Everything posted by Boeroer
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List of PoE1 Inconsistent Stuff
Boeroer replied to MaxQuest's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Great thing MaxQuest. Like Dr. Hieronymous Alloy said, you could add the problem that Firebrand, Cadebald's Blackbow, Bittercut and Stormcaller work with elemental boosters, but Durance's Staff doesn't - just because of the order of damage types. How could anybody who doesn't roam these forums day by day know this stuff? And this thread should be pinned. Just my opinnion. Pin intended...
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How reliable is Spelltongue's Time Siphon?
If you have short recovery and ok DEX it works pretty nicely even against single targets. I's not like a barb, but it's ok. Works well with a fighter for example with Constant Recovery, Disciplined Barrage and Vigorous Defense plus Outlander's Frenzy. Most of the time it's not enough to prolong them endlessly, but it will give you a lot more duration. I honestly never tried if it prologs Feign Death's invisibility which didn't use to break even when attacking. If you pick off buffed enemies it works better by the way.
- Monk and envenomed strike
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Proposed new health system, i.e. the one time I'll complain
Boeroer replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's the same mechanic as in the pen & paper version (The Dark Eye - germany's most popular RPG). I think it's a very good solution for p&p and it gives CON some meaning, but I don't know if I'd like that in PoE.
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Rejoice! Black Isle Bastards 100% funded! Stretch goal: 55% funded! Thank you everyone!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What the positive heck? Great news! But now it will be very tough to win the race for the highest donation.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Go go version 2!
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[BUILD GUIDE] The Royal Court Battlemage (Wizard)
I thought you were asking if it's effective. Of course you can take it for thematic purposes.
- Monk and envenomed strike
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[BUILD GUIDE] The Royal Court Battlemage (Wizard)
Wizards endurance and health are pretty low even with high CON. I think in order to make good use of Battle Forge you'd have to rest all the time. I mean more than usual. Same problem with a rogue + Battle Forged. Even though it works with Deathblows and all it's not a lot of fun because you have to rest after every fight. Or so it feels.
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Suggestion: Include Discovered Traps in Path Finding?
Boeroer replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Should be easy to add to floor traps since it's already in the chest traps.
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The Dwarven Companion Recovery Front
Boeroer replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Phew...
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Replacing camping supplies with something
Boeroer replied to PugPug's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can you elaborate? I don't know that game. How did camping work?
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Proposed new health system, i.e. the one time I'll complain
Boeroer replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But you can go on forever if you don't go down. No depleting health bar means no need to rest. That makes healing abilities/spells a lot more powerful than in PoE1. I think this new system will be a whole lot easier to abuse. Stack a lot of healing and healing bonuses and you won't need to rest because of health/injury issues.
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The loss of Vancian casting?!
Boeroer replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I will say that I deeply *love* the idea of an injury based health system. Because this will allow me to abuse all sorts of healing like in PoE. Add healing bonuses from survival, items, chants and combine it with Veteran's Recovery and/or Ancient Memory, Moonwell and so on and you won't go down. Now that the health is gone and injuries only happen when you go down it's going to be much easier to break the game. Hahahaha!
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Paypal backing ?
Boeroer replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Arghgrmblfx! Don't go to RPGCodex! Stay here and empty your pockets where the climate is nice and the pirates are benevolent, clever and attractive! If anyone is interested in donating paypal money to OBS without getting a defined reward you should definitely think about donating to the Black Isle Bastard pirate crew. Once we reach 5000$ it will be pledged, counting towards the stretch goals.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe playing games like PoE for less than 3k hours? I think we all agree that it's more fun and worth the time to play the game than to talk about it in a forum (can also be fun though). Image the major annoyance I would be in the internetz if I would put 3k hours into posting stuff on different RPG forums. I mean even "more major" than now. "Don't call me major annoyance - call me admiral annoyance". Wait... actually pretty nice name that...
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Suggestion: Include Discovered Traps in Path Finding?
Boeroer replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think you understand how game programming work. That's like saying Harley Davidson has a great exhaust system on it's motorcycles, maybe Ford could us it on their cars. Of course. My point was that in Divinity: OS the followers of the main controlled character avoids hazardous areas (you can notice this very early in the game). Yeah, but Obsidian and Larian being friends would have nothing to do with it. It's a question of whether it fits the design of game, and whether Obsidian can come up with an AI solution that's better than the alternatives. Sharing knowledge about a piece of code in a game is not like trying to use a motorcycle part in a car. It's more like explaining how the motorcycle part works and then using this knowledge to build one that's fitting your car. I'm pretty sure that OBS wouldn't try to copy & paste code. I think it's pretty easy to exclude traps from the walkable area. Once you detect the trap it gets highlighted. This highlight sprite gets added to the scene and has a component (for example Collider2d in Unity) that prevents the player from stepping onto it. You could even play a special animation when going near to it. The trap itself has a collider to trigger the trap when you step on it, I presume, pretty simple. It would be like covering the trap with a seal - or like putting a chest or a man or any solid object on top of the trap so you can't step onto it. You could also exclude the highlighted area from the walkable navigation mesh (NavMesh). But since those are baked most of the time it seems to be more complicated. So, pretty easy to implement I guess. I can't say which other problems this may cause (blocking or something), but you could script or design around that I think. Maybe they'll do it if we ask nicely.
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Suggestion: Include Discovered Traps in Path Finding?
Boeroer replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, that would be neat.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have no time to hang around in more than one forum. How do they do it? Time Stop?
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Artwork question
I don't know if you can buy those officially. Maybe you have to ask Aarik D about that if nobody else can help you. In the meantime: here are some high res PoE wallpapers that might also work as prints: Wallpaperup - PoE
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What is the Codex?
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Vinyl Stickers
Boeroer replied to meschert's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)http://www.stickeryou.com
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Whats the Chance we reach all the stretchsgoals ?
Boeroer replied to CaesarCzech's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Another thing to mention: once the Black Isle Bastard pirate crew reaches its funding goal (currently 25% funded) another 5000$ will be added, eventually reaching 5 million. So come and join!
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Whats the Chance we reach all the stretchsgoals ?
Boeroer replied to CaesarCzech's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thanks for the info guys!
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Player sexual companion
Boeroer replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The kids these days...