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stiven

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About stiven

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  1. I always wondered - are there really no way to make camera in nwn2 to work like in all others top-down/isometric RPG? For example in icewind dale, you can scroll through all the map with no troubles, but in nwn2 your camera bound to some range around your party and can't fly too far away from the party. Any mod/hack/tweak which cam make camera in nwn2 less dumb and more like it supposed to be in party-based RPG?
  2. > Another dungeon siege 3 with cartoonist UTengine tier graphics, with anal circle from ME instead of dialogue three, game which supposed to be taken as hostage to peasantsole deadcamp. Lol it seems this game has supposed to be YOBA from Obsidian for "wide target audience". Kind of glad that this has never happened. But in other hand i guess its also bad, since who know what Obsidian would be able to achieve next, if they got this juicy finance opportunity. Maybe KOTOR 3....
  3. Any non-wizard/rogue dps is underwhelming on PoDT. And as far as dps goes - paladins is top single target boss dps (after rangers), thx to +20% dmg +acc from sworn enemy, and +10 acc from paladin flanking feat. Also if you will level Kana as dps then he would be a good tank. Problem with tanks on PoDT, that deflection isn't as relevant as Will or Reflex. Because your tank may have 200 deflection, but when he will get himself blinded/paralyzed/dazzled which will lower his deflection to to 0, - withou good DR and endurance your tank will die very fast. So your Kana may have 100+ deflection in top tier gear, but trust me, every single fight he will be a weak link in your tankwall. Also tanks shouldn't do dps anyway, they purpose is not to die on front line and let dps chars, do damage. Also thx for Durance 9 DEX, Pallegina heal is pretty much the only source of reliable heal on PotD, while Durance is busy with buffs. Any non-wizard/rogue dps is underwhelming on PoDT. And as far as dps goes - paladins is top single target boss dps (after rangers), thx to +20% dmg +acc from sworn enemy, and +10 acc from paladin flanking feat. Also if you will level Kana as dps then he would be a good tank. Problem with tanks on PoDT, that deflection isn't as relevant as Will or Reflex. Because your tank may have 200 deflection, but when he will get himself blinded/paralyzed/dazzled which will lower his deflection to to 0, - withou good DR and endurance your tank will die very fast. So your Kana may have 100+ deflection in top tier gear, but trust me, every single fight he will be a weak link in your tankwall. Also tanks shouldn't do dps anyway, they purpose is not to die on front line and let dps chars, do damage. Also thx for Durance 9 DEX, Pallegina heal is pretty much the only source of reliable heal on PotD, while Durance is busy with buffs.
  4. Meh, +20% is utterly worthless as a feat. For casters is better to pick +1 extra casts or wand/rod damage combo, for melee, its better to pick +acc, or +melee dps feats. But suit yourself
  5. I personally prefering Pallegina, because she has +3 dmg reduce aura, +15 hits into gaze, and very powerful heal, per encounter Lay of Hands, and on high levels - chain heal, and don't forget those +25 to all defs and mindcontrol-break by punching her comrades. Kana, IMO has his uses only for party with archers, for chanter +25% ranged attack speed. buff. Also try pick up ranger with bear and tank-ish pet feat + pala aura = 25+ DR for bear, so he becomes pretty good off-tank, and also dps from him and from ranger is considerable.
  6. Doubly. But those feats for +20% dmg, is sucks anyway. And there isn't a lot a reasons to pick them up. Yeah +20% from 60 dmg fireball = +12 dmg. Yaaay!!!
  7. I literally can't understand your problem with level cap in NWN2. I've played it and MotB 10-15 times each and the level cap was never a problem. You didn't like the level cap, some other people didn't as well, but without hard statistics that's all that can really be said about it. It might be a minority, it might be a majority, but I have no respect for those that try to presume wide acceptance of their own beliefs without the ability to prove it. Well you has no problem with lvl cap, good for you. Why you mention this? Who knows - im speaking about facts of nwn2 history, you speaking about your personal felling. Try to make a sense out this. ;/ Buy ok, fine, lets prove the shape of Earth, it complete irrelevant to the point i had made, but i will indulge your sensation for white knighting, this one time -- 1 sec in goggle - "nwn2 level cap" google robo-brains instantly autocomplete it into "neverwinter nights 2 level cap remover" as most searchable, About 205,000 results (0.48 seconds) still yet in 2017, which is huge for game from 2006. Yeah so much "minority" that you can even find Josh explanation why lvl cap is so low. Not to mention servers with lvl cap 40 as big "selling point". Yeh dude, congrat with joining internet, you obviously wasn't been around when people has complained all over different forums about it. And you wan't observed fast dying of nwn2, while fans of nwn1 is keeping game alive even now. Granted nwn2 died pretty fast due bad mods support, but low lvl cap has one of little problems that helped the process.
  8. Thx for respond. I would go for leather armor then, with nice slash/crush/piece DR with -10% recovery after "durganization" . Just for not sweat against archers or casters with crush/piece spells.
  9. Lol, don't need be so defensive trying decrease numbers of people who doesn't liked lvl cap in nwn2. Low level cap has killed nwn2, it is simple fact. What the point in replaying the game if all the goodies is on lvl 21+ where it is too late to use those bad ass epic feats since OC is lvl 20 max cap, and MoB has epic enemies which doesn't sweat over your DC30+ for spells? Also i hasn't said "Josh is a bad designer" I personally has no big (but i can write an esee about a little ones) issue with any of Josh decisions and i had played his mod. But over a time i start to get this "Arty`sh elitist-i-know-better" kind of vibe from the games which he has designed. Simple put - there not so many game companies which developed complex rpg. nowadays, and im would get all what i can from Obsidian cRPG products, but...well.... ok.... lets say that you like a cheese, and Obsidian is a good restaurant which served a good tasty cheese food...then Josh would be a little bit angry`ish French Chef in this restaurant, who would demand from you to eat his food in "proper ways", and would deny you a wine which you like, if it is not a proper sort of wine to your current cheese. But you still goin to like this restaurant and return there again, just because it is a pretty much the only one restaurant who is still serve decent cheese food. Sorry guys i hasn't meant to offend you, cause i wan't aware that if you like Obsidian rpgs then you automatically must accept all of Josh opinions, which is seems like a case with some of you guys
  10. Mah, I may object it. He stood strongly on subject on 30 lvl cap in nwn2, while everybody has asked to do otherwise. Which is what ultimately has hurt nwn2 replayability in a big way. To the degree that there a nwn2 serves which big "selling point" is 40 lvl cap. You probably can find rants threads about lvl cap in google. Same with couple aspects of F:NV - good thing that Obsidian has blocker some Josh decisions at the time (like lvl cap and couple others, which you can easily see from his mod). Too bad they wouldn't restrict him earlier, when he has designed weapons, so we wouldn't ended up with tons literally useless weapons (it seems like idea was to "gun N do more damage but need to be repaired daily and ammo if weigh a tons" but in reality at large players usually just sticks to gun N anyway, and doesn't bother with less powerful but more "reliable" weapons at all). It like you may not to be a good singer, or has ability to sing a song at all, but yet you still can feel a difference between good live show of your favored band, and the bad live show when they may be not in a shape or has technical difficulties. but honestly, i just wanna to push you fanboy with your "Josh is designer god, and anyone who is not agree with him is scum", trololololololo xD
  11. > ability to adapt Meh, on PoDT it's more like - their give you box of parts and you build you party from them. But there just one catch - you need to took you party apart and rebuild it from the same parts into something new every new location. Most enemies has high fortitude so fortitude attacks is usually pretty useless since you need to spend much more casts to soften enemy up. So usually you use Will/Reflex-affecting spells, but then out of blue there come out enemies with specific immunity to debuffs from Will/Reflex, like +20 defense against prone, or immune to confused/charmed. So you start read all your debuffs (there like 20+ unique names for debuffs) trying to find ones that targeting lowest enemies defenses but also can effectively debuff them. You need to do it for each class. Then you figure out that your stun+hobble+blind rogue is no use there so you need go back to inn, respect him/switch to something else....aggggrrrrr.....there is, genuinely, very nice combat system in PoE, hidden somewhere under a ton of tedious bussy work. I hope that for start they will reduce quantity of debuffs from 20+ to at most 10, or just give them more distinct names(Fear effect lvl1/lvl2 etc.with near-to-linear progression of debuff strength, would be nice), so player wouldn't needed to keep long notes near his monitor about what difference between Dazzled and Stuck, or Stun. Also by the Conan erected nipples, linear and simple weapons progressions would be really nice. Instead of tons different uniques with weak sous +10% to chance to 20% chance to make attack against deflection (+10), on every good sword. But the +9999 damage (figuratively speaking) to damage on some one specific unique weapon for one specific build.
  12. So yeah, yeah, i agree that in ideal situation wizards shouldn't be hited even once. But in order to achieve this, many save-reloads is required. But aren't there a way to make Wizard more practical and no "oh **** random AI decided run/paralyze/blink to my wizard - reload, reload"? I mean: any hatched +5 def Exceptional Small Shield +16 def = it is already 21 deflection defence for free. Defence witch is always active, as long as character switched from DPS wands to "defensive" weapon slots. Llengrath's Displaced Image +25 acc for almost one minute with 16+ int, already 46 acc from thin air with zero sacrifices since it possible to switch grimoire in combat. Also if not pushing for wands/rods/scepters damage, then it easy to pick up : Weapon and Shield Style +6 deflection and bonus to relex equal deflection from shield for total +27 always active deflection, and up to 48 of "painless" achieved bonus to acc with "Llengrath's Displaced Image" activated. And it is even without taking about arcane veil (wich is only 13 sec and 2 per rest) and buffs from clerics and high level wizard spells. So it' relatively easy to bump up Wiz deflection, but what about armor? All robes are relatively crap, and 18 dex "speed" isn't so much usefull for casting spells. Durance with his 9 dex naked, casting almost as fast as my main with 23 dex and in robe. So i guess, it maybe be better to switch from robes to some light-medium armors with White Forge enchanting. But to which one? Can someone with experience of playing slighty "armored" wizard give advice on the matter?
  13.   Reload save and pick, at least one, wizard with you, lol. You have almost no CC. Just beat them with Aloth and main, with almost zero dps (2 tanks, healing priest and dru with bow ;/) on PoTD, they has never stand on their feet for too long. Maybe your Cipher can soft them up. They have relatively low Mind defenses as well as reflexes.
  14. > I demand that my definition of good has to be enforced to everyone around me Yeah, i has guessed as much. All tyrant has started from that, at some point. There is no worse kind of evil that one with complete lack of selflessness. "Good intentions" and road to hell, and all thats stuff. So im still standing for what i has said earlier about those kinder garden tier of "lawfull-dumb good" which prevent actually good guys from emerging. This squabble is perfect example of why decent story never has moral busy bodies in it with high resilient plot armor jacket of "good guys".
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