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Everything posted by Boeroer
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Ahoy fellow freebooter Bastards from the Black Isle, I just saw that OBS unlocked 10 more slots for "Create an Item" on the fig campaign. Basically you give 750$ and get all the game related stuff & fuzz of the lower tiers plus you can create a unique item (in colaboration with OBS - and within limits of course). Now... since we are already aiming to put the Black Isle Bastards crew into the game (preferably onto the Black Isle - which we also managed to smuggle into the game - boy, we are good!) I though it may be neat if the player could get anything alse out of that who-knows-what-to-expect-encounter but mere XP. So I wanted to ask if some of you are willing to throw some more money into a pot. If we reach 750$ I could then upgrade my pledge to that "create an item" tier. I'd say the most generous donator gets all the other goodies (besides the game itself - I need that one ). I have a paypal account, so donations would be done like with the BIB crew. I could open up a poll in order to determine which kind of item (eye patch, funky pirate hat, a hook, a wooden leg, you name it) we want to go for. But first I'd say that we collect all the ideas here - or if you even want that item in the first place. Another apporach could be that we take this tier (or multiple of them, depends on the money we collected) instead of the pirate crew - but only if the crew fails to collect enough money (5000$). Then we would already have an appropriate alternative that still has something to do with the BIBs. What Do you say? I guess we'll need to be quick... p.s.: Of course you don't need to give money for the BIB pirate crew or the BIB forum badge in order to take part in this.
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I wonder if he makes bubbling sounds when chanting... I mean we already had one chanter who sounded like Kermit. It seems those funny voices could become a tradition with chanters - who use their voice a lot. I wonder if there will be some unique phrases and invocation which only that companion can use. Would be cool.
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Super Pets?
Boeroer replied to Koth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Which I got rather irritated by, considering that's instantly the only pet worth having equipped. But I decided that you can take my love, you can take my land, you can take me where I cannot stand. I do not mind, however, for you can not take the Tiny White Wurm from me. I'm pretty sure a skilled surgeon could help you with that... Hrm, would have been more funny if you were male, Mrs. Reynolds. -
Super Pets?
Boeroer replied to Koth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Because... money? -
Moon Godlike are blessed by Ondra. So technically this is moon godlike. We could say "Ondra Godlike". Maybe there are different "interpretations" of the gods' blessings - dependent on the place and how the gods (or the gods aspects) are worshipped there. I can imagine the Huana see Ondra as a goddess of the ocean mainly. She has this aspect, too (sea, tides, Alzheimer and so on). So Ondra-Godlike of huana origin might tend to look a bit different. More ocean godlike than moon godlike. But look at his forehead: he has a moon symbol there. It's not as prominent as with PoE1 moon godlikes though.
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Super Pets?
Boeroer replied to Koth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition. I guess super-pets in Dead fire will be something like that. -
When using marking and coordinated attacks it works like so: - Engagement doesn't do anything for it. - The marker has to directly attack the target. Either with auto-attacks or with an ability. Also works during recovery or reloading. Once he drinks a potion, uses healing or whatever is not directly attacking the marking stops (=no casting AoEs which have no direct target like Fireball and so on). It picks up once you click on the target again with an attack order. - Same with the guy who benefits from marking. - Positioning doesn't matter - Never tested carnage with marking. I doubt it works with carnage-hits. But you should run a test. I guess Minor Threat, Coordinating enchanent and Mob Justice work the same way. The last two are easy to test. Minor Threat is difficult to test. It would have been really great if OBS did create some small visual signal for this. If they can display Sworn Enemy and Flanked they should also be able to display "marked" or something. On the target or on the receiver. By the way: Carnage gets +1 ACC per level because it's an ability. If you take Accurate Carnage and have some levels your ACC with Carnage will be higher than with your initial attack. That's why barbs don't have a lot of problems to crit with carnage later in the game. Other great sources of ACC for carnage are a Darcozzi Paladini with Inspiring Liberation + Zealous Focus and a priest with Devotions. Carnage will be at +36 then. Usually that's enough to crit with Carnage all the time - not dragons and archmages though.
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It supresses itself. Every time you do damage Deep Wounds get reapplied - but they do not stack! It's like you are only refreshing the duration (the later appliance will kick in once the first runs out). Other things which do raw damage on hit like wounding (unique enchantment on a weapon) do stack though. Deep Wounds doesn't. Don't ask me why - we all would be happy if it stacked.
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Foe-only AoEs hitting freindlies
Boeroer replied to nstgc's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
That shouldn't be the case - I never experienced that behaviour. -
You like some good hairsplitting I presume. I just responded to a post where someone said that they would like a ranged barb - and I agree. Nothing more. I think we should leave it to OBS how they want to see their barbarians. By the way: From PoE, ingame description of the class. Increased font weight by me. Pwnd! Maybe OBS doesn't want do get into animal totem territory. Maybe they do. But I guess since druids and rangers already are associated with animals the chances are not too high. But who knows?
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Vent Pick with Paladin
Boeroer replied to Ymiraku's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nope. It's a seperate instance of FoD that doesn't profit from your talents. So it's normal unbuffed FoD. Same as with Frenzy from the Sanguine Plate and Greater Frenzy by the way. I didn't test it excessively so I can't answer the last question. I think it will add an additional FoD lash on top of the other, but can't say for sure. I guess it would be better to use that weapon on a barbarian or monk for a higher proc chance thorugh AoE use or a rogue for higher lash damage (since lashes are calculated with the actual physical damage you did - including dmg mods like Sneak Attack/Deathblows). -
Sure, but other subclasses like paladin orders or priests' faith have special talents. Same with the Black Jacked Fighter: less damage, less ACC, but more weapon skills. It's not that far fetched that you could give a barb subclass a "madman tosses grenades" ability or something like that. As far as barbs are concerned I can't think of too may distinct subclasses.
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Do you have Swift or even Lightning Strikes? Because Frenzy's speed bonus doesn't stack with Swift Strikes. Besides that, Frenzy is perfect for a monk. He doesn't want to have too high deflection anyway because he wants some wounds - and the speed bonus is nice, too. Frenzy boosts fortitude by 16 points, which is much more important than 10 deflection (except against Cleansing Flames from Thaos). If you have Iron Wheel your armor can be fairly light. For example durgan reinforced Gwisk Glas with 0 recovery penalty or the Robes of the Tidebringer. For the last fight Angio's Gameson with it's DAoM use might also be great.
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I also think that a ranged barb variant with grenades would be fun (it could be a simple x/encounter ability similar to an AoE spell like Fireball, no need to introduce throwing weapons for that). Could scale with level or simply get some additional talents which alter/improve it. Other than that, I don't see how you can go into "rage mode" with ranged weapons. I mean a machine gun would fit, but luckily we don't have that. The thing that comes close is using all guns you have, run into the fray and go berzerk, fire away, dropping guns and pulling out fresh ones - until they are all empty. Kind of Heart of Fury, but with pistols or blunderbusses.
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I often use Pull of Eora to bring together a lot of enemies and then cast all kinds of spells onto their heads (or under their feet) that do damage/CC repeatedly. Like Chillfog, Malignant Cloud, Wall spells and so on. Or I use implement + Blast on them. Putting a druid's fire stag in the middle of a crowd which suffers from Pull of Eora is also funny. The best part however is that there's no immunity. It works with every type of enemy. And often the actions they were trying to complete - like casting spells or rushing my backline - get completely cancelled once they have been dragged around.
