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Everything posted by Boeroer
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Maybe a not so controversial solution would have been to use the watcher's soul, reborn in an heir and being awakened again. You would have had the memory of the original PoE watcher, it would have been plausible to start at lvl 1. You could still have transferred some items because you would have lived in Cad Nua where all the stuff was exhibited, you could have known Edér and friends, but you could have chosen a different class and also race (an heir doesn't have to be a biological child).
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Yes, he has the lowest DEX I presume. DEX doesn't matter for Heart of Fury at all - but for all other attacks low DEX it's a hinderance. Thing is: with a barb tank who also should be able to deal massive damage via HoF later on you can't dump anything else than DEX (besides CON). You need high MIG for the damage and healing, you need high INT for the radius and the durations, you need high PER in order to hit as good as possible, you need high RES to get good deflection right from the start and to prevent interrupts. Forget interrupts - he's indeed too slow for that. If you get We Toki (prone) or Cladhaliath (stunning) or Godansthunyr (stunning) you could test if you like that even better than Bittercut or sabres in general. They don't do as much damage but they can help a lot with crowd control. Prone or stunned enemies can't run past you.
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Nobody keeps aggro very well - except squishies. Enemies will always target squishies if they can and eat disengagement attacks to reach them. No amount of engagement slots will change that very much. Binding rope on a front liner is cool because it stucks enemies who already hit you. Perfect for a barb with HoF if the enemies can't get away from you. The barb will not be a great damage dealer until lvl 11 when he gets Heart of Fury. Then he will be at the top of the list after few fights. Until then, his main focus should be debuffing enemies with fear and daze and other stuff. Also helps your party members to stay alive, not only the barb.
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Now we'll have 3 ranger subclasses. I guess one of them is focusing on the animal companion. Maybe we'll even get a ranger who has (temporarily) more than one pet? You know, he makes some weird bird chimes and suddenly 5 wolves come out of nowhere and attack your foes or stuff like that. Summons basically... Flying wolves actually because... bird chimes.
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Great. Can't wait to throw some money at you. Paypal will keep some of the money you receive, right? As far as I know they will get 1.9% or 95$ from that 5000$. So actually we will have to collect 5097$ in order to pledge 5000$. Maybe this is not the case though? It's only my experience with Paypal when selling stuff on eBay and getting paid via Paypal.
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Yes - concerning engagement some enemies are pretty "smart". Especially Lagufaeth and other fast moving enemies which come in great numbers will rush your casters if those have low defenses and DR. Because those casters are the real danger. If the disengagement attacks of your front line are too weak the enemy will just eat that weak disengagement attack and then leave to remove the bigger threat. I think that's a good approach - I do it myself all the time, so how could I complain? A backline wizard with thicker armor and a shield will not be much less effective. A but slower perhaps - but on the upside enemies won't rush him that often anymore. Nit only will he be sturdier if he gets attacked - the higher defenses and dr alone will cause less rushing. Also works with priests and so on. Once you give your backline some deflection and DR most enemies will stop at the first enemy they reach - usually the tank or front line. I personally don't use pure tanks anymore because of that. I found it much easier to create sturdy frontliners which can also dish out great damage. Wizard or druid "tanks" work very well if they are not alone, same as barb tanks. Of course pure paladin and fighter tanks can still be useful - not against swarming enemies, but they are great to keep dragons and other bosses busy while the rest of the party deals damage.
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You didn't know until now? There have been tons of discussions about that in this forum with thousands of arguments why it's good or bad. My question would be: "How on earth is it a good idea to let the character start at higher levels?" One reason why it's a bad idea to start at higher levels is t hat new players would have to level up a char from lvl 1 to 12 or something without knowing the mechanics and what the talents/abilites do - it would be a boring and tedious work. Another reason is balancing and keeping it real: what enemies would you confront the party with when they already slew dragons and archmages in PoE? Is the Deadfire Archipelago a place where only epic and powerful creatures live? How would you even make the game interesting? In my opinion there are more good arguments for starting at 1 than starting at higher levels. It's just a matter of the explanation why you dropped back to lvl 1.
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When doing a Full Attack, you will always attack with the offhand first. If you want to do FoD with Bittercut first, just change the weapons from left to richt and vice versa. A good offhand weapon for Bittercut is Bittercut actually. Until you get the Helwax Mold in order to clone Bittercut any other sabre will do. Resolution is fine for example. Since FoD has +20 ACC and Sworn Enemy also gives you +15 ACC, crits will happen a lot. Resolution has "Annihilating", which will give you +100% weapon damage on crit instead of +50%. With FoD you want to use two weapons which hit very hard, not necessarily fast. So stilettos and clubs are not as good as sabres. Because FoD is limited to 2/encounter, you get the most out of it if you choose weapons with high damage per hit. After FoD you can switch to faster weapons if you like - or just keep hitting.
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The last part is true: it's a lot of fun to operate behind enemy lines and take out casters. A fast moving paladin is good for this. With FoD he can do some good spike damage and he's sturdy enough to survive that. If you get the Cape of the Cheat, you can use that to teleport behind the lines. I once made a speical paladin for this, the Dull Runner (in the build list). He was fun and only had one directive: destroy casters and other squishies.
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Fluffle is currently collecting funds for the Black Isle Bastards pirate crew + ship (independently from the forum badge). If we reach 5000$ we can place it on the Black Isle. I'm sure your item can be merged with all this stuff. Even if the pirate crew won't be a success I'm pretty sure OBS can put your item on the Black Isle.
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Without items, spells or potions which help with concentration, he will get interrupted badly when he gets attacked by more than one or two enemies. For example, a group of wichts could perma-interrupt him. But usually I didn't put this build into the front line but used it as a flanker. You will always catch some wounds while running around. And when I got some, I retreated and fired TLP. Thus RES was very unimportant for me. All depends how you play him I guess. DEX 10 doesn't sound too bad though. No idea about the wolf, sorry.
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I don't use retraining in my playthroughs unless I make a mistake during level-ups, yes. I'm a min-maxer, but I don't like "abusing" the retraining feature to make the game easier. But I think retraining is a good compromise. Players who are not like me (planning every build meticulously and playing the game several times with different builds) don't want to restart all the time when they feel their character is miss-skilled. That's cool with me.
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What I wonder the most - and that really surprises me: what will the other fighter subclass be? It surprises me because usually fighter was not really my favorite class in PoE. But since I heard from the Black Jacket I really wonder what they come up with for the other subclass. A ranged fighter? A pitfighter? A bodyguard?
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The difference between Diablo III's "fluent" skill system and PoE's retraining is the same as between PoE's retraining and restarting completely: it's just a difference of convience. But if something is too easy to achieve it's not rewarding any more to get there. If it's too hard then people get frustrated. There can be fun in planning and raising a good character build. If you just can reskill your character into any build idea in seconds it just feels... boring.
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Ok, here are the steps how to remove the overseer seal stones (tested in game - but without the bug of course): - open the console (look up the key combination in the game options, you have to hit enter, too I guess) - type: iroll20s --> enter; a warning appears in the combat log window, your achievements are diabled and so on - reopen console, type: removeitem quest_item_overseer_seal_red --> enter - repeat with quest_item_overseer_seal_green - repeat with quest_item_overseer_seal_blue - save and quit the game - open the game and load the savegame - open console - type: additem quest_item_overseer_seal_red 1 --> enter - repeat with the other two seals (blue and green). Don't forget the 1. - save and quit - open the game and load savegame - try to approach the door Good luck! eidt: the commands are not case sensitive. That means you can type iroll20s or Iroll20s, removeItem or removeitem and so on, it doesn't matter.
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You mean +8 or +9 points of accuracy (at max) make a huge difference? You could prone her with a priest's seal - like forever. It alsways hit because hazards' ACC was very high. She had no immunities and no resistances. If you ask me it was easier to beat her before (on lvl 12 or below), not harder. You could hit her with stackable disorienting, reducing her defenses until they dropped to nearly zero if you were fast enough. Stuff like that.