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Boeroer

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Everything posted by Boeroer

  1. Yeah - but even then my thinking is: Why is this a problem of Empower while it's not a problem with all the other stats which get absolute bonuses on level up (and not percentage based ones)? I mean you could say it is a problem that the fixed endurance bonus has less impact at higher levels - but nobody complained about that, right? It's always like this: if you level up from lvl 1 to 2 it feels like you took a big step - and you did. If you level up from 19 to 20 it's hardly noticable (except you get a very potent new ability). That's also the reason why in later levels the new abilites have to be more powerful than the older ones - else a level up wouldn't do much for you anymore.
  2. Sure, but that wasn't the point. The point was that the percentage of the increase is lower at higher levels if you stick to a flat number that is added every level. That's true for Empower but also for all the things I listed - also for deflection and accuracy. Because you always get the same bonus on levelup no matter how large your pool already is.
  3. You get the same rewards with the backer portal. Don't know anything about slacker backer stuff.
  4. But MayQuest - that's the case for all things that get raised by a fixed amount every level. Like deflection, endurance, accuracy and so on. The relative gain of +10 accuracy is lower on higher levels than it is on lower. If you have 30 ACC and gain +10 ACC it's a bigger increase (percentage wise) than getting raised from 90 to 100.
  5. It's even more fun if you combine a disabling weapon like Godansthunyr with Badgradr's Barricade and also wear the Binding Rope: stuck + stun, then comes the ToTV bash with deathblows. Too bad the bash comes first when you do full attacks - but the follwing attack cycle really hurts.
  6. I once placed a withdrawn character in the way to block the dragon and he spammed breath attacks like crazy with no cooldown at all.
  7. The breath is like a dragon's ranged attack. Most of the time the breath is used when there are no enemies in melee range. If you place a party member or summon right in front of the dragon he will usually not use his breath attacks and also not his AoE wing slams but attack that melee opponent instead with slashes and bites.
  8. They also think about an "enhanced PoE1 edition" after PoE2 comes out. That would be a port to Unity 5 then. But nothing is decided on that matter.
  9. My early ACT I PotD path usually is: - Sell everything to Heodan in order to get nearly 2500 bucks. - Cilant Lis als usual - go to Valewood, kill the one outlaw that stands on the road, then lure the wolves to the bandits and free the dwarf, speak to norton Nonton. - go to Gilded Vale, talk to the Black Hound barkeeper, do Against the Grain, pick up the Smith's quest and the Anslög Compass quest, pick up Aloth, rest, pick up Edér, hire a low micro merc that fits - like a supporter paladin for example - beeline to Durance, beeline to Kana - kill everything hostile in Valewood including bears, fetch Fulvanos stuff on the wall - solve Norton's quest in Gilded Vale - do Smith's quest, luring the top left trolls into the bandits (who are very tough otherwise) - do Madhmr Bridge quest with the looters - do Anslög's Compass quest (no tricks needed, mushrooms can be annoying) - do Temple of Eothas quest (no tricks needed, shades can be annoying) - do Raedric quest (frontal assault in order to get as much gear as possible, using chokepoints and pulling - abusing Kana's White Worm , paladins can be annoying) - do Caed Nua (easy - nothing annoys me anymore) - sometimes do some levels of the Endless Paths, but usually going right to Defiance Bay, might pick up Sagani and drop the merc (not necessarily) I do the same if I only want to use hirelings. But that's usually a bit tougher as I said. On the way I clear all maps which I cross - except Valewood which I clear after GIlded Vale. This way you won't have any trouble on PoTD, no matter the classes or builds and whatnot - if you know how the game mechanics work.
  10. It's supposed to be the final one unless game breaking bugs pop up.
  11. It's actually a lot easier with story companions than with hirelings. PoTD is most tough in the early game and story companions' level is one above hirelings' which is a huge plus. Few stat points in the right places don't matter that much. You can get four companions very quickly and then hire one adventurer until you reach the fifth. And a rogue is always non optimized - compared to other classes. It's not that difficult at all.
  12. Guys - I'll bring along those five guys for the PoE1 run I do before playing PoE2. In PoE2 only the first three of them. In PoE2 I'll most likely multiclass the blue olan. Can't say what since I don't know the classes and subclasses yet. My first playthrough will be a RP one to enjoy the story and explorarion like I always do before starting with the minmaxing stuff.
  13. They will most likely even allow you to change your class (source: Q&A with Josh S. and Bobby N.) - so... Nevertheless, I'm doing a "Boeroer the blue orlan one handed max crit rogue who operates behind enemy lines" build with the Aattuuk dagger. Just for roleplaying reasons and to see how good it gets. Maybe I'll reach a >90% crit/hit ratio. I'll bring along Edér (second squishy rusher), Aloth (Sir Lance-a-lot), Pallegina (dual wielding supermarker) and also Kana (Chillfog) and Durance (buffs only).
  14. The class with the highest "passive" defenses in the early game is a chanter who sings the two lvl-1 phrases which raise fort/will/reflex by +10. He has higher deflection than a paladin then, too. The paladin will catch up at some point though. Best is to use both: Faith & Conviction and the chanter's phrases stack, making the paladin even more tanky.
  15. There will be reverse pickpocketing with explosives & poisons & alchemy and stuff. Sounds really cool - therefore I chose the dwarven rogue. Totally forgot his name though...
  16. Not any crazier than wearing Munacra Arret... Hush! Gromnir got hit in the face too many times during fights. He really needs to work on his dodging skills - seriously. Or grow taller maybe? Most of the time I can safely wear my glasses while getting punched in the upper arm. Please note the winking smiley thingy! Because it's winking really hard. No, wait: It's winking path-of-the-damned-like to be precise...
  17. I'm very grateful that you guys keep us up to date. Buuut... the images from SA are not readable on my mobile and you can't maginfy the forum posts if you use the mobile version of the forum (I know I'm a spoiled child). I'd have no problem with a simple copy & paste in quote-tags or so. If that doesn't bother you of course.
  18. Cat o' nine tails! With multiple personalities. Every tail tells a different tale... ...pun intended!

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