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Boeroer

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Everything posted by Boeroer

  1. Hehe. edit: Eh, I meant "then in PoE2, follow up with..." obviously. Sorry...
  2. Yes, you can retrain at any inn and also at your stronghold. Costs a little bit of money. But watch out for your grimoires! Since you will lose all your spells and pick new ones at level up you can scribe all your known spells into your grimoires before retraining (unique spells you learn via quests don't vanish, you will keep them automatically). Then, when retraining, you can pick spells you didn't have learned before. After that you relearn your old spells from your grimoires. Cheesy! That way you can learn all the generic spells in the game. Do I ever hit enemies with normal, non-summned weapons? I do a lot when I use an implement (wand/rod/scepter) with blast - because the blast effect works with spell chances and on-crit effects: for example a rod that causes stun with every crit also stuns enemies when the blast crits. So you can have single target CC effects turn into AoE effects. Another nice implement is the soulbound sceptre which has a chance of dominating enemies on hit or crit (aka spell chance). This also works with the blast AoE. When I'm playing a melee wizard then most of the time I will not use a non-summoned weapon. After some levels you have enough spells to always be able to summon your preferred weapon and in case of two-handers you even have three spell levels to pick from: lvl 1 for staff, lvl 5 for lance and lvl 7 for another staff. Usually I never run out of spell uses for those after the early game. But since those weapons have an universal weapon focus I can use any two handed weapon I like as "normal" weapon should there be the need to attack with it. I can then pick my weapon focus accordingly for that weapon. A pike (WF soldier) could be good or a great sword (also WF soldier) - or even a staff (WF peasant). Durance's staff is pretty neat for example - because nobody else normally wants to use it as main weapon. But it's the only reach weapon with two damage types, making it a good choice for a two handed backup weapon.
  3. Every class can wield swords, estocs and great swords - so it all comes down to the Witcher's magic that you'd want to emulate. So maybe a wizard. Or a fighter with a lot of spellbinding items and scroll usage. Rogue would also be possible, but maybe a bit squishy. I could also see a chanter as witcher. They have some effects via invocations and phrases that match with the witcher's stuff. I would use great swords or estocs. there some really nice unique ones in the game.
  4. I could have lived without it - but I don't object it either.
  5. No, I don't think it's hard to do. Actually the stats of the official companion in PoE are balanced enough so that they can be turned into all kind of roles and builds while staying true to their appearance and background story. For example I play Edér as a dual wielding caster rusher at the moment. 90% offense, only 10% defense (roughly). Works totally fine. Companions have a huge advantage over hirelings: They start one level higher. This makes the early game with companions a lot easier than with hirelings. And later on the differences in stats are mitigated anyway because cumulated level bonuses and talents/abilites are much more important and have way more impact than some stat points in the perfect places. I would agree with you if we had some companions who have dumped stats, like 3 INT or 3 MIG or something like that. But since we don't have those, they work quite well in all kind of builds. p.s.: I play PotD only
  6. Or an italian lord. Ok, let's say she looks a bit like an asian girl who is doing cosplay. I don't have any problem with this though. Since I don't care about animes at all, I can't be biased.
  7. Yes. I finally plegded for the beta access even though I don't have any windows OS. Maybe I will get one or play the game via wine (although I cringe at that thought). I just like to think that I could discover some game breaking (Carnage + Jolting Touch or Retaliation) or lame (Lightning Strikes: +10% lash, Bashing) stuff and prevent that from finding its way into the final game - thus preventing endless patching to a certain extend. Don't know if this will happen, but one can dream.
  8. I think your spoiler is a philisophical killer here.
  9. That's the best part of it: funny AND controversial. At least the BIBs are cool - so the WMLs should be total douchebags.
  10. A priest of Magran/rogue as MC could quench your longings.
  11. Unfortunately, my Facebook friends don't play computer games... I know, I know: it's so sad!
  12. Because of her elvishism (made that up while typing, whoohee) and her somewhat modern outfit (for PoE standards) she looks a bit like an asian girl with bleached hair... and glasses. Maybe that's what people mean when they say she looks animeish (yepp, made that one up, too).
  13. I really liked the two handed flails in Neverwinter Nights. I guess they could just pretend those are two handed morning stars as well. About wilders' weapons: OBS even made some nice additions (more than just reskinning) to certain wilder weapons in PoE1. For example: did you know that the Lagufaeth stilettos do slash damage instead of pierce? They are really nice if you are Mr. H.P. Stiletto and need backup weapons when you meet pierce resistant (or immune) foes.
  14. The Atlatl is a nice concept, but I think it's overall inferior to newer developments like bows and crossbows and stuff. It's not very accurate compared to a bow or crossbow (I mean you have to train a lot in order to hit with hit like you can hit with a crossbow without a lot of training), and even then it's whobbling can lead to grazes although your aim was true. It's not suitable for melee like simple throwing spears are and they are not heavy anough. The projectiles are too expensive. There must be a reason or two why most ancient cultures that knew the concept didn't use it in times of war (greek, romans and so on). But I would love to see throwing weapons like spears and harpoons in PoE2, too.
  15. That's what I thought: I all depends what you do with (high level) Empower. For example I had the idea that they could just add other, additional effects (to the missiles in this case) if your power level is just high enough. That way you could always balance those things out if you feel a mere +3 bonus is not sufficient. It may indeed be that during the beta phase it turns out that the linear rise of Empower feels too weak at higher levels - as you feared. But there are a lot of things you can do then (like you pointed out). Still good that somebody points out those little hooks. So thanks! I mean look at bashing. If I had attended the PoE1 beta I would have insisted that this stuff gets fixed. Or the monk's Lightning Strikes doing only +10% lash which was always eaten up by enemies' DR and thus was useless. If somebody would have guessed that right from the start they wouldn't have had to patch it.
  16. I agree 100% to that. It's ok though (for me) if they limit fancier enchantments like burning lash and so on to weapons which are appropriate - like a flaming sword. Or if you could only put a corrosive lash on a weapon like Bittercut. This may lead to more interesting weapon "paths" and prevents that every end game gear has the same enchantments, ok. But the quality enchantments which raise ACC and dmg bonus should stay in the game. I think it's stupid if you have to throw away a weapon that you like very much (not only the enchantments, but also the looks!) just because you can't enchant it past "fine" or so. This will also limit the build options (which weapons with which class with which talents/abilites) severely. Every charbuild will run around with the same end game gear then. Boring and lame.
  17. Yes, just watch the old video on Twitch.tv/obsidian. They keep the videos there for quite some time. Edit: I made a clip out of it https://clips.twitch.tv/obsidian/HealthyEchidnaKappaClaus
  18. Yeah maybe. I also guess the reason why it stacks is that it's applies to a shield. Weapon and shield enchantments most often stack. Exceptions: disorienting, marking (except when dual wielding two marking weapons, those do stack), interfering, persecuting. And maybe a few others I forgot.
  19. Some mechanics did change (Draining Whip does +% focus instead of a flat fous gain which makes blunderbusses less powerful on ciphers, more focus gain on hit, but higher focus costs for tier2-powers and beyond). But basically this build still works like described.
  20. With the high base damage of arquebuses, the priest's MIG buffs are pretty neat. You can build a priest who easily reaches 40+ MIG in the late game. That's +90% base damage and more. Add Runner's Wounding Shot and that arquebus does hurt a lot. Envenomed Strike would also be good, but it doesn't quite fit Magran. You could even use an Isand Aumaua + Arms Bearer + Quick Switch (or the Coil of Resourcefulness) in order to deliver 4 nasty shots whenever needed between castings. Then in PoE2, follow up with some grenades and manical laughter. And all the fire spells of a priest fit well, too. Even the animations and FX of the pillar spells look like if a cruise missile crashed onto the enemies' heads.
  21. They said during several Q&A streams that Deadfire will have some more comical aspects than PoE1 had.
  22. So basically a melee wizard? Like archmage Citzal seems to be?
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