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sage2

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About sage2

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  1. The problem is that that breaks widescreen support, since the widescreen resolutions only work in 16:9 mode.
  2. The lack of save on quit is a really odd choice. They've basically gated survival features behind the save game mess.
  3. I believe you are seeing the extreme forced chromatic aberration that they've put into place. There's no way to turn it off. I turned the screen fx setting down to medium and that disabled it.
  4. I see the same thing. I think it's how they're doing the texture streaming.
  5. It doesn't look like Supernova does a save-on-quit? This seems like quite a bizarre oversight. Especially since game features (light survival mode) are tied to no-quick-saving.
  6. Please for the love of god, add a way to turn this off. It's a terrible "look". Eyes are not lenses.
  7. Wait, did you really just complain that the fights aren't hard, but state you... didn't play the game on Hard difficulty? Why would you expect the game to be 'Hard' if you don't select 'Hard' difficulty?
  8. Did... amplified thrust just break? It's suddenly doing no damage, and when you click on the line in the combat dialog, the tool tip for the calculation shows up blank. Edit: Yes, it looks like amplified thrust has broken completely. It was not broken with any of the previous betas. Edit: Now I just don't know. Seems like it's working normally sometime. I'll see if I can figure this out.
  9. This with 1.04: http://forums.obsidian.net/topic/75974-cant-exit-combat/?hl=simoc
  10. b4 appears to fix the gul vomit perma health issue. My tank paladin's health just dropped 300 pts, and looks much more proportional.
  11. Outstanding. I will check tomorrow.
  12. It appears to almost always miss. It's an absolute waste compared to other abilities.
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