Everything posted by Boeroer
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[BUILD GUIDE] The Royal Court Battlemage (Wizard)
Wizards endurance and health are pretty low even with high CON. I think in order to make good use of Battle Forge you'd have to rest all the time. I mean more than usual. Same problem with a rogue + Battle Forged. Even though it works with Deathblows and all it's not a lot of fun because you have to rest after every fight. Or so it feels.
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Suggestion: Include Discovered Traps in Path Finding?
Boeroer replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Should be easy to add to floor traps since it's already in the chest traps.
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The Dwarven Companion Recovery Front
Boeroer replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Phew...
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Replacing camping supplies with something
Boeroer replied to PugPug's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can you elaborate? I don't know that game. How did camping work?
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Proposed new health system, i.e. the one time I'll complain
Boeroer replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But you can go on forever if you don't go down. No depleting health bar means no need to rest. That makes healing abilities/spells a lot more powerful than in PoE1. I think this new system will be a whole lot easier to abuse. Stack a lot of healing and healing bonuses and you won't need to rest because of health/injury issues.
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The loss of Vancian casting?!
Boeroer replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I will say that I deeply *love* the idea of an injury based health system. Because this will allow me to abuse all sorts of healing like in PoE. Add healing bonuses from survival, items, chants and combine it with Veteran's Recovery and/or Ancient Memory, Moonwell and so on and you won't go down. Now that the health is gone and injuries only happen when you go down it's going to be much easier to break the game. Hahahaha!
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Paypal backing ?
Boeroer replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Arghgrmblfx! Don't go to RPGCodex! Stay here and empty your pockets where the climate is nice and the pirates are benevolent, clever and attractive! If anyone is interested in donating paypal money to OBS without getting a defined reward you should definitely think about donating to the Black Isle Bastard pirate crew. Once we reach 5000$ it will be pledged, counting towards the stretch goals.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe playing games like PoE for less than 3k hours? I think we all agree that it's more fun and worth the time to play the game than to talk about it in a forum (can also be fun though). Image the major annoyance I would be in the internetz if I would put 3k hours into posting stuff on different RPG forums. I mean even "more major" than now. "Don't call me major annoyance - call me admiral annoyance". Wait... actually pretty nice name that...
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Suggestion: Include Discovered Traps in Path Finding?
Boeroer replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think you understand how game programming work. That's like saying Harley Davidson has a great exhaust system on it's motorcycles, maybe Ford could us it on their cars. Of course. My point was that in Divinity: OS the followers of the main controlled character avoids hazardous areas (you can notice this very early in the game). Yeah, but Obsidian and Larian being friends would have nothing to do with it. It's a question of whether it fits the design of game, and whether Obsidian can come up with an AI solution that's better than the alternatives. Sharing knowledge about a piece of code in a game is not like trying to use a motorcycle part in a car. It's more like explaining how the motorcycle part works and then using this knowledge to build one that's fitting your car. I'm pretty sure that OBS wouldn't try to copy & paste code. I think it's pretty easy to exclude traps from the walkable area. Once you detect the trap it gets highlighted. This highlight sprite gets added to the scene and has a component (for example Collider2d in Unity) that prevents the player from stepping onto it. You could even play a special animation when going near to it. The trap itself has a collider to trigger the trap when you step on it, I presume, pretty simple. It would be like covering the trap with a seal - or like putting a chest or a man or any solid object on top of the trap so you can't step onto it. You could also exclude the highlighted area from the walkable navigation mesh (NavMesh). But since those are baked most of the time it seems to be more complicated. So, pretty easy to implement I guess. I can't say which other problems this may cause (blocking or something), but you could script or design around that I think. Maybe they'll do it if we ask nicely.
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Suggestion: Include Discovered Traps in Path Finding?
Boeroer replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, that would be neat.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have no time to hang around in more than one forum. How do they do it? Time Stop?
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Artwork question
I don't know if you can buy those officially. Maybe you have to ask Aarik D about that if nobody else can help you. In the meantime: here are some high res PoE wallpapers that might also work as prints: Wallpaperup - PoE
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What is the Codex?
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Vinyl Stickers
Boeroer replied to meschert's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)http://www.stickeryou.com
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Whats the Chance we reach all the stretchsgoals ?
Boeroer replied to CaesarCzech's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Another thing to mention: once the Black Isle Bastard pirate crew reaches its funding goal (currently 25% funded) another 5000$ will be added, eventually reaching 5 million. So come and join!
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Whats the Chance we reach all the stretchsgoals ?
Boeroer replied to CaesarCzech's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thanks for the info guys!
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Player sexual companion
Boeroer replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The kids these days...
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Rejoice! Black Isle Bastards 100% funded! Stretch goal: 55% funded! Thank you everyone!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hooray! 25% funded! Come on guys, let's do this!
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We will - but only +1 step. Maybe the lashes and other stuff like Dragon's Bane also can't be improved more than once.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Exactly my thoughts.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope. The only randomization comes from chests and stuff that contain random loot. But no unique weapons or armor involved.
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From the Twitch Q&A: enchanting and ceiling
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ROFL I don't want to lose Andrea, so we have to do something!
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Whats the Chance we reach all the stretchsgoals ?
Boeroer replied to CaesarCzech's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Excuse my noddleness, but where can one see the current state including slacker backers & paypal pledges?
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crazy ideas you like to have (but most likely not get)
Boeroer replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)May we should leave such things to Pen & Paper RPGs. Because if not those will surely die out.
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Society for the Promotion of Trash Mob Welfare
Boeroer replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They should hide a single, awesome, xaurip spear (+30% attack speed, +5DR bypass, etc etc) somewhere in the game that would be dropped amid one of the many trash mobs. I wonder how many people would notice it vs. 'click' to mop up all them spears. Actually a lot of people already missed that all Lagufaeth stilettos do slash- instead of pierce damage und thus sold the best backup weapons you can have as a stiletto user.