Everything posted by Boeroer
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Suggestion: allow re-allocation of primary stats for companions
Boeroer replied to ledroc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am a powergamer and I didn't care.
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Baby on Board
Boeroer replied to ThatUndeadLegacy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Pfff spoilers. Tehehe. We just don't care. What to spoil if there's no game yet?
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Baby on Board
Boeroer replied to ThatUndeadLegacy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I want to raise it as my own - I'm a orlan at last. I will teach it the secrets of powergaming, hahahahaha!
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Which new sidekick will replace anime girl?
Boeroer replied to Rekombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, stop it. I want a somewhat tamed wicht as sidekick.
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Random Noob Questions
2. definitely better game mechanics than BG/BG2. And a lot more freedom on how to build your character. A lot of things a viable even on the highest difficulty setting. 5. Wizards can totally be played with any kind of armor and any kind of weapon. You can easily play a melee wizard in plate armor, wielding a two hander and also the wand swinging cliché wizard - and everything in between. It's not possible to multiclass, but wizards have a lot of awesome self buffs and also summoned weapons which let you have a lot of fun in melee. Have a look at those two exemplary wizard builds which are from opposite sides of the spectrum: A tanky melee wizard: Bilestomper A frail ranged wizard: Hurtstacker Just to get an impression how different classes can be build - and still be fun to play.
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Alchemist Class
Hehe. edit: Eh, I meant "then in PoE2, follow up with..." obviously. Sorry...
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Returning to PoE and need help on deciding on a class/build
Yes, you can retrain at any inn and also at your stronghold. Costs a little bit of money. But watch out for your grimoires! Since you will lose all your spells and pick new ones at level up you can scribe all your known spells into your grimoires before retraining (unique spells you learn via quests don't vanish, you will keep them automatically). Then, when retraining, you can pick spells you didn't have learned before. After that you relearn your old spells from your grimoires. Cheesy! That way you can learn all the generic spells in the game. Do I ever hit enemies with normal, non-summned weapons? I do a lot when I use an implement (wand/rod/scepter) with blast - because the blast effect works with spell chances and on-crit effects: for example a rod that causes stun with every crit also stuns enemies when the blast crits. So you can have single target CC effects turn into AoE effects. Another nice implement is the soulbound sceptre which has a chance of dominating enemies on hit or crit (aka spell chance). This also works with the blast AoE. When I'm playing a melee wizard then most of the time I will not use a non-summoned weapon. After some levels you have enough spells to always be able to summon your preferred weapon and in case of two-handers you even have three spell levels to pick from: lvl 1 for staff, lvl 5 for lance and lvl 7 for another staff. Usually I never run out of spell uses for those after the early game. But since those weapons have an universal weapon focus I can use any two handed weapon I like as "normal" weapon should there be the need to attack with it. I can then pick my weapon focus accordingly for that weapon. A pike (WF soldier) could be good or a great sword (also WF soldier) - or even a staff (WF peasant). Durance's staff is pretty neat for example - because nobody else normally wants to use it as main weapon. But it's the only reach weapon with two damage types, making it a good choice for a two handed backup weapon.
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new Character
Every class can wield swords, estocs and great swords - so it all comes down to the Witcher's magic that you'd want to emulate. So maybe a wizard. Or a fighter with a lot of spellbinding items and scroll usage. Rogue would also be possible, but maybe a bit squishy. I could also see a chanter as witcher. They have some effects via invocations and phrases that match with the witcher's stuff. I would use great swords or estocs. there some really nice unique ones in the game.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And don't forget archmage Dull-Mindedness!
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Who is the chief enemy of Black Isle Bastards?
Boeroer replied to Rekombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ROFL - brilliant! And also true...
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Suggestion: allow re-allocation of primary stats for companions
Boeroer replied to ledroc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I could have lived without it - but I don't object it either.
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Suggestion: allow re-allocation of primary stats for companions
Boeroer replied to ledroc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, I don't think it's hard to do. Actually the stats of the official companion in PoE are balanced enough so that they can be turned into all kind of roles and builds while staying true to their appearance and background story. For example I play Edér as a dual wielding caster rusher at the moment. 90% offense, only 10% defense (roughly). Works totally fine. Companions have a huge advantage over hirelings: They start one level higher. This makes the early game with companions a lot easier than with hirelings. And later on the differences in stats are mitigated anyway because cumulated level bonuses and talents/abilites are much more important and have way more impact than some stat points in the perfect places. I would agree with you if we had some companions who have dumped stats, like 3 INT or 3 MIG or something like that. But since we don't have those, they work quite well in all kind of builds. p.s.: I play PotD only
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Is Ydwin yandere or tsundere?
Boeroer replied to Rekombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or an italian lord. Ok, let's say she looks a bit like an asian girl who is doing cosplay. I don't have any problem with this though. Since I don't care about animes at all, I can't be biased.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null
Yes. I finally plegded for the beta access even though I don't have any windows OS. Maybe I will get one or play the game via wine (although I cringe at that thought). I just like to think that I could discover some game breaking (Carnage + Jolting Touch or Retaliation) or lame (Lightning Strikes: +10% lash, Bashing) stuff and prevent that from finding its way into the final game - thus preventing endless patching to a certain extend. Don't know if this will happen, but one can dream.
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Romance
Boeroer replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think your spoiler is a philisophical killer here.
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Who is the chief enemy of Black Isle Bastards?
Boeroer replied to Rekombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's the best part of it: funny AND controversial. At least the BIBs are cool - so the WMLs should be total douchebags.
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Deadfire stealth.
Boeroer replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A priest of Magran/rogue as MC could quench your longings.
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Who is the chief enemy of Black Isle Bastards?
Boeroer replied to Rekombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's why I suggested the White Mainland Legitimates.
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Rejoice! Black Isle Bastards 100% funded! Stretch goal: 55% funded! Thank you everyone!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unfortunately, my Facebook friends don't play computer games... I know, I know: it's so sad!
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Is Ydwin yandere or tsundere?
Boeroer replied to Rekombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because of her elvishism (made that up while typing, whoohee) and her somewhat modern outfit (for PoE standards) she looks a bit like an asian girl with bleached hair... and glasses. Maybe that's what people mean when they say she looks animeish (yepp, made that one up, too).
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Any chances to see oriental weapons like in BG2?
Boeroer replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I really liked the two handed flails in Neverwinter Nights. I guess they could just pretend those are two handed morning stars as well. About wilders' weapons: OBS even made some nice additions (more than just reskinning) to certain wilder weapons in PoE1. For example: did you know that the Lagufaeth stilettos do slash damage instead of pierce? They are really nice if you are Mr. H.P. Stiletto and need backup weapons when you meet pierce resistant (or immune) foes.
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Any chances to see oriental weapons like in BG2?
Boeroer replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The Atlatl is a nice concept, but I think it's overall inferior to newer developments like bows and crossbows and stuff. It's not very accurate compared to a bow or crossbow (I mean you have to train a lot in order to hit with hit like you can hit with a crossbow without a lot of training), and even then it's whobbling can lead to grazes although your aim was true. It's not suitable for melee like simple throwing spears are and they are not heavy anough. The projectiles are too expensive. There must be a reason or two why most ancient cultures that knew the concept didn't use it in times of war (greek, romans and so on). But I would love to see throwing weapons like spears and harpoons in PoE2, too.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null
That's what I thought: I all depends what you do with (high level) Empower. For example I had the idea that they could just add other, additional effects (to the missiles in this case) if your power level is just high enough. That way you could always balance those things out if you feel a mere +3 bonus is not sufficient. It may indeed be that during the beta phase it turns out that the linear rise of Empower feels too weak at higher levels - as you feared. But there are a lot of things you can do then (like you pointed out). Still good that somebody points out those little hooks. So thanks! I mean look at bashing. If I had attended the PoE1 beta I would have insisted that this stuff gets fixed. Or the monk's Lightning Strikes doing only +10% lash which was always eaten up by enemies' DR and thus was useless. If somebody would have guessed that right from the start they wouldn't have had to patch it.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree 100% to that. It's ok though (for me) if they limit fancier enchantments like burning lash and so on to weapons which are appropriate - like a flaming sword. Or if you could only put a corrosive lash on a weapon like Bittercut. This may lead to more interesting weapon "paths" and prevents that every end game gear has the same enchantments, ok. But the quality enchantments which raise ACC and dmg bonus should stay in the game. I think it's stupid if you have to throw away a weapon that you like very much (not only the enchantments, but also the looks!) just because you can't enchant it past "fine" or so. This will also limit the build options (which weapons with which class with which talents/abilites) severely. Every charbuild will run around with the same end game gear then. Boring and lame.
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Rejoice! Black Isle Bastards 100% funded! Stretch goal: 55% funded! Thank you everyone!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, just watch the old video on Twitch.tv/obsidian. They keep the videos there for quite some time. Edit: I made a clip out of it https://clips.twitch.tv/obsidian/HealthyEchidnaKappaClaus