Everything posted by Boeroer
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Sacred Immolation Icon
Scion of Flame is always a good pick fora paladin who uses any kind of burn damage - even if you don't have Sacred Immolation yet. Flames of Devotion and also Intense Flames as well as your weapon's burning lash will get boosted by it. So instead of having +50% + 25% +25% burning lashes with FoD you will have +60% + 30% + 30%. This will often result in higher burn damage than physical damage with FoD and is awesome.
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Sacred Immolation Icon
Hiho! There's no special icon or anything. You can see that it'S active because there's a ring of deadly fire emanating from your paladin every few seconds. You can only check if Scion of Flame works with Sacred Immolation (it does, so no worries) if you watch Sacred Immolation's damage in the combat log and see if there are hits which roll higher damage numbers as they are supposed to. For example: Sacred Immolation should do 20-30 burn damage per hit (just exemplary numbers). Now the hits (not crits) in the combat log should not extend 30 burn damage (pre DR). Now if you take Scion of Flame you should be able to see hit rolls that do more - up to 36.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Were-Boar who is addicted to Mind Grubs...
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Where are the builds that don't dump resolve?
Erm... what?
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, it's all about adding up lashes. Torment's Reach's cone shaped AoE is not based on the weapons you wear. It has its own base damage which is always the same, no matter if you have tusks or great sword or whatever. But the initial hit uses your weapons of course and with the additional +50% crushing lash the damage will indeed be devastating. One thing that bothers me a bit about the ever-shapeshifting druid is this: what do you need items for? Besides the Wildstrike Belt and spell bindings or spell holding gear that triggers before you shift it would make no sense to use any item. This limits the build options a lot.
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Classes that can achieve The Ultimate in current game?
Tehehe - right.
- Disappointer - sell or enchant?
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Classes that can achieve The Ultimate in current game?
Single weapon only if you can kite (with Boots of Speed for example) and if there are no enemy casters.
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Where are the builds that don't dump resolve?
I didn't say anything different. And obviously I chose 100 as base because you can easily add 50% to it. Not because some creature does 100 damage per hit or something. In fact I do not exactly know how the Girdle works when additional damage bonuses are at work, but it's not taking away 27% of the crit bonus damage alone - that would be quite whimpy. And my tests and the whole playthrough indicated that it's calculated differently. I saw no big difference between hits and crits.
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Classes that can achieve The Ultimate in current game?
Yeah, only the ones who are immune to fire.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it will work well. But maybe it will not be as awesome as I imagine when I have PoE1 mechanics in mind.
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Where are the builds that don't dump resolve?
Yes, people think it's bad because its description says "27% of damage". But it's 27% of the higher crit damage: 100 (normal damage) + 50% (crit) = 150 150 * (1-0.27) = 109.5 So, a bit less than 10% bonus damage you have to soak up instead of 50% It worked really well on a solo PotD priest of Berath with dumped RES who used Tidefall and wore Sanguine Plate + Shod-in-Faith.
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Classes that can achieve The Ultimate in current game?
The Chillfog chanter can be build exactly like the Ambassador build - you just switch the chants basically. But the Chillfog build was mostly done with a party in mind, so maybe I would stay with Dragon Thrashed all the time. I also soloed PoTD with Dragon Thrashed (Ambassador), but not with Mercy & Kindness (Chillfog). I did some PoTD bounties solo with Chillfog and it worked well, but I can't say anything about a "real" solo playthrough when it comes to that build. Wizard can be really great like firkraag888 said. The good thing is that the wizard has not only one, but several good beam spells. And he can stack movement speed - for example Boots of Speed (+3) and Alacrity (+2) or Fleet Feet (+3) do stack, giving you absurd movement speed which is great for beams - because the wizard's beams have a lot shorter casting range than those of the cipher. But once it's anchored it doesn't matter. The best part may be Kalakoth's Freezing Rake - which is really awesome in solo late game. Solo priest has the advantage of Triumph of the Crusaders: as long as enemies die he won't need any additional healing. A priest of Berath can work around the whol fire problem, but only at level 8 he will have a good corrosion spell. However, you can use Tidefall with maxed MIG which then does good damage even against high DR foes while Triumph otC keeps you alive. But watch your health. Trashmobs are no problem at all, but the tough bounties like Brynlod and Magran's Faithful are, well... tough. If you make a mistake you will be dead quickly. Too many spells will get dropped on your head and if your defenses are not supergood you're screwed.
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Where are the builds that don't dump resolve?
Another thing is that you can easily take the threat out of crits that result in your low deflection. Just put on a Girdle of Mortal Protection and enemies will only do +10% crit damage instead of +50%. It's a great way to ensure that your spell holding gear triggers but you don't suffer too much damage at the same time. Combined with concentration buffs from gear, spells or potions you can easily work around low resolve.
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Classes that can achieve The Ultimate in current game?
The one you are looking for is the Drake's Ambassador build (also in the build list) with a few adjustments. The Chillfog build can be played the same until you get the Mercy & Kindness chant. Note that Dragon Thrashed and some other chants and invocations get +12 ACC if you wear a single one handed weapon. So if you have problems with missing just start to kite and switch to a single one handed weapon. Chanters don't stop chanting when they are prone. A great way to ensure survival when meeting enemies with knockdown abilities is to use a preservation item (like Blaidh Golan) + preservation shield (like Ilfan Byrngar's Solace). Both will stack, giving you +100 to all defenses while stunned or prone. While prone, you will still do damage. Scion of Flame does not(!) work with DoTs like Dragon Thrashed. The phantom makes the early game easy. White Worms is perfect for big areas with a ton of enemies and lots of choke points (see Raedric's Castle). Turn off gib options and pile up bodies in a doorway. Corpses explode unlimited times. If you pile up enough corpses without resting and reloading you will one-shot Raedric and all his minions for example. Mind Control is strong CC - a reason why Munacra Arrest is great in a solo game.
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Where are the builds that don't dump resolve?
Skewer the Soul is a nice watcher ability. The rest is pretty meh, I agree. They should have made several watcher talents which you could choose from, that would be neat. You could pick the ones which work est with your character idea.
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Companion question
Actually the official companions are more powerful than your own hirelings - because in the early game until mid game they are one level higher. And in the late game those few stat points which are not in the optimal places don't matter anyway. So for powergamers they are the better choice most of the time. And some of the companions do have special, unique abilities or talents, too. Pallegina has Wrath of the Five Suns, Devil of Caroc is a vessel with all the immunities vessels usually have (immune to charm, poison and so on), Zahua can become the Anitlei which will give him +10% stackable attack speed. Hiravias has the Staegar Spiritshift form which is unique and Sagani has a fox as animal companion.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I want to make a boar druid/monk if the abilites of both work similar to PoE1 (what they most likely will not... ). Torment's Reach + Turning Wheel + Lightning Strikes + Greater Wildstrike Shock + boar tusk wounding = 50% crushing lash + 50% burning lash + 50%+25% shocking lash + 20% wounding. That's +195% (and more with MIG >10) to your damage roll (not only weapon base damage; against 0 DR). Would be very very awesome... in PoE1. Since abilities will scale in PoE2 it will most likely lead to similar damage if you just level your monk or druid without multiclassing.
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List of Subclasses as we learn about them.
Boeroer replied to Ganrich's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Awesome. I can imagine a lot of great multiclass synergies with this.
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Bittercut doubt
With math...
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Where are the builds that don't dump resolve?
Yes - and you can enchant the breastplate - so it's not too bad even if you put her into the back row. But she is better in the front row I'd say.
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Where are the builds that don't dump resolve?
Because those people have no idea what they are talking about. Or to say it in a more friendly way: they don't know the mechanics of the game as well as they think they do. What Phenomenum said is true. Attribute scores have minor impact on the game. If you go to extremes (like piling up MIG up to 50 or something like that) you can really feel a difference - but 5 points here and there don't have a big effect. Besides that: Devil of Caroc is especially awesome because she has immunities. She can't be mind controlled and she is immune to poison. She is the only character you can play who has this. You can do awesome things with that - for example go in first and draw fire on you when fighting Lagufaeths with blowguns, when meeting Vithracks, you can walk right into your wizard's Malignant Cloud and your druid's poison spells without being harmed. I once build a poison/disease based wizard just because he works so well with the Devil (Bilestomper build in this forum). And even besides the immunities: give her a stunning or overbearing weapon like Godansthunyr, put on the binding rope and Badgradr's Barricade and see how "useless" she is.
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Bittercut doubt
It depends what you want to do. It's as slow as a two hander (if you use the larger one handed weapons like sabre, sword and so on) but has less damage. The +12 ACC are great in the early game and the one handed style (hit-to-crit conversion) is great if you plan to use a weapon with on crit effect like Cladhaliath. Especially for barbs with their lower base ACC this can be a good approach since their carnage also starts with a malus to ACC which gets reduced (so to speak) with each level. That's when you focus on AoE stunning or prone with a barb. Another class which can make great use of wielding a single one handed weapon is the chanter. Several chants and also invocations (not all of them!) get the +12 ACC. This is the only class that has this "feature". However, the one handed style talent bonus (hit to crit conversion) doesn't apply to chants and invocations, only weapon hits. In terms of DPS I'd say it is inferior to dual wielding and two handers after the early game.
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THE FINAL MOST OVERPOWERED CLASS (BUILD) THREAD
Calm down guys. I'm also short on time at the moment. All cool.
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Bittercut doubt
This is only true without any speed bonuses. If you reach near 0 recovery a two hander will always be better because the dual wielding setup has no speed advantage any more. If you can reach 0 recovery even with Vulnerable Attack then the dual wielding setup can gain another advantage again. So it depends. If you are using a lot of Full Attacks then dual wielding is a no brainer over two handers indeed. For example I really like dual wielding on fighters with 3 Knockdown uses just because of the double chance per use to cause prone. @Kaylon: true, Tidefall is way better at higher levels and with high MIG - even Rumbalt does more DPS compared to Firebrand with all enchantments. But nothing beats Firebrand from early to mid game.