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Boeroer

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Everything posted by Boeroer

  1. But if you have only one guy with decent lore you can just use scrolls. At least against Lagufaeth. No scroll helps against stun or prone and a priest will be the only way to prevent those if your defenses are not high enough. But then there's also a potion of (Major) Recovery - this helps a lot in such cases. You don't need casters for that. Criticism is always justified as long as it's constructive. Ranting all over the place with exaggerations is not. It's understandable and it mght also be relieving, but one should expect some nudges and clouts in response. I agree though that those auto-stunners like Skirmishers and Phantoms shouldn't proc stun effects on grazes. Things like spell chances (x% proc chance on hit or crit) also don't work with grazes and it would be only fair if enemies' "spell chances", even if they are 100% of all hits and crits, wouldn't work on grazes (of the initial hit roll).
  2. Another thing: enchantments like overbearing or stunning do increase DPS. They lower enemy's defenses which is the same as an increase of ACC (for every party member who attacks that enemy, but let's put that aside). So one could put that into consideration as well when calculating DPS. But I know it's hard to do because second hit roll and durations and stuff.
  3. I like those nasty stunners. Skirmishers, Phantoms, Banshees, Lagufaeth and also Corrupted Druids and Blights and whatnot. It feels especially good to start an encounter with disabling + clipping them first. Ogre Druids also got much hate in the past for using Calling the World's Maw and Plague of Insects, same as Delemgans and especially Adragans ("Hello petrified, tell me how you're doin'!"). Because they can use spells the player can use. How dare they! Usually those complaints will come from players who don't know the mechanics yet and get frustrated because they get owned by those enemies - although the rest of the game feels easy for them. They don't know how awesome Fenwalkers are and will never use a mountain dwarf because they think "Hale & Hardy" is totally useless. Of course it can be a shock for inexperienced players to get disabled so hard and then bite the dust - but as I said it feels especially rewarding if you finally manage to overwhelm them. And for me it's more like "disable first or suck" instead of "save or suck". Why can they get off their disables although you start the fight? I mean how frustrating must it be for an Adragan to stand around at some random crossroads, scratching his stony butt - and suddenly get his head blown apart by a paladin's arquebus shot with Flames of Devotion? That is really evil save or suck I'd say - he didn't even see it coming.
  4. You could use very slow weapons, switch Vulnerable Attack and Cautious Attack on, wear plate and Iron Circle and still have zero recovery. And by now we know how much this increases dps. So if one is willing to micro the hell out of every encounter then it's a very powerful strategy - for a solo run for example.
  5. Yes - usually it changes to "Recall", but sometimes this doesn't happen.
  6. No. That would be normal behaviour and nothing special. But when you switch right after the attack animation and before the recovery bar appears you will skip recovery altogether. You can equip two Great Swords for example and switch back and forth and attack without recovery. You need Quick Switch + Coil of Resourcefulness for this trick. If you use this with two guns or crossbows or arbalests also the reloading gets skipped often (not always). You can cycle through your guns and keep firing without recovery and reload. However, this requires a lot of pausing, timing and switching and is very tedious because fights take forever in real time. But of course it's powerful. I never use it because it's clearly an unintended behaviour aka bug.
  7. Hehe yeah right. That was glorious, too. What's still in the game is Jolting Touch working with Turning Wheel + Lightning Strikes + Blood Testament. It's hilarious - albeit not as powerful as Carnage + Jolting Touch.
  8. I can't say, but you might want to check your link...
  9. Yes - but the really potent stuff got nerfed pretty quickly as soon as it was posted and got some attention. Like: - retaliation + Carnage - retalitation + focus - Envenomed Strike or Knockdown + Blast or Spirit Lance ... and more Some other things like skipping recovery with Quick Switch and/or Coil of Resourcefulness are still in. I guess because nobody is masochistic enough to really abuse this. But in a solo run it's very useful if things get tough. Some other potential game breakers didn't really get into the game or had only a very short appearence, like Novice's Suffering + Spiritshift. The above example is just a little foretaste of what's to come with mutliclassing. A dev team can't rule out all those nasty combos before release. Thousands of players will try to generate nice synergies and will come up with some weird albeit wonderful ideas. And I really like that. Creativity and so on. It's a bit like bug hunting but... with more fun.
  10. Maybe, but like last time it will take them several years to fix all the game breakers we'll find.
  11. The last time I checked it was so, yes (2 attacks). At least out of stealth. And it only mattered that you ordered the attack when stealthed. Didn't matter if you unstealthed on the way to the target.
  12. The wizard spell is AoE, true. But the stuff Adragans so has a lot longer duration than the wizard spell and I did not experience that an Adragan petrified more than one party member at a time. So... maybe?
  13. I guess that's why I love Aggrandizing Radiance + Minor Avatar so much: +10 to MIG,PER and also DEX (and all the other stats, too). If there will be a priest of Galawain in Poe2 I want to try a priest/barb...
  14. I agree that higher MIG can have more benefits than just increasing dps. Besides better healing it also helps with fortitude, which is more important than reflex - in my book at least.
  15. MaxQuest: Dazing... that might be. Good hint. I tested in a real encounter and it's possible that I was affected by some affliction that I didn't notice. Keep up the good work! I know that deadline stuff - good luck!
  16. Another thing: You can't choose one handed single weapon and "nothing" for the offhand. Of course you could always pick a simple nn-durganized shield and get the same results. I mean just for convenience and to avoid confusion of less experienced players. edit: Mind you - I'm not bashing or criticising the software. Jut want to give some hints from a user's perspective. Still totally overwhelmed by its awesomeness.
  17. Maybe, but for example stilettos have less frames than daggers in MaxQuests calculator (albeit only slightly less). My DEX is 17. Another thing: according to the calculator a chanter with Outlander's Frenzy & Sure Handed Ila with durganized Hold-Wall and durganized leather and Guntlets of Swift Action should have no recovery (and maybe has a bit buffer, too - not talking about reloading here). But a test chanter I made (with 24 DEX) still has a recovery bar - not a big one, but it was visible. Thoughts?
  18. When I attack with my monk with the long pain (Swift Strikes, Two Weapon style, padded armor - nothing else) I don't see any recovery (maybe it's too short to be noticed) while the calculator says that there should be recovery left (used stilettos instead). Or maybe my eyes are too old to notice 7 frames of recovery?
  19. One thing: there are no fists. I don't know if The Long Pain have different values for speed than normal fists.
  20. MaxQuest - that piece of software is great. I mean not only that you put in all the formulas and stuff - but also the usability is superb. Not too much info, not too much fuzz, slick and all. And as far as I can see it now also works correctly. Fat thumbs up - from a software developer (if that means anything). Please put a link into the wiki - will prevent a lot of questions here. Also have a look at this: http://forums.obsidian.net/topic/92293-a-dps-spreadsheet-calculatorwip/ Maybe you guys could come up with a really good solution which covers both or something.
  21. Neat - but you see this (by the author of the Attack Speed Conundrum thread): https://naijaro.github.io/poe-speed-calculator/ Maybe you could combine those two things into one piece of software?

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