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Boeroer

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Everything posted by Boeroer

  1. If somebody can summon beasts, it's the ranger. Druids already can summon certain spirits. Since they have also ties to primordials (form of the delemgan, summons oozes) I would say that that's the type of creature a druid should summon.
  2. I'm pretty confident that one of the chanter's subclasses is a specialist for summons. Maybe they'll even do a necromancer. Just look at some of the creepy phrases and invocations. But when we look at Concelhaut and his apprentices, it may also be that wizards might get such a subclass. All of those wizards in the tower except the vithrak were doing stuff with vessels. Two of them clearly did things that one could name necromancy.
  3. I never said it's a problem. But OBS might feel that it all gets quite boring if every char who gets his hands on weapons like Redeemer or Steadfast etc. picks at least one level of barb just to get carnage for more procs.
  4. And chants can also be seen as incantations, not necessarily jolly tunes a bard would play to cheer up the crowd - I mean the "spells" of the chanter are named "invocations" for a reason. Don't necromancers use mysterious incantations to summon the undead? Totally fits. Don't reduce chanters to "singing". Look at the sinister Death Godlike guy at Magran's Fork. He's a psychopath serial killer chanter who's personal theme evolves around killing and death. Not quite the bard type... There might be a reason why you can't hear chanters sing in the game, even if they are chanting phrases.
  5. That's because those items are used automatically. Ingrediences are used automatically when you enchant equipment, brew potions, write scrolls or cook food. You can't do anything else with them. Same for quest items: they are used automatically when you advance in a quest. You can't do anything else with them. Some of them can be converted via quest: from quest items to "real" items that you can equip, for example Osric's Family Breastplate or some amulets or the March Stell Dagger. As long as they are in "quest item mode" you can't equip them or anything, not even sell them. Once you solve the quest in a special way you can gain the quest item as normal item. Most quest items are just quest items though. They are only good for advancing in a quest. Keys also fall under that category by the way. That's why you can't do anything with those items. It's no bug or anything. It's just like the game handles those items so that you don't confuse them, lose them or sell them.
  6. Erm... yes. Of course. That was the whole point of my post. Not it wasn't patched. In fact, you can still have higher proc chance with Carnage, Blast, Torment's Reach, Driving Flight and Twinned Arrows as well as with multi-projectile weapons like Blunderbuss and Golden Gaze. What they patched only recently was that some special attacks like Knockdown (from Girdle of the Driving Wave) and Envenomed Strike worked in an AoE when you combined them with blast effects (Spirit Lance, implements' blast). What I was saying is that some combos (you can think of are in PoE2) may be just too good to not multiclass (even if destroys your build from a roleplaying perspective) - and may it even be only 1 level. I'm curious how OBS will solve this. I'm not saying they can't and I'm not saying that they need to exterminate such things completely. Just curious.
  7. Litanies are single ally only. They can protect you or an ally from those disables which can't be countered by a prayer. Prone and stun included. It's true that there's no scroll for that.
  8. For me, a rogue+fighter is more like a duelist or swashbuckler. Barb+rogue sounds more like marauder.
  9. I would be happy to support ship, island and also an inn (nice idea) on that island. Or without island - or without ship - whatever you guys come up with. The thing is I can't keep up with all that communication that's going on right now at these forums. Too much to read. And posts come too fast to keep up. Just know that you can always contact me if you need support or/and a vote for those things.
  10. I'm a bit curious how OBS wants to solve obvious problems like: Everybody who wields a weapon with spell chance will take at least 1 level of barb in order to get carnage - in order to pimp the proc chance. Damage of carnage will not matter, it's just about the amount of hits you generate per swing. It would gimp you if you didn't and stay true to your class. Every weapon with spell chance cries for things like Carnage, Torment's Reach, Blast, Twinned Arrows and/or Driving Flight. Think about the Golden Gaze in PoE 1. It would improve the proc chance tremendously if you could have Driving Flight combined with Blast - even if you only take one level of wizard since damage of blast doesn't matter. Same with Steadfast + Paladin + Barbarian/Monk in order to proc Sunlance all the time. I don't say that we see those weapons or spell chances in PoE2 - I just want to point out where the pitfalls are when you combine proc chances with multiclassing. I guess there will be a ton of exploits to be identified and removed in the beta. Because devs can't by any means foresee which weird and gamebreaking combos players come up with. Remember the Jolting-Touch barb or the retaliation barb? Or the multi-retaliation cipher prodigy? Only recently they patched Envenomed Strike so that it doesn't work with blast effects any more. Took a lot of time to find all those things. But for me that's also fun - so I'm looking forward to multiclassing.
  11. What the heck do you mean? Azzuro appears for his initial petition, then shows up every now and then to sell you stuff (via the stronghold GUI). You don't even need to be at the stronghold to buy his stuff. He's not like the others merchants you have to go to in order to buy. Only for his first petition you have to see him in your throne room.
  12. True, but why don't you click on the trap first? The party member with the highest mechanics skill will go and disarm the trap. The others will wait. Not only will the trap disappear from your path, it will also show up in your inventory so you can use or sell it. But it would have been easy to include discovered traps into the path finding. That world have been better, I agree.
  13. Do you really need those numbers to determine how well your build works? Usually if it feels good it is good.
  14. Tyranny wasn't a bad game. But combat and mechanics in Tyranny were pretty lame. Char building was disappointing, too.
  15. Shielding Flames stacks with everything and therefore should stack with itself. But I never tested. Inspiring Triumph is the same. Shielding Touch doesn't stack with Reinforcing Exhortation for example. So I'm 99.9% sure it doesn't stack with itself. Reinforcing Exh. the same. All heraldic shields' (Outworn Buckler, Little Savior) auras stack. So if you'd clone Little Savior and pick up Outworn Buckler you could create a +15 to all defenses aura which stacks with everything.
  16. It should, but it works with Dragon Thrashed and also one or two invocations.
  17. Come on: Chanter + Barbarian = Rock Star *smashes his instrument in a carnage*
  18. As far as I understand what Josh explained in the video, there's absolutely no difference between fighter/priest and priest/fighter.
  19. Erm... with FoD, Intense Flames, Scion of Flame and Sacred Immolation there will be enough killing. In the early to mid game you could even use Firebrand as weapon or dual wield (good with FoD). Or use an Island Aumaua with 3 arquebuses and 2 FoD + 1 Runner's Wounding Shot. You can add Envenomed Strikes if you have high MIG and INT. Enough to fuel Strange Mercy several times. I mean you don't have to beat the enemy down from 100% to 0 endurance all by yourself. It's enough to land the killing blow reliably until you get Sacred Immolation. Then it's healing time - all the time. That concept is quite fun. It needs a more active playstyle, sure. It's also totally cool to take two paladins.
  20. See? Spirit-companion. I'm clever & smart in one person. No seriously, love the concept. Thanks for the info. Sorry, I edited while you where responding. See my paladin-ranger example. I think one can think of some combos where it would make sense to level in another class a bit if that class will give you any means to buff your animal companion. The easiest way to prevent that the animal companion suffers from multiclassing is to make it so that its base stats like defenses, endurance, accuracy and so on scale with the char's level - no matter which class he takes. Only the active abilities would be influenced by Bond power points. I have a feeling that will be the case. Clever & smart you know.
  21. Hm? What do you mean? It's not that each class is giving you 75% with a multiclass char. It means a max level multiclassed char will only have 75% - 85% of the power level a max level pure class char will have. If I understood that correctly. On the upside you might have awesome synergies.
  22. Maybe not. Even when leveling in the second class besides ranger the char gets 1 power point in Bond (instead of 3 if he would take a level of ranger). This means the animal companion (if it scales with power levels and not with character levels) will scale even if no ranger level is taken. For example taking a few levels of paladin because of Lay on Hands and Reinforcing Exhortation may be very advantageous for your animal companion. Maybe it desn't have that much "passive" endurance and deflection then, but you will have more healing power and a deflection buff insteaed to prevent its KO. I doubt we'll see a subclass of the ranger that has no animal companion - because the power source of rangers is named "Bond". But I would be happy if they would find a way around this. Like having a bond to a spirit-companion (companion died) or something like that. Or a subclass where the ranger consumes the companion in a ritual - or both merge or whatever. Surprise me please!
  23. I think that system sounds awesome so far. And I'm not known for being a fanboy. Thanks, Josh!
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