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Wormerine

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Everything posted by Wormerine

  1. But... you are not a pirate. To be honest, the closest you can do is allying with piratey faction. You are in watery enviroment - ship is handy in moving around. Ship needs crew to operate it, crew needs to be fed and paid. Give them crappy food and they will get upset. You can act as bounty hunter, killing notorous pirates/privateers, but you can't become one. If anything I wished the pirate/priateer them was more prominent. I wish factions could "hire" you and your actions on the world map would reflect your personal alliegences. I wish your actions on the worldmap would have an effect on your relations with factions. Actually, scrap that. I don't really need that in Deadfire. I just want Firaxis to do Pirates2 already. The previous remake doesn't work with widescreen settings.
  2. *shrug* I simply reloaded my first character’s pre-endgame save and went to do the expansion.
  3. Its OUT! GOG, stop checking local files and update already. New challenges! Mega bosses! and: "More to come" <3
  4. :-D darker than PoE1? How would you even do that? As a prequels tend to be, going back to Saints War seems like a dull propositions, unless we go from RPG to tactics/strategy game. We know what happened, who main players are, how it needs to end. Interesting part of SW was its aftermath which is already explored in PoE1.
  5. I played a good chunk of D:OS with my friend in coop and had one of the best coop experiences ever. Then I started and beat separate solo playthrough and found it fairly dull. Started D:OS2 solo, found it painfully tedious, boring and never finished it. I feel, though, I would enjoy playing it in coop a lot. For me it’s a coop RPG. Lots of different mechanics in place, to allow players to interact with each other. Playing solo though, not very engaging.
  6. Yeah, this was one of those moments where stitches for “banished” option were rather visible.
  7. Yeah. Reputations aren’t mechanic driven, but rather when certain beats of predetermined outcome play out are mechanic driven. Oddly, even though the main goal of the system was to make things more natural (aka. Pal and Xoti argue, and you heard them annoy each other for a while now) I felt the effect was the opposite, making relationships feel less dynamic or sensible. However, those are my impressions from my 1st playthrough, and I have been enjoying my 2nd one much more, after couple patches.
  8. Is it gog? Try to “verify integrity of game files”. If that won’t help, delete, and redownload the game (2nd one worked for me).
  9. Adding more and more races/subraces with each installements creates an obvious issue of added work - the more of those the more design/writing is required for each sequel. I would like to see more or even other races. After finding in Deadfire that “wilder” are much smarter than I assumed, a “wilder PoE RPG” seems like an appealing proposition to me. As fascinating as Godlike are, a dedicated “godlike” campaign fully exploring variety, rarity and oddness of Godlike might be fun.
  10. Even so, a lore unrevealed, is a lore that can be changed if a need be. As someone who is more interested in individual narratives, than multiple projects spanning continuity, it is not something I am much concerned about.
  11. Considering how many souls Thaos Stone in PoE to simply empower Woedica, and how many souls Eothas consuming in order to survive, it must have taken quite a few - it also seems like gods need a constant, healthy supply of souls in order to continue existing. Deadfire made me question how the world looked and worked before the wheel was created.
  12. Ha! Just when I finally decided to use the community Savenger Hunt fix:-)
  13. I am using GOG Galaxy for automated updates, but on one point I had to uninstall and redownload the game from scratch.
  14. I barely used them before, unless there was an encounter which gave me problems so I imagine it will be the same.
  15. Essencially yeah. You did one of the final crit path locations, putting end game into motion. You still have freedom to do all the other stuff (faction quests might be cut short by that point, but I am not sure).
  16. Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already.
  17. Baldur’s Gate2 was lighting in the bottle. It can’t be reproduced or replicated. PoE games are superior to BG is many aspects, but I would agree they are probably not as good. Why? I can’t tell you. A similar game to me is Xcom: UFO Defence (or UFO: Enemy Unknown) - I am not even terribly nostalgic about that one. It’s a game with many issues and other games (even firaxis remake) do many things better, and yet nothing can compare. There is a game, which I consider to be my new Baldur’s Gate2: Witcher3. Pretty much gave me the same feeling and, I would say, a similar type of game - approachable, sprawling, limited but focused RPG. PoE did a great job - I replayed BGs between PoE and Deadfire’s release, and to be honest, I only gained more respect to Obsidian’s craft. PoE1 3.5 made for much more enjoyable gameplay, and it took me a while before I switched to cartoonish and one note characters of BG. I don’t mean that as criticism - BG is more of a cartoon, while PoE attempts to be a novel. Liked both. I am still not sure how I feel about Deadfire as it seems to be stuck somewhere inbetween. Still, it can’t compare to playing BGs for the first time, what... +15 years ago?
  18. Seems like you are really good in breaking the game. I am not sure of those issues could be fixed retrospectively, if they were addressed at all. If new patch is out and something still doesn’t work the best thing would be to re-report it. That’s were QA team is.
  19. Considering how much more storytelling is being integrated into the quest/item/world design, it is not necessary a bad thing to have less books. I could use a book on how the wheel works though.
  20. Just as above I haven’t experience anything that broken so I can’t relate. The stuff that has been bugging me gets constantly worked on and improved.
  21. Single class character gains + 1 ability point per level + extra 1 when reaching new power level. As you level up you will be able to cast 2 spells per spell (power) level + an option to use empower to either empower a spell, or refresh half of your resources (up to +1 spell per spell level). That’s a lot of spells.
  22. The blue glow of “conversation with companions” lingers as well.
  23. Pallegina reached new level, and I leveled it up. While the "cross" dissapeared the pulsing shine is still there: Save: https://drive.google.com/open?id=1kwYJuBQCJ2IPR_hDRRH9_nuIBfaJFogW
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