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Everything posted by Boeroer
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That is right. Monk's fists do more base damage than other classes' fists. Transcendent's Suffering then adds less damage than Novice's Suffering does. This leads to a situation where things like crits and Savage Attack and so on work OK for monks but not good with other classes who use Nov. Suffering. On the other hand a character using Novice's Suffering doesn't need to care about grazes - they nearly do the same damage as crits. This allows for quirky low ACC builds which can get high MIG which still deal OK melee damage (like unarmed wizard for example). It's also cool for carnage because the -33% damage malus only affects the whimpy base damage, not the bonus of Nov. Suff.
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Did it with a 20 MIG/20 CON build with high INT and dumped DEX and added Frenzy for max fortitude. Basically what Kaylon said. Dropped RES as well and compensated with Potion of Spirit Shield. Added Veteran's Recovery and a Belt of Bountiful Healing as well as Savage Defiance. Not a big problem then. Also helps a lot against xaurip skirmishers. If you could get Rhymrgand's Mantle it should be easy.
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Very nice work! Scion of Flame doesn't work with Holy Radiance. Empowered Interdiction only buffs the dazing, not the weakening part. I want to add a few things that might be useful: - The ACC bonus of Inspiring Radiance stacks with everything which makes it a very powerful talent. - The ACC bonus of Devotions stacks with nearly every other source of ACC bonus (like Disciplined Barrage, Zealous Focus, Blessing and so on), making this spell even more awesome. - Circle of Defense stacks with all active defense buffs that do not also raise all defenses. So for exampke with everything that only raises deflection (Shields for the Faithful) it will stack. In a normal game you could say it stacks with nearly everything. - the -75% healing of Aggrandizing Radiance only affect the priest. Besides that little drawback he will get a temporary +2 to all stats and movement once every encounter. If you use your radiance as buff and not as healing tool, it is very good to use this at the start of every encounter as a self buff in combination with Inspiring Radiance. It stacks with everything! If you cast Minor Avatar first and then Aggrandizing Radiance you will have +10(!) to all stats for a long enough time. Very good solo tool, too. - Triumph of the Crusaders: it's one of the best spells for soloing since you and only you will kill enemies. Your endurance bar is always full as long as you keep killing. This allows full offense mode. - Withdraw: a chanter will not stop chanting when withdrawn! You can create an invincible, unmoveable source of Dragon Thrashed with this. Somebody called it a "totem" once. You can cast Crowns for the Faithful first to maximize the radius. - Cleansing Flame also works on wounding, Envenomed Strike, Runner's Wounding Shot and Wounding Shot as well as Enduring Flames. You can create very powerful party synergies here that bring down every boss in seconds. --- What about lvl 8 spells and stuff like Storm of Holy Fire or Symbol of <Deity>?
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Priest seals and Mechanics
Boeroer replied to Ancelor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mechanics don't improve your priest's seals. It's just like that. -
I don't care for the credits at all. If the BIBs are mentioned as a whole group that's totally cool with me. But seriously - if we compile said list and make it so that it's nice and not too goofy then putting it into the game (with a bit of lecturing) shouldn't be too hard. I mean other ship crew donators will also be able to place crewmembers and put items and certain stuff on their crew. So a ledger with some text in it shouldn't be too much to ask for, or is it? The CRPG in the Salty Mast has a guestbook with all the weird backer names in it. That did not seem to be a problem for OBS.
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You all never tried Firebrand with a cipher. It's hilarious with all the dmg mods a cipher can get. But obviously it's not suited for dual wiedling. Why would one clone Purgatory when Resolution can do the job of the second sabre as well? They both are annihilating. I also think sabres are the best choice overall. Another nice alternative for dual wielding are war hammers (because of the two weapon types): Shatterstar comes quite early and is annihilating as well. Speaking of stilettos: did anybody try if Flames of Devotion from Vent Pick generates focus? It should, since it's a lash...
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An arquebus for a priest of magran is a good thing in the early to mid game. But the priest class has no special abilites that work well with an arquebus except Runner's Wounding Shot. Later in the game you will fire one shot - and the rest is casting. So... no BIG need for the special ACC talent for sword and arquebus to be honest. The sword & shield approach works well if you want to prevent swarming. With sword & board most enemies won't target your priest - and that can be a really good thing. But with this setup he will also do no serious damage and you will find that you cast all the time but don't attack very often. But it's true that it's a viable solution to give the priest one arquebus and sword&board. Every encounter he will fire a shot and then switch to the melee setup. It works quite well but don't expect a lot of damage. The spellchance of Steadfast (Sunlance) is great, but I don't expect that you will see it often because you will cast all the time. This could be better on a paladin who actually uses it all the time in melee. The berathian priest is an exception because he can deliver serious single target damage with Tidefall und thus keeps on swinging a lot - even at higher levels. But even he will cast a lot and will attack less compared to a fighter, rogue, paladin, barbarian and so on. Abydon's Hammer is ok for a priest. The +4 MIG can help to deliver a lot of spell damage. It works with every weapon focus - like Steadfast, too.
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First question: the best class for retaltion used to be the cipher. But focus gain per retaliation got nerfed - now it's not so awesome anymore. Every class that can add something to retaliation hits is ok with it. Those are: - Monk: Turning Wheel and Blood Testament Gloves add their lashes to retaliation, too. Works well if you also add Rooting Pain. Enervating Blows also add weakened through retaliation. - Barbarian: One Stands Alone and Blooded add dmg to retaliation. Retaliation kills also count towards Bloodlust and Bloodthirst. He can also add Barbaric Retaliation ot the mix, it stacks with normal retaliation. - Rogue: Deep Wounds also get applied through retaliation. If you make a tanky rogue and also add Riposte this isn't too bad. - Cipher: in combination with Pain Link you can retaliate quite a lot, but you won't get focus from it. - Chanter: the chant Aefyllath Ues Mith Fyr adds a 25% lash to retaliation, too. And with focus on interrupts (high PER) and the Champion invocation your retaliations will interrupt a lot. All those approaches work well with a Ring of Searing Flames or a wizard with Combusting Wounds in the party. Since multi-retaliation gernerates a lot of tiny hits it's perfectly well suited for Combusting Wounds. What you might also want to do is to reduce DR of enemies via Expose Vulnerabilites for example and use Vulnerable Attack. For me, the best performance comes from monk or barb. Both also have the big advantage that they have huge health pools. Getting hit all the time can drain health a bit. It's good to have a big foundation here. Second: Cipher with a 2hander is totally viable. Estocs and Great Swords are nice. Estocs are a bit better in the early game because of the +5 DR bypass. Hours of St. Rumbalt is a great thing with a cipher, too. But if you like, try Firebrand (Forgemaster Gloves from Crucible Keep, Dunstan's shop)! The combo of very high base damage with Annihilation (=double crit damage) and the +40% dmg from (Biting) Soul Whip and eventually +15% from 2handed style, +15% from Apprentice's Sneak and +20% from Savage Attack (and maybe even +20% from Scrion of Flame) leads to enormous(!) focus gain per hit. You can even use an Estoc as backup weapon if you don't want to use Firebrand in every fight. Because Firebrand is in the universal focus group it works with every Weapon Focus, even Adventurer. Or you use a Great Sword like H. o. St. Rumbalt as backup weapon. Another nice (backup) weapon (often overlooked) for ciphers is Justice (Great Sword from Raedric): lashes on weapons also generate focus and Justice has two of them: one small crushing lash (10%) and an additional, normal one (25%). Often , in the early game, the smaller lash doesn't make it though the armor of a foe, but once you piled up enough dmg mods and also attack squishier targets or reduce enemies' DR you will get more focus with Justice than with another Great Sword. BUT. if you want to take Firebrand and add Scion of Flame to your talent list, then using an estoc or great sword on which you can apply a burning lash is certainly better. Scion of Flame will not only raise Forebrand's damage, but also the b urning lash damage on your backup weapon from 25% to 30%. Wounding from Tidefall does not generate focus by the way... Last question: It's not only viable to play a berathian priest with a great sword, it's great fun! Tidefall is exactly the right choice for him. A priest can reach very high MIG. Wounding damage (like on Tidefall) benefits twice from high MIG: first high MIG raises the initial damage of the hit on which the raw wouding lash is calculated. Secondly, wounding damage itself gets influenced by MIG. High MIG leads to higher wounding damage (because it's a DoT effect). With a priest as main character you can reach 40 MIG and more. THings like Aggrandzing Radiance (stacks with everything), Minor Avatar and Champion's Boon lead to very high MIG and therefore good melee damage. If you also have high INT you can pick Veteran's Recovery to make the priest more sturdy and also Envenomed Strike and Runner's Wounding Shot. Wounding and Envenomed Strike all work with Cleansing Flame. Cleansing Flame doubles the damage of all DoT effects on the target. You can imagine how awesome this combo can be. If you need to, you can kill a dragon with a few hits once Cleansing Flame is on. Additionally, all your healing spells will work tremendously well with such high MIG and also things like Shining Beacon are devastating with more than 30 MIG. However, such a priest is a bit frail at the beginning but rally starts to shine once he has access to lvl 4 spells. A thick armor is a good way to keep him alive in the eary game. Of course he will cast a bit slower then - but that's better than kissing the ground all the time. Another really nice side effect of very high MIG on an MC priest is that your Holy Radiance will one-shot most vessels if your dispositions are correct.
