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wanderon

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Everything posted by wanderon

  1. Co-op play - absolutely positively NO not now not ever - let's move on...
  2. Aye, I remember him from the old NWN boards. I used to moderate them, actually. Good times. Oh, and kudos, Wanderon. I actually thought I was older than you, but you've got a decade and a half on me. NWN boards were pretty recent - first official CRPG boards that hooked me were the original BG boards (prior to ToTSC) followed by the rest of the IE boards arguing with Silverbow (and others)... Good fun indeed
  3. I am impressed, sir. Glad you're still enjoying pc gaming! It's a little tough getting these new fangled games to play on the Commodore 64 and of course none of the newer games can hold a candle to Zork, Hitchhikers guide to the Galaxy or the Leather Goddess of Phobos but these kids at Obsidian are out there trying at least!
  4. At 66 I'm probably the oldest gamer in the thread - I love it so far and think it stands up well to the old IE games as well as NWN 1 & 2.
  5. Non - CE should be making discs and shipping now that Patch 104 is done
  6. Jack and Beanstalk - Fee Fie FOE Fum - I smell the blood of an Englishman
  7. What about 3 or 5 or a dynamic duo????
  8. I've had the third slot showing as locked on characters that should have it open but it has always just been a visual effect - you could still place weapons there - haven't had a chance to play with the new patch yet.
  9. I would use a mod that did this - could be called Berry be Gone! Altho at least in POE it's quicker to get though than Chez Irenicus...
  10. Frankly I embrace restarting - took me 18 months to finish BG2 the first time but the icing on the cake was having a game over a year and still having "new content to explore" I was also eternally grateful that someone developed the Dungeon Be Gone mod which I finally installed some time around the 5 year mark. I like trying out new character and party concepts regardless of how far into the game I take them - after the first couple years I started doing No Reload games which played right in to my love of restarting by forcing me to restart when my character (or party) died (depending on which game). I love restarting - I'm actually a bit behind schedule with it for PoE only two serious characters since the real release but dozens in the BB.
  11. I agree with the concept of getting everyone up to about 3 on stealth for better positioning and in case you want the party to sneak past an enemy (where this is an option)
  12. What I understand is the pause system has worked fine for me through all the IE games and continues to do so in PoE - YMMV
  13. More auto-pauses means it stops more often. Were you being rhetorical or was that a genuine question? More auto-pauses occurring means it's more likely that this arises... Using all the auto-pause options (that are there to be used) wouldn't make the game convoluted if one of the incredibly minor solutions that has been suggested was in place. And I take it asking them to not do this isn't one of your whims? And the ways you would prefer they spend their time are not one of your whims? Just accept we all want different things, don't claim you wouldn't ever dream of making a suggestion to the devs. The forums are here to discuss the game - if someone proposes the devs do something I am not on board with for whatever reason I may interject into the conversation in an effort to let the devs know that not everyone may be on board with proposal X - or I may do so just to be a smart ass - depends on my mood. All one has to do is scan the thread titles in the first three current pages to see that the forum is overflowing with ideas to make this harder or make this easier of fix this class or nerf that one or change the way the this works or that works because the reality surely is the forum dwellers know much more about whats needed in the game than the silly bastards that made it - from scratch - in a couple years - to rave reviews. I pretty much ignore all of that for the most part. Don't assume that because you and/or the average gamer does something that if I play these games and hang out on the forums that I must do the same - unless you're in your 60's we are from very different generations and we see things quite differently - which is obvious from our conversations here. Meanwhile here's a hint for you - if you don't like my ideas - stop responding to me which is almost always going to generate yet another response from me that you are not interested in hearing.
  14. What difference should having more auto-pause options mean - when it goes off the game STOPS and there is a big sign at the bottom saying GAME PAUSED - if you have all these auto pauses set why would you be constantly pausing manually at the same time? Maybe the issue is using too many auto-pauses??? Just because they are all there doesn't mean you need to use every one - especially if it makes the game so convoluted you can't even tell when the game stops??? I'm not asking the devs to meet any of MY whims but that doesn't mean I'm not going to weigh in when I think a fix is not needed and that their time might be better spent elsewhere. There are things that can be fixed or improved I just don't believe this is one of them that needs to be on that list nor am I going to change that position just because others may disagree.
  15. @masters66 I don't think I am being obtuse I think the pause / unpause UI is fine just as it has been through the entire sequence of the IE games - I have never had an issue with it at all - if I mistakenly unpause I simply click again to pause and vice versa - this is not a twitch game where a missed second or two spells disaster with the possible exception of trial of iron play and as far as I'm concerned even that is doubtful as long as you give the game (and its paused state) sufficient focus. ( Once I played the IE games for a while I almost always played some sort of No Reload campaign and it was still not a problem for me) This game is not perfect but this particular area works just fine as long as the gamer is focused on the game and I think the concept of losing 15 frames being some sort of calamity is ludicrous. There are at the very least many many other places the devs could put time and resources into fixing so if it's not broke then don't fix it is where my vote falls. If this is such an easy fix and so many people are bothered by it why isn't their a mod to fix it already? Why wasn't such a mod standard fare for the laundry list of "must have" mods fror the IE games? Why wasn't it incorporated in the EE games? I'm not seeing the love for this that some folks seem to be inferring. I use one auto pause and in the event I am too quick on the trigger and unpause when I want pause I simply click again and I have never considered it an issue - then again my definition of issue may be different than yours I am generally entirely OK with playing the game I have been given rather than ask to have it changed to suit my whims.
  16. I've had situations where two auto-pauses follow right on each other, so my attempt to repause it actually re-unpauses it. Really? Lets see how that works.... So the game pauses for the auto pause - now the game is paused (and it says so in large block print just above the UI center screen) and nothing can happen without unpausing. so then you hit pause because you didn't realize the game was paused thus unpausing it which then fires another auto pause? OK now the game is paused again (and again there are those large block letters above the UI center saying GAME PAUSED) but you still don't realize the game is paused so you hit the pause key yet again which unpauses the game again (those large block letters go away now) - and you are upset becuase now the game is unpaused again and you don't know how to pause it?? (hint - click the pause key) My suggestion would be to either stop using auto-pause - or alternately use it for only one instance (thus you would not get two in a row to confuse you) or pay a little more attention to those big block letters that appear when the game is paused as it certainly seems to me that this situation of yours appears to be operator error rather than a problem with the mechanics of pause and auto-pause.
  17. Yeah? Hard to see how those 100,000s of people that played those IE games with the exact same pause system ever finished them huh? Oh wait let me guess - you weren't one of them... You are clearly making mountains out of molehills and I stand by the concept that this system is not broken at all but is functioning exactly as designed and there is nothing wrong with that design in spite of the fact that you might lose 15 frames by not paying enough attention to whether the game is paused or not when you press the spacebar just look at it as part of the challenge and move on!
  18. That's what it is - the burn damage shows up in the details but it's just added to the regular damage if you don't open the tooltip - thx!
  19. Hmmm didn't really check this will have to go try it out.
  20. Yeah I'm not seeing that just seeing his crush damage (mace) - It does specify if it "hits" in the description I assume this means if the weapon hits as opposed to a seperate roll for the flames.
  21. Playing a Paladin atm and every time I enter melee I use this and I have yet to see any indication in the combat log (or elsewhere) that it works altho there is occasionally a bluish effect similar in color to the icon for it but no notification of any damage.
  22. As a chronic restarter it is unlikely this will ever effect me - I probably won't see level 12 until long after the game has gone into the next series of levels... (heading for the character creation screen now - so far one character got to Defiance Bay and he's currently cooling his heels in the stronghold)
  23. Still no email for me in the US (Upstate NY)
  24. It occurs to me that there are a lot of spoilers being posted in this no spoiler forum. I suspect many of them are the result of differing opinions about what a spoiler is and the issue for me is that by the time you see one its generally too late to "Un-see" it. To me defining the type and location of foes (or friends) for instance is a spoiler - something I would rather not know prior to getting there. Some of us are still on our first foray into the game and have not progressed all that far and it is my understanding that this is the whole reason for a No Spoiler forum to begin with. - A place to come to discuss functions, builds, weapon types, playstyles and other "non-spoiler" subjects as we make our way through the game.
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