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Boeroer

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Everything posted by Boeroer

  1. Man! I was campaigning for whips since PoE1. I think I also opened a thread about whips here - during the first days or so. I was actually planning to spend 750$ on a unique cat o'nine tails - but then the BIBs crew came around and I decided to put my money there.
  2. Hey guys. I'm not dead or anything - just in case you were wondering where I've been. Still reading - but atm I've so much things going on in RL that I don't find time to post a lot.
  3. Dual warhammers are nice. Two damage types and nice & early unique ones. Another nice alternative is the duelist style: rapier + dagger. There are some really nice unique weapons for that setup. For example Sword of Daenysis + March Steel Dagger for early & very easy 0 recovery and very fast attack animation. Later Spelltongue + Unlabored Blade or Drawn in Spring are also great. A good late game setup is dual battle axes with two Rimecutters or We Toki + Edge of Reason or Wodewys. I wouldn't say those are better than dual sabres (because there are so nice unique sabres in the game), but definitely good and fun to play.
  4. I like B) best. That way you're most flexible in how you want to be presented. An achievement would also be nice. Normally I don't care about them, but this is different.
  5. Only use The Dragon Thrashed chant once you hit lvl 9. Nothing else. It's the most powerful thing you can do with Kana. Before that use lvl 1 chants and summon the phantom. Later, when you feel the phantom dies too quickly, use the Killers Froze Stiff invocation instead until you reach lvl 9. Then never look back. Kana's chants will automatically speed up every 4 levels. At level 16 the will be twice as fast as at lvl 1. Another reason why Dragon Thrashed is so powerful even at higher levels. There's no other way to speed up his chants. You can reduce his recovery time after invocations with more DEX. But I wouldn't use invocations at all because it will pause the Dragon Thrashed chant - and you don't want that (except for reviving party members or something like that maybe). I would choose Hiravias. Kana will obliterate everything if the enemies have low reflex - and Hiravias has lots of spells to do this.
  6. Purgatory is fine with the Barricade - especially if you have high accuracy. Since carnage will have great accuracy bonuses at high levels (+1 per lvl) you will score quite some crits and then Purgatory's Annihilation enchantment shows it's magic - as well as Badgradr's Barricade will trigger some ToTTs. Resolution is also fine. Purgatory has nice draining though, which is very nice with carnage and of course also Heart of Fury (=insta-heal).
  7. Actually wounding does stack. But it still takes longer for the damage to get applied completely when you have high INT.
  8. Every barb's best dps tool is Heart of Fury. Best thing for Heart of Fury are two things: high damage per hit (not damage per second or dps) and a weapon setup that allows full attacks (dual weapons or weapon + bashing shield). Drawn in Spring is a great weapon, but mainly because it combines wounding with high attack speed. Its damage per hit is not superspecial though because the base damage is quite low. So, for barb's auto attacks with carnage it's a good weapon - but for Heart of Fury, Barbaric Blow and Vengeful Defeat you want weapons like sabres and such. That's why I prefer Bittercut with a barb. It has great damage per hit because of the +20% that all sabres have and the +20% you can get with Spirit of Decay - which also boosts your corrosive lash from 25% to 30%. It has two damage types and you can get it fairly early. What you could also do is use Drawn in Spring for auto attacks and switch to dual maces for Heart of Fury only. You won't need Two Handed Style for this because it's one single attack only.
  9. It doesn't melt mine - and that's a five year old laptop with a Nnvid 555M.
  10. For Full Attack abilities like Flames of Devotion a bashing shield is a bit better than a normal shield. But in every other case it's not.
  11. Yeah - I didn't want to confuse people because it's a rather unintuitive formula.
  12. Grmblfx! No I haven't. Such a brilliant joke and I missed it!
  13. 100% Kana. He can be skilled very defensively and will still do awesome damage via pure The Dragon Thrashed chant (it stacks).
  14. You think? There's still nearly a million dollar of reserved investments in the pipeline which are on a waiting list. I don't know if OBS will accept those but they could easily reach 3.5 million with it if they do.
  15. As far as I know warthogs only live in warm climate. In PoE lore several tribes of mountain dwarves have a history of being travellers (see Pargrunen). I think mountain dwarf would be OK. And we already had a boreal dwarf companion. I also like "Hale and Hardy" combined with the druid class and the boar theme.
  16. Well - not a real inn I suppose. But the BIBS could still run an inn vor a tavern. You as player just aren't allowed to enter.
  17. The description is wrong. Maybe itwas like that when the game came out. But nowadays flanking has nothing to do with your own engagement limit. Atm one is flanked if he/she gets attacked in melee from opposite sides. The only things that can alter this - so that more enemies are needed to flank you - are special items (there's a cloak in WM. You can buy it at the merchant with the waggon in Stalwart) or the barb's ability "One Stands Alone".
  18. It's not like that. Usually there are enough camping supplies. You only have to use resting bonuses and consumables in the tough encounters. A lot can be done with pulling, splitting and kiting early on. Later it gets a lot easier. I never had to rest excessively - except in the Temple of Eothas. Yes, a priest solo is actually one if the easiest classes for solo in my experience. For example Triumph of the Crusaders is like it's made for solo. Chanter is the other class that can be equally easy. In the early game the summoned phantom is very strong. White Worms can be reused on corpses when you pile them up at chokepoints and lure other enemies there - perfect for tough dungeons. For example Raedrics Castle is easy that way once you managed to pile up some corpses at a doorway. You have to turn off the game's gib option and don't reload because reloading or leaving the map removes corpses. The Dragon Thrashed deals a lot of damage while you can do other things like drinking a potion, cast a scroll, attack a bit or even kite the enemy. The AoE is huge and also works with Wood Elf's racial ability. And with the beastslayer phrase you can even hit dragons with it reliably. It also works while you are prone or withdrawn. There's an item combo with the Solace shield you get from the Drake in the Endless Paths lvl 5 and the Blaidh Golan hide armor from the sanatorium: you will have +100 to all defenses while prone or stunned - making you untouchable while your chant burns/slashes the world. Later on you can use Black Sanctuary's Withdraw spell binding to make yourself invulnerable while chanting. Be sure to summon something first or the encounter will end immediately. And another trick: Dragon Thrashed and some invocations like Killers Froze Stiff profit from one handed wielding. Not the talent, but the +12 ACC you automatically get while only using one single weapon. So - if you have problems hitting enemies with Dragon Thrashed you can switch from tank to kite mode and use a single weapon which will give you +12 ACC for the chant and invocations.
  19. Google Translator can translate from English to Hawaiian. So you might be able to put in things like "fire", "storm" and so on and see how that looks.
  20. What does work quite good is to pile up buffs for deflection and those for defense against disengagement attacks. Those stack. With Fast Runner (+5), Graceful Retreat (+12) and some item like Night Runner or the Cape (+15) you will have +32 against disengagement attacks. Paired with some other deflection buffs you can run around and provoke some grazes and misses while you run towards your target - you don'teven need a shield. This can lead to some Deep Wounds via retaliation and also some riposte while you're not in the thick of it all and die at once. This is fun but it's still far away from powerful. To make this work a rogue would need to have higher endurance and especially health. A bit more deflection from the start would also help. At the moment rogues have starting values that represent chars like thieves or assassins. They are not appropriate for rogues who are more like doorkeepers, bouncers, headhunters and such. This they are not very well suited for soaking up damage or eat attacks frequently. Main problem is their health. You can take Veteran's Recovery and keep him alive for an encounter - but this resting afte every two encounters because of low health just annoys me.
  21. It gets reduced by each hit, it's not completely gone. The description is misleading.
  22. It's a simple FoD that doesn't use the paladin's special talents like Enduring Flames or Remember Rhakan Field or whatever. Intense Flames also does not work. But I don't know about Scion of Flame for sure. Maybe that works. Same with Frenzy from Sanguine Plate and Greater Frenzy (barb). Scion of Flame (and the other elemental boosters) don't work with DoT abilities and DoT spells at all. Thus, Scion of Flame doesn't work with Enduring Flames. In no case. Same with Scion of Flames + Dragon Thrashed and so on. That's a reason why Spirit of Decay is not a good pick for a druid for example.
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