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Everything posted by Boeroer
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It's not like that. Usually there are enough camping supplies. You only have to use resting bonuses and consumables in the tough encounters. A lot can be done with pulling, splitting and kiting early on. Later it gets a lot easier. I never had to rest excessively - except in the Temple of Eothas. Yes, a priest solo is actually one if the easiest classes for solo in my experience. For example Triumph of the Crusaders is like it's made for solo. Chanter is the other class that can be equally easy. In the early game the summoned phantom is very strong. White Worms can be reused on corpses when you pile them up at chokepoints and lure other enemies there - perfect for tough dungeons. For example Raedrics Castle is easy that way once you managed to pile up some corpses at a doorway. You have to turn off the game's gib option and don't reload because reloading or leaving the map removes corpses. The Dragon Thrashed deals a lot of damage while you can do other things like drinking a potion, cast a scroll, attack a bit or even kite the enemy. The AoE is huge and also works with Wood Elf's racial ability. And with the beastslayer phrase you can even hit dragons with it reliably. It also works while you are prone or withdrawn. There's an item combo with the Solace shield you get from the Drake in the Endless Paths lvl 5 and the Blaidh Golan hide armor from the sanatorium: you will have +100 to all defenses while prone or stunned - making you untouchable while your chant burns/slashes the world. Later on you can use Black Sanctuary's Withdraw spell binding to make yourself invulnerable while chanting. Be sure to summon something first or the encounter will end immediately. And another trick: Dragon Thrashed and some invocations like Killers Froze Stiff profit from one handed wielding. Not the talent, but the +12 ACC you automatically get while only using one single weapon. So - if you have problems hitting enemies with Dragon Thrashed you can switch from tank to kite mode and use a single weapon which will give you +12 ACC for the chant and invocations.
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What does work quite good is to pile up buffs for deflection and those for defense against disengagement attacks. Those stack. With Fast Runner (+5), Graceful Retreat (+12) and some item like Night Runner or the Cape (+15) you will have +32 against disengagement attacks. Paired with some other deflection buffs you can run around and provoke some grazes and misses while you run towards your target - you don'teven need a shield. This can lead to some Deep Wounds via retaliation and also some riposte while you're not in the thick of it all and die at once. This is fun but it's still far away from powerful. To make this work a rogue would need to have higher endurance and especially health. A bit more deflection from the start would also help. At the moment rogues have starting values that represent chars like thieves or assassins. They are not appropriate for rogues who are more like doorkeepers, bouncers, headhunters and such. This they are not very well suited for soaking up damage or eat attacks frequently. Main problem is their health. You can take Veteran's Recovery and keep him alive for an encounter - but this resting afte every two encounters because of low health just annoys me.
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Iron Skin
Boeroer replied to Lotti Fuehrscheim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It gets reduced by each hit, it's not completely gone. The description is misleading. -
It's a simple FoD that doesn't use the paladin's special talents like Enduring Flames or Remember Rhakan Field or whatever. Intense Flames also does not work. But I don't know about Scion of Flame for sure. Maybe that works. Same with Frenzy from Sanguine Plate and Greater Frenzy (barb). Scion of Flame (and the other elemental boosters) don't work with DoT abilities and DoT spells at all. Thus, Scion of Flame doesn't work with Enduring Flames. In no case. Same with Scion of Flames + Dragon Thrashed and so on. That's a reason why Spirit of Decay is not a good pick for a druid for example.
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Gore - Gibbing
Boeroer replied to gibonez's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Tehehe. Same with me. I also hate splatter movies. And I just don't like it if the pieces fly around after a hit with a sword. It's ridiculous. Even if you crit somebody with a sword that guy would never explode like they did in PoE1 and BG. And it's also very difficult to cut off limbs when they are clad in armor. I guess nobody wants gib and gore based on the type of armor the enemy wears. Too much fuzz. For me, a bit of blood and a good collapse-animation are sufficient. The Fallout animations are really cool though. -
Sure. Total coincedence. They just didn't notice it when they gave the name to that ship. And back in the days a pink rose would weaken everybody's knees. Nobody would give pink roses to women because it was considered an insult because roses were connected to violence and stuff. And squirrels! Today's squirrels are not the same what they used to be. Jumping on people's backs, biting the head off - such things. Think of pitbulls with bushy tails. Ah - the good old days where pirate ships had all those foul and dirty names...
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1) Yes - would indeed use a lower RES score then and put it to PER and DEX. Hearth Orlan is OK if you flank a lot. If you like to engage by your own it does nothing for you. +3 points of MIG is +15% damage all the time. And don't forget that it also means more healing. The defense bonus against prone and stun is also very nice. Actually my pick for a dps paladin would be boreal dwarf. +15 ACC is huge and some really nasty enemies are wilder and primordial (Lagufaeth, Ogres, Adragans, Delemgans and so on). Stacks with the survival bonuses, too. Wood Elf is not as bad as some think: Sacred Immolation works with it. All the enemies which get touched by it but stand a bit away will be hit with more ACC. Polynesian names: http://www.behindthename.com/submit/names/usage/polynesian
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For somebody like me who likes to play those games several times with different party compositions, sidekicks are actually a great thing. Cheap enough to develop some of them but enough dialogues and banter to make then interesting. After the first or second playthrough I honestly give a shart about relationships and companion quests. That's when those sidekicks make a lot of sense. For my personal first playthrough they are not needed. So I guess most people who complain about this idea won't play the game more than once or twice - which is totally understandable then. For me: I love that sidekick idea, yes. It will be fun to develop different builds for each one.
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I know of no historical example where pirates or freebooters used another naming pattern than other sailors. No sane captain would have used a foul name for their ship. Of course there were more sincere ones like "Revenge" or "Satisfaction". But nothing like bitch, whore or something like that. Here's a list of historical pirate ship names: http://www.allthingsboat.com/boat-names/pirate-ship-names/ Have a look at "The Rose Pink" and "The Squirrel" and tell me again that Mother's Embrace is not suitable. You always have to remember that even the most evil human beings seldomly think of themselves as evil, but want to justify or even block out what they are doing. As long as you don't hate the ship on which you are sailing and are forced to be there you wouldn't give it a disrespectful or filthy name. Every other pirate would make fun of you if you named your proud ship something like "Bloody Bitch" or "Wretched Whore". But of course: if your soul is bound to that ship and you can't leave it then it's appropriate to give it a rough name. So maybe if we decide on the story of the Bastards it will be easier to agree on a name that is appropriate. A lot of suggestions so far are good in one way or the other.
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Speaking of high acc builds: carnage is considered a low acc ability because it has a malus when the game starts. What few people know is that carnages counts as ability and thus gets +1 ACC per char level. That means that it has very high accuracy in later levels -more than your main attack. Bash is the same. This adds up pretty nicely. Carnage crits with bash happen a lot at the time you get that shield. So - Badgradr's Barricade is a very good pick for a defensive barb who still wants to deal decent damage. Especially Heart of Fury is great with it. Barbaric Blow, too. Same with monk + Torment's Reach. By the way: bashing shields don't get the 50% speed bonus like dual weapons get. You will attack nearly as slow as without bashing (it has a short recovery like fast weapons). But bash is very low damage, thus lowering your overall DPS compared to a normal shield. That's the main reason why it's bad.
