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Dorftek

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Everything posted by Dorftek

  1. Yeah very solid stuff. One could use squids grasp also for immunity to flanked, since flanked gives u -1 armor it will sort have the same effect as Kapana
  2. Platinated plate + thick skin + blunting belt or Ngatis depending on encounter + squids grasp + paladin is the bulkiest I can think of. Is there a shield that increases armor for the wearer? Also spreading Dazed will go a long way (-4 pen for enemies) I also have no experience or knowledge about DLC gear yet.
  3. Agree, only one thing tho, Pen modals don't stack with Tenacious or Potion of piercing strikes or any other active pen increase. But food works
  4. While I agree that it's a better idea to go devoted with a dual dmg type weapon as far as I know only skellies and bog lurkers are immune to pierce and then u can either use monastic unarmed training or roll with the acc malus vs those particular enemies it's no biggie. Devoted with estoc get so much pen that even high pierce resist enemies can be dealt with, as with the 17 pen spear from kraken area
  5. Exploits defeat the purpose I agree, but I don't think skipping fights or splitpulling does. Never in any RPG do I feel like I have to kill every single enemy I lay my eyes on.
  6. Uh not really. You need to level up a bit to unlock more spells. Early game Wizards mostly autoattack. As do all, a wizard can use two chillfogs at PL1, two chillfogs and a combusting wounds next PL and it just gets stronger and stronger
  7. In all honesty tho they have few good ones at lower lvls as well, berath get touch of rot at pl1, good spell but hard to land because it targets fortitude. Shining beacon is another great spell they get fairly early
  8. Yeah wizard is insanely strong, vs pretty much everything and they are strong from lvl 1 and all the way to 20. Priests aren't good the first 16 lvls ;P
  9. The red hand doesn't need a nerf, it just needs to be fixed so it doesn't keep giving u the dmg buff indefinitely because that's where things start getting out of hand.
  10. Yeah additional enemy to get flanked and it "only" offers +20% IIRC damage, which is minor in the grand scheme of things (might, legendary, Rogue + SF bonus, etc.) And infinite red hand bonus if u need more dmg
  11. Another build i've missed, also cant see it in the build thread so im guessing Boeroer didnt see it either :D
  12. But can it down neriscyrlas on potd upscaled solo?Some guy in a chat on twitch told me he needed only two casts of Concelhauts Crushing doom to down the dragon. Now if there's any truth to it I don't know. I have little experience with a wizard BUT combusting wounds is just brokenly OP, after a few tics with wall of flame it's doing 52dmg per second Add a beam to it as well and it just gets insane
  13. 0.5 per point is truly bad. Most players who play this game who don't look into these kind of things might think ""scales with metaphysics", nice I'll put it on my *insert class* because she has 8 metaphysics how awesome" not realising they would only get a measly 4% lash 1% per point wouldn't be OP especially not for the majority of players
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