how much different opinions regarding factions can be found here. I find it difficult to imagine allying myself with RDC, unless I create character specifically for that purpose (rauatai background, unquestioning soldier). They seem to be straight up evil, preferring violence and military control as a means of keeping populace under control. I can’t imagine them bringing anything positive to Deadfire and I didn’t see them do any good throughout the game. Huana - not a fan of them either. Not much against their motivation but competence. They get a lot of goodwill due to being native to Deadfire, but they don’t seem to know how to handle tradition and progress. It is impossible for them to continue living as they did before, yet they resist adapting. The result is a culture favouring few based on birth and hurting many. Not unique to this faction, but I feel that Huana cast system has a potential to be even more disasterous than let’s say Valian’s greed. The only benefit of them ruling is their protectiveness over adra and Ukaizo, however, with Eothas actions, it seems like a potential global suicide. However, if I were to side with them, screwing over both exploitative companies does bring some satisfaction. Principi - I considered them. They seem like the “I don’t care” option. All for themselves, without any greater plans and just screwing everyone else in the process. Once again, it doesn’t seem like the safest choice due to Eothas actions, but as discussed before it is removed far enough from politics, to not ask you do anything too immoral - though I doubt Principi itself brings anything good to the world. Valians - as much as I dislike corporations personally, I found it completely agreeable for my PC to ally with them. Profit is desirable, supporting animancy has been my no. 1 priority, especially with the destruction of the wheel. Blowing up powder reserve kills people, but it’s RDC we are talking about - group of brainwashed soldiers who murder and invade without questioning. Stopping their invasion of Deadfire seems like a good thing to do. I was much less happy about having to face Queen and Prince when taking over Ukaizo. While Valians did their share of shady things, I found Director Castols intentions to be well directed. I wanted him to work without having to resort to shady practices.
  21. I still don’t understand why Watcher is so special. He really wasn’t in PoE1. His soul was needed to ask the question, and unfortunate incidents force you as player to abide. The second one seems to lean harder “Eothas listens to YOU, only YOU can convince him to change his mind, Eothas need YOUR soul in particular”. But why? And I do agree that the amount of titles you gather in Deadfire becomes ridiculous. A new character who travels to Deadfire on a ship and dies when encountering Eothas on his journey to Port Maje might make for a better narrative - In DF you’re more of a herald of berath, rather than a Watcher anyway. Not to mention Watcher having no stakes in the political intrigue.
  22. Josh has been rather clear that writers really really didn’t want to take upon themselves to write the 8th companion during fig campaign. I do agree that both Yidwin and Rekke are welcome candidates to be developed further. Will it happen? Time will tell. Yidwin certainly seemed to change since it’s origial concept a bit - if devs are planning to expand her role in the game down the line, hooking her personal goal with the overarching narrative seems like a great first step. The first priority, however, should be sorting out current companions and their schizophrenic nature.
×
×
  • Create New...