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Boeroer

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Everything posted by Boeroer

  1. Can you elaborate? I don't know that game. How did camping work?
  2. But you can go on forever if you don't go down. No depleting health bar means no need to rest. That makes healing abilities/spells a lot more powerful than in PoE1. I think this new system will be a whole lot easier to abuse. Stack a lot of healing and healing bonuses and you won't need to rest because of health/injury issues.
  3. I will say that I deeply *love* the idea of an injury based health system. Because this will allow me to abuse all sorts of healing like in PoE. Add healing bonuses from survival, items, chants and combine it with Veteran's Recovery and/or Ancient Memory, Moonwell and so on and you won't go down. Now that the health is gone and injuries only happen when you go down it's going to be much easier to break the game. Hahahaha!
  4. Arghgrmblfx! Don't go to RPGCodex! Stay here and empty your pockets where the climate is nice and the pirates are benevolent, clever and attractive! If anyone is interested in donating paypal money to OBS without getting a defined reward you should definitely think about donating to the Black Isle Bastard pirate crew. Once we reach 5000$ it will be pledged, counting towards the stretch goals.
  5. Maybe playing games like PoE for less than 3k hours? I think we all agree that it's more fun and worth the time to play the game than to talk about it in a forum (can also be fun though). Image the major annoyance I would be in the internetz if I would put 3k hours into posting stuff on different RPG forums. I mean even "more major" than now. "Don't call me major annoyance - call me admiral annoyance". Wait... actually pretty nice name that...
  6. I don't think you understand how game programming work. That's like saying Harley Davidson has a great exhaust system on it's motorcycles, maybe Ford could us it on their cars. Of course. My point was that in Divinity: OS the followers of the main controlled character avoids hazardous areas (you can notice this very early in the game). Yeah, but Obsidian and Larian being friends would have nothing to do with it. It's a question of whether it fits the design of game, and whether Obsidian can come up with an AI solution that's better than the alternatives. Sharing knowledge about a piece of code in a game is not like trying to use a motorcycle part in a car. It's more like explaining how the motorcycle part works and then using this knowledge to build one that's fitting your car. I'm pretty sure that OBS wouldn't try to copy & paste code. I think it's pretty easy to exclude traps from the walkable area. Once you detect the trap it gets highlighted. This highlight sprite gets added to the scene and has a component (for example Collider2d in Unity) that prevents the player from stepping onto it. You could even play a special animation when going near to it. The trap itself has a collider to trigger the trap when you step on it, I presume, pretty simple. It would be like covering the trap with a seal - or like putting a chest or a man or any solid object on top of the trap so you can't step onto it. You could also exclude the highlighted area from the walkable navigation mesh (NavMesh). But since those are baked most of the time it seems to be more complicated. So, pretty easy to implement I guess. I can't say which other problems this may cause (blocking or something), but you could script or design around that I think. Maybe they'll do it if we ask nicely.
  7. I have no time to hang around in more than one forum. How do they do it? Time Stop?
  8. I don't know if you can buy those officially. Maybe you have to ask Aarik D about that if nobody else can help you. In the meantime: here are some high res PoE wallpapers that might also work as prints: Wallpaperup - PoE
  9. Another thing to mention: once the Black Isle Bastard pirate crew reaches its funding goal (currently 25% funded) another 5000$ will be added, eventually reaching 5 million. So come and join!
  10. We will - but only +1 step. Maybe the lashes and other stuff like Dragon's Bane also can't be improved more than once.
  11. Nope. The only randomization comes from chests and stuff that contain random loot. But no unique weapons or armor involved.
  12. ROFL I don't want to lose Andrea, so we have to do something!
  13. Excuse my noddleness, but where can one see the current state including slacker backers & paypal pledges?
  14. May we should leave such things to Pen & Paper RPGs. Because if not those will surely die out.
  15. They should hide a single, awesome, xaurip spear (+30% attack speed, +5DR bypass, etc etc) somewhere in the game that would be dropped amid one of the many trash mobs. I wonder how many people would notice it vs. 'click' to mop up all them spears. Actually a lot of people already missed that all Lagufaeth stilettos do slash- instead of pierce damage und thus sold the best backup weapons you can have as a stiletto user.
  16. Cheers! It's totally ok that some things can't be enchanted by yourself. I'm also ok with the plan to restrict the lash enchantments and make the whole echantment system feel less generic. I just think quality enchantments are an easy way to ensure that one or two early game weapons can stay viable (not top notch) throughout the game without fuzz. And it's already in the game - so no need to develop complicate new stuff that is prone to bugs. You can make your item viable without making it better than the fancy stuff. See, it can be fun to take a torch an enchant it to legendary - or to take the Dissapointer and make it a legendary pistol. There's even a long thread in the PoE forum about it. I think nobody said "boo" but a lot of people said "sweet". It can be fun without harming the game nor other players. Sure, if OBS finds a way so that any weapon (like one or two, restricted by resources) can be enchanted with an individual set of things that perfectly matches the lore and spirit of said weapon and thus makes it somewhat viable for the late game (if you spend expensive and rare components) without quality enchantments than it's also cool with me. But I guess people will still cry if they see that other players took a bland item and turned it into something shiny while they thought their Grey Sleeper was "Teh Best!11!". I just want to be able to choose one or two weapons and armors I like (for whatever reason) and make them viable options for the endgame. Some really nice build ideas only work because of a special item with a special enchantment. If said item is of low level and you can't use it in the late game then that build idea is dead. Style reasons are another issue - doesn't matter if they are plausible in game or not. This is even more true for armors than weapons. I put a fine plate on my Drake's Ambassador because it was the armor that looked best in my opinion. Then I enchanted it to superb at some point. Where was the harm in that? As long as some players like to pick their stuff based on appearence and are happy it's not good to take that away from them - without good cause. Complaints like "I think it's stupid that the dagger of the dude in that other playthrough on youtube in that other country on that other computer is almost as cool as my Grey Sleeper because - hold your breath - he used a Skye Dragon Eye to enchant it. How presumtuous! Remove enchantments!" are no good cause for me. Things like "it felt bad that the Blade of the Endless Paths was nothing special" I can agree with. But I think there are other ways to ensure that both sides can be happy. If they do as planned you will be having trouble to play three melee guys with great swords or four ranged guys with bows. A the moment you could make a pike frontline and it would be viable. Not supergood, but it would work. If you enjoy stuff like that, why not? If quality is restricted to tier+1 you will have to skill your characters in line with the good gear you will find (in the future... ). Most likely you will have to retrain when you find a great pollaxe although you never wanted to wield a pollaxe. I hated BG for that sometimes: you had a nice party with a nice set of weapon focuses and then you found that awesome flail and nobody could use it properly. The end of the story is that you compose a party for your second playthrough that can wield all the good mid- to endgame gear you found in your first playthrough. Isn't that a bad thing? It doesn't encourage you to play more often.

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