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Boeroer

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Everything posted by Boeroer

  1. I hope not. Wildstrike damage got applied to Avenging Storms when that was introduced. And it was way too powerful so it got nerfed quickly. Imagine Returning Storm or Rot Skulls getting +60% shocking lash damage. Why play any other class then? The druid would obliterate everything in solo mode. And imagine the complaints once a player has to fight such a druid and the whole party gets stunned and one-two-shotted by a Relentless Storm. Not funny...
  2. I hope they put really ridiculously difficult (but optional) fights into PoE2. I don't mean that the enemies should be invincible, but that you need to have a good strategy or have to discover weaknesses in order to beat them. Does anybody know Titan Souls? It's a game that only does boss fights and they are supertough. You have to find out in which way a boss can be defeated. An approach like that (not 100%, but a bit in that direction) would be nice for certain fights on PoE2. I once posted a brief example how such a fight could be done: your enemy would be a monk with the Long Pain (skilled accordingly), very low to 0 recovery and +6 move speed (Boots of Speed, Long Stride, Fast Runner) and immunity to stuck and very high defenses against most other disabling afflictions - and he would be scripted in a way that he would kite like crazy and use Force of Anguish, Stunning Shots, Skyward Kick and Knockdown from 12 meters away all the time. He would be sooo annoying and difficult to beat if you would just try to hit him in melee. And if you shoot him je would just get more wounds. You would need to find a way to disable him in order to get him. But things like Battle Forged and retaliation gear, paired with Turning Wheel and Lightning Strikes as well as Rooting Pain would even make the process of killing him in melee painful - so you would have to do it in ranged combat while keeping him disabled. Stuff like that... So basically it's nothing unfair, but stuff the player also could do - but used in smart ways so that it really becomes a challenge. Another thing could be a rogue with Backstab and a blunderbuss, stacked DR bypass and a lot of Shadowing Beyond uses who uses randomly placed traps (hopefully trap mechanics will be better in PoE2) to cause afflictions and then delivers Deathblows-Backstabs from invisibility - and vanishes again. Not this "giant Kraken with five hundret arms and a ton of endurance who one shots you". That is kind of boring...
  3. Retaliation doesn't generate focus anymore. Bittercut's base damage is not a lash. It's the usual, direct damage. Lashes are: - Wildstrike - Greater Wildstrike - Wildstrike Belt - enchantment lashes on weapons (burning lash etc. also crushing lash) - Flames of Devotion - Intense Flames - Remember Rhakan Field - Turning Wheel - Torment's Reach (+50% crushing lash on initial target) - Lightning Strikes - Myth Fyr chant - Blood Testament gloves and maybe Recall Agony (not sure, but I saw some strange behaviour around focus generation when using this). Maybe I forgot something else. Vulnerable Attack for cipher makes sense if you are using weapons with low damage per hit. Usually those weapons are relatively fast (except blunderbuss and Golden Gaze). For other setups it's not too useful most of the time.
  4. Your level is too low and you don't have retaliation. This build is better at higher levels. Solo PotD is especially tough in the beginning (Act I). You will have to kite and pull & split a bit no matter the build. No build is tough enough to tank everything in PotD that early in the game. After more levels, when your build unfolds, it becomes easier.
  5. Right: lashes have no MIN damage and will deal zero damage if 1/4 of the corresponding DR is too high. DR bypass is ignored by lashes. So Penetrating Shot or Vulnerable Attacks Ryona's Vambraces and also rending don't do anything for your lashes (this is why blunderbusses with lashes are bad even if you stacked a lot of DR bypass). If you can lower enemies' DR directly (Stormcaller, Expose Vuln., Hel-Hyraf, Sever the Soul, Body Attunement and so on) this is the best way to get focus out of lashes. With this "trick" it's also possible to get good focus out of Justice's double lash. Because elemental lashes do generate focus. The crushing ones also do. Wounding however does not. It works like a lash when it comes to appliance, but it's a DoT effect. Those never generate focus. @dgray: stats look fine. If you're about to use more CC/disable a than damaging powers then I would put more points into PER and less into MIG. If you want to use Veteran's Recovery then keep high MIG.
  6. It's THE perfect weapon for a "Tank & Spank" setup. Ouh... we could call it Spankenstein! *stein (german) = stone. Obsidian = kind of stone... somehow
  7. Which means...? Google Translate doesn't want to translate that for me for some reason.
  8. Base game: 12 With White March 1 installed: 14 With White March 2 installed: 16 Expansions blend into the main game. You will also be able to level up to 16 even if you don't do White March content and leave it for the end (not recommended). There are upscaling dialogues because with those new level caps some areas become way too easy with lvl 14 to 16. Edit: Ninjaman got me!
  9. Hi. Nice mod. The things I know of that have the "wrong" order of damage types are Curoc's Brand, Durance's Staff as well as Prestidigitator's and Minor Missiles (crush/corrode). Can't say if there are more though. Torches maybe? I really dislike it that Durance's Staff is crush/burn instead of burn/crush. There aren't a lot of nice staffs in the game anyway and this would make quarterstaffs a bit more interesting. About Justice: it has two crushing lashes as far as I can tell from testing. The 10% lash will often be eaten up by DR and you don't see it then in the log. But if you have somebody with high dmg mods and crit potential like a rogue or a cipher for example, you can witness it quite often. 10% lash is really weak though. In order to get past 12 crush DR you'd have to deal 35 pierce or slash with your initial roll - and then only 1 point of the 10% crushing lash would make it through while the 25% lash will deal 6. So - it's great against foes with low DR (esp. crush) and bad against high DR. Torches have the same mechanic, but with a burning "mini" lash. You can put another lash on them and then they also have two lashes. Due to the lower base damage of torches the mini lash gets eaten up by DR most of the time. Here one can see why single higher lashes are much better than multiple lower ones. And why it can be better to take Scion of Flame only in order to boost a burning lash on your weapon from 25 to 30% rather than having a 10% + 25% lash - and also better than to take Savage Attack or Apprentice's Sneak Attack or other low base-damage mods in some cases.
  10. Yes - I really hate it that you will eat disengagement attacks even if you don't turn away but just circle around. That implementation is bad. It would have been easy to determine the vector of your movement and then process if you're really trying to move away or if you're just trying get around somebody. Hell - you even get disengagement attacks if you move straigt in sometimes. Very stupid against ogres for example.
  11. They should. It's a bit tedious to test though. You'd have to log the damage it does and see if it exceeds the maximum it would do without Spirit of Decay.
  12. By the way: Google Translator translates to Hawaiian and also Samoan, Maori and other polynesian languagen. Teeth for example is "niho" (Hawaiian and Maori). "Jaw full of teeth" = "ā piha o nā niho". Gotta love that language.
  13. As I said: I can see FoD working ok-ish with Sabra Marie. And that bow would fit a paladin with Munacra Arret and Ring of Changing Heart (look at Counselor Ploi build). Maybe also add Enigma's Charm. A charming and confusing paladin can be very useful. And with Sabra Marie you wouldn't need so many per rest uses of Munacra Arret to mind control enemies. Before that I can see that Borresaine could be useful with Zealous Focus + Sworn Enemy + FoD (+41 accuracy). Not because of the damage, but to guarantee an initial stun. If you're shooting fast enough (maybe take Outlander's Frenzy) the next arrow will stun as well without FoD - deflection will be gimped by 30 because of the stun. So, with Sworn Enemy + FoD you could ensure stunlocking a single enemy and do bonus damage. Could be cool. This can disable dangerous guys pretty quickly without using per rest resources. And you will have that quite early in the game, too. I would try it...
  14. Nice! But why don't you flank more often? Afraid of disengagement attacks (catching those while circling an opponent is really stupid I must admit)?
  15. Exactly. Spirit of Decay also works with Cadebald's Blackbow (corrode) by the way. It's a nice weapon and an "Arcane Archer" can be build around it once you've got it (which is super late I have to admit).
  16. They don't all look the same. Agosti and Verzano don't have dark skin color for example. Seems the history of colonization left the Republics with a good variety of skin color.
  17. What would be the name of the Matschampaddel? "Chicken Splitter"? No seriously... I have another idea for an enchantment: since those swords were also used during bloody rituals and sacrifices this sword could also have such a sinister history. Maybe it was created and wielded by a powerful Huana Shaman of some sect or whatever. It could give then wielder Blood Thirst: after a kill you'll skip recovery. It would basically give you the barbarian ability.
  18. For Flames of Devotion (and also Runner's Wounding Shot) you want a weapon with very high damage per hit - like an arquebus or arbalest for example. It's a waste to use FoD with a war bow in my opinion. And FoD (and Runner's Wounding Shot) is everything a ranged paladin can bring to the table when it comes do damage (except maybe Zealous Focus). If you max DEX and take Gunner and don't wear thick armor then recovery + reloading an arbalest doesn't take too long and it works well with FoD. A unique arbalest with speed comes very early (Hold-Wall, smith in Gilded Vale). Arbalests cause prone on crit - and with Sworn Enemy, Zealous Focus and FoD you will crit (most of the time). It's very nice in the early game and keeps being nice later on when you find Aedrin's Wrecker. You can also use arquebuses since they are in the same weapon group. Pliambo per Casitas has Marking which will stack with paladin's Coordinated Attacks - which will give an ally +20 stackable accuracy. Kill-shots are easy with an arbalest/arquebus in order to trigger Strange Mercy. So, for me no war bows on a paladin. Except if you want to skip FoD or if you want to use weapon switching. Another exception would be Sabra Marie since it's annihilating - that would do proper damage with a crit + FoD or Runner's Wounding Shot if you also add Doemenel's Merciless Hand, Dungeon Delver and Azalin's Helmet (= +150% base damage on crit + target gets confused). About stats: I'd dump CON and RES, max out MIG, DEX and PER, rest is INT. Abilities and talents would be Zealous Focus, Sworn Enemy, Flames of Devotion, Intense Flames, Inspiring Triumph, Sword & Shepherd, Strange Mercy, Coordinated Attacks, Abjuration (can trigger Strange Mercy with one click), Scion of Flame, WF Soldier, Gunner, Marksman, Runner's Wounding Shot, Lay on Hands, Sacred Immolation. You could also think about Envenomed Strike. It's nice with good MIG and INT and the paladin doesn't have any other special attacks. Don't know if it fits a Kind Wayfarer though.
  19. It really looks like it should have the wounding enchantment. Or something like the Excecutioner's Hood which has a frightening aura. What about frighten on crit? "Uuhha! That's a nasty, nasty wound!" I would not be opposed to the idea that it also has some kind of drawback. Some ideas: - converts some hits to grazes (maybe glances off more easily) - accuracy malus Other weapon ideas are still welcome. At some point we should collect all ideas and make a poll...

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